Automatic Detection of Nonverbal Behavior Predicts Learning in Dyadic Interactions. - Andrea Stevenson Won; Jeremy N. Bailenson; Joris H. Janssen (IEEE Trans. Affect. Comput., 2014)

The virtual human interaction lab: Stanford, California. - Andrea Stevenson Won (XRDS, 2015)

Homuncular Flexibility in Virtual Reality. - Andrea Stevenson Won; Jeremy N. Bailenson; Jimmy Lee; Jaron Lanier (J. Comput. Mediat. Commun., 2015)

Appearance and Task Success in Novel Avatars. - Andrea Stevenson Won; Jeremy N. Bailenson; Jaron Lanier (Presence Teleoperators Virtual Environ., 2015)

The RealityMashers: Augmented Reality Wide Field-of-View Optical See-Through Head Mounted Displays. - Jaron Lanier; Victor A. Mateevitsi; Kishore Rathinavel; Lior Shapira; Joseph Menke; Patrick Therien; Joshua Hudman; Gheric Speiginer; Andrea Stevenson Won; Andrzej Banburski; Xavier Benavides; Judith Amores; et al. (ISMAR Adjunct, 2016)

Identifying Anxiety Through Tracked Head Movements in a Virtual Classroom. - Andrea Stevenson Won; Brian Perone; Michelle Friend; Jeremy N. Bailenson (Cyberpsychology Behav. Soc. Netw., 2016)

Evaluating Control Schemes for the Third Arm of an Avatar. - Bireswar Laha; Jeremy N. Bailenson; Andrea Stevenson Won; Jakki O. Bailey (Presence Teleoperators Virtual Environ., 2016)

Movement Visualizer for Networked Virtual Reality Platforms. - Omar Shaikh; Yilu Sun; Andrea Stevenson Won (VR, 2018)

VR-Replay: Capturing and Replaying Avatars in VR for Asynchronous 3D Collaborative Design. - Cheng Yao Wang; Logan Drumm; Christopher Troup; Yingjie Ding; Andrea Stevenson Won (VR, 2019)

RelivelnVR: Capturing and Reliving Virtual Reality Experiences Together. - Cheng Yao Wang; Mose Sakashita; Upol Ehsan; Jingjin Li; Andrea Stevenson Won (VR, 2019)

Motivation to Select Point of View in Cinematic Virtual Reality. - Andrea Stevenson Won; Tanja Aitamurto; Byungdoo Kim; Sukolsak Sakshuwong; Catherine Kircos; Yasamin Sadeghi (VR, 2019)

Embodied well-being through two media technologies: Virtual reality and social media. - Kaylee Payne Kruzan; Andrea Stevenson Won (New Media Soc., 2019)

MoveBox: Democratizing MoCap for the Microsoft Rocketbox Avatar Library. - Mar González-Franco; Zelia Egan; Matthew Peachey; Angus Antley; Tanmay Randhavane; Payod Panda; Yaying Zhang; Cheng Yao Wang; Derek Reilly; Tabitha C. Peck; Andrea Stevenson Won; Anthony Steed; et al. (AIVR, 2020)

Supporting Self-Injury Recovery: The Potential for Virtual Reality Intervention. - Kaylee Payne Kruzan; Janis Whitlock; Natalya N. Bazarova; Katherine D. Miller; Julia Chapman; Andrea Stevenson Won (CHI, 2020)

Again, Together: Socially Reliving Virtual Reality Experiences When Separated. - Cheng Yao Wang; Mose Sakashita; Upol Ehsan; Jingjin Li; Andrea Stevenson Won (CHI, 2020)

Work-in-Progress - Learning about Virtual Worlds in Virtual Worlds: How Remote Learning in a Pandemic Can Inform Future Teaching. - Andrea Stevenson Won; Jakki O. Bailey; Siqi Yi (iLRN, 2020)

Minimal Embodiment: Effects of a Portable Version of a Virtual Disembodiment Experience on Fear of Death. - Carmen Chan; Angel Hwang; Daphne Sun; Brandon Birckhead; Andrea Stevenson Won (VR Workshops, 2020)

Pain Experience in Social VR: The Competing Effect on Objective Pain Tolerance and Subjective Pain Perception. - Angel Hwang; Yilu Sun; Neta Tamir; Andrea Stevenson Won (VR Workshops, 2020)

Affective Embodiment: Embodying emotions through postural representation in VR. - Swati Pandita; Jessica Yee; Andrea Stevenson Won (VR Workshops, 2020)

ReliveReality: Enabling Socially Reliving Experiences in Virtual Reality via a Single RGB camera. - Cheng Yao Wang; Shengguang Bai; Andrea Stevenson Won (VR Workshops, 2020)

Social Interaction and Pain Threshold in Virtual Reality. - Andrea Stevenson Won; Swati Pandita; Kaylee Payne Kruzan (Cyberpsychology Behav. Soc. Netw., 2020)

Evaluating immersive experiences during Covid-19 and beyond. - Anthony Steed; Francisco R. Ortega 001; Adam S. Williams; Ernst Kruijff; Wolfgang Stuerzlinger; Anil Ufuk Batmaz; Andrea Stevenson Won; Evan Suma Rosenberg; Adalberto L. Simeone; Aleshia Hayes (Interactions, 2020)

From FOMO to JOMO: Examining the Fear and Joy of Missing Out and Presence in a 360° Video Viewing Experience. - Tanja Aitamurto; Andrea Stevenson Won; Sukolsak Sakshuwong; Byungdoo Kim; Yasamin Sadeghi; Krysten Stein; Peter G. Royal; Catherine Lynn Kircos (CHI, 2021)

Do Cyborgs dream of Electric Limbs? Experiential Factors in Human-Computer Integration Design and Evaluation. - Valdemar Danry; Pat Pataranutaporn; Adam Haar Horowitz; Paul Strohmeier; Josh Andres; Rakesh Patibanda; Zhuying Li; Takuto Nakamura; Jun Nishida; Pedro Lopes 001; Felipe León; Andrea Stevenson Won; et al. (CHI Extended Abstracts, 2021)

IdeaBot: Investigating Social Facilitation in Human-Machine Team Creativity. - Angel Hsing-Chi Hwang; Andrea Stevenson Won (CHI, 2021)

IEEEVR2020: Exploring the First Steps Toward Standalone Virtual Conferences. - Sun Joo (Grace) Ahn; Laura M. Levy; Allison Eden; Andrea Stevenson Won; Blair MacIntyre; Kyle Johnsen 001 (Frontiers Virtual Real., 2021)

Working Together on Diverse Tasks: A Longitudinal Study on Individual Workload, Presence and Emotional Recognition in Collaborative Virtual Environments. - Negar Khojasteh; Andrea Stevenson Won (Frontiers Virtual Real., 2021)

Designing Immersive Virtual Environments for Human Behavior Research. - Jun Rong Jeffrey Neo; Andrea Stevenson Won; Mardelle McCuskey Shepley (Frontiers Virtual Real., 2021)

Despite Appearances: Comparing Emotion Recognition in Abstract and Humanoid Avatars Using Nonverbal Behavior in Social Virtual Reality. - Yilu Sun; Andrea Stevenson Won (Frontiers Virtual Real., 2021)

Examining virtual reality for pro-social attitude change. - Tanja Aitamurto; Andrea Stevenson Won; Shuo Zhou (New Media Soc., 2021)

Hide and Seek: Choices of Virtual Backgrounds in Video Chats and Their Effects on Perception. - Angel Hsing-Chi Hwang; Cheng Yao Wang; Yao-Yuan Yang; Andrea Stevenson Won (Proc. ACM Hum. Comput. Interact., 2021)

Shared Realities: Avatar Identification and Privacy Concerns in Reconstructed Experiences. - Cheng Yao Wang; Sandhya Sriram; Andrea Stevenson Won (Proc. ACM Hum. Comput. Interact., 2021)

AI in Your Mind: Counterbalancing Perceived Agency and Experience in Human-AI Interaction. - Angel Hsing-Chi Hwang; Andrea Stevenson Won (CHI Extended Abstracts, 2022)

Being there to Learn: Narrative Style and Cross-platform Comparison for 360-degree Educational Videos. - Angel Hsing-Chi Hwang; Jaryung Kim; Shane Neil Lobo; Yingyi Shu; Andrea Stevenson Won (Proc. ACM Hum. Comput. Interact., 2022)

"The Guide Has Your Back": Exploring How Sighted Guides Can Enhance Accessibility in Social Virtual Reality for Blind and Low Vision People. - Jazmin Collins; Crescentia Jung; Yeonju Jang; Danielle Montour; Andrea Stevenson Won; Shiri Azenkot (ASSETS, 2023)

"Invisible Illness Is No Longer Invisible": Making Social VR Avatars More Inclusive for Invisible Disability Representation. - Ria J. Gualano; Lucy Jiang; Kexin Zhang 002; Andrea Stevenson Won; Shiri Azenkot (ASSETS, 2023)

Exploring Interaction, Movement and Video Game Experience in an Educational VR Experience. - Yilu Sun; Swati Pandita; Jack Madden; Byungdoo Kim; Natasha G. Holmes; Andrea Stevenson Won (CHI Extended Abstracts, 2023)

Perspectives from Naive Participants and Experienced Social Science Researchers on Addressing Embodiment in a Virtual Cyberball Task. - Tao Long; Swati Pandita; Andrea Stevenson Won (CSCW Companion, 2023)

Exploring the Accessibility of Social Virtual Reality for People with ADHD and Autism: Preliminary Insights. - Jazmin Collins; Woojin Ko; Tanisha Shende; Sharon Y. Lin; Lucy Jiang; Andrea Stevenson Won; Shiri Azenkot (ASSETS, 2024)

An AI Guide to Enhance Accessibility of Social Virtual Reality for Blind People. - Jazmin Collins; Kaylah Myranda Nicholson; Yusuf Khadir; Andrea Stevenson Won; Shiri Azenkot (ASSETS, 2024)

"I Try to Represent Myself as I Am": Self-Presentation Preferences of People with Invisible Disabilities through Embodied Social VR Avatars. - Ria J. Gualano; Lucy Jiang; Kexin Zhang 002; Tanisha Shende; Andrea Stevenson Won; Shiri Azenkot (ASSETS, 2024)

The Looking-Glass Avatar: Representing Chronic Pain through Social Virtual Reality Avatar Movement. - Ria J. Gualano; Cole Leonard; Yahui Zhang; Zina Trost; Shiri Azenkot; Andrea Stevenson Won (ASSETS, 2024)

Accessible Nonverbal Cues to Support Conversations in VR for Blind and Low Vision People. - Crescentia Jung; Jazmin Collins; Ricardo E. Gonzalez Penuela; Jonathan Isaac Segal; Andrea Stevenson Won; Shiri Azenkot (ASSETS, 2024)

The Sound of Support: Gendered Voice Agent as Support to Minority Teammates in Gender-Imbalanced Team. - Angel Hsing-Chi Hwang; Andrea Stevenson Won (CHI, 2024)

SocialCueSwitch: Towards Customizable Accessibility by Representing Social Cues in Multiple Senses. - Jonathan Isaac Segal; Samuel Rodríguez; Akshaya Raghavan; Heysil Baez; Crescentia Jung; Jazmin Collins; Shiri Azenkot; Andrea Stevenson Won (CHI Extended Abstracts, 2024)

Just Look at Them! Encouraging Self-Reflection on Teacher Gaze Behavior through Data Visualizations in Virtual Reality. - Yejoon Yoo; Jonathan Isaac Segal; Aleshia Hayes; Andrea Stevenson Won (CHI Extended Abstracts, 2024)

MRTransformer: Transforming Avatar Non-verbal Behavior for Remote MR Collaboration in Incongruent Spaces. - Cheng Yao Wang; Hyunju Kim; Payod Panda; Eyal Ofek; Mar González-Franco; Andrea Stevenson Won (ISMAR-Adjunct, 2024)

AvatarPilot : Decoupling one-to-one motions from their semantics with weighted interpolations. - Cheng Yao Wang; Eyal Ofek; Hyunju Kim; Payod Panda; Andrea Stevenson Won; Mar González-Franco (ISMAR-Adjunct, 2024)

Effects of first vs. third-person perspective and self- versus other-avatars on user movements in virtual reality. - Andrea Stevenson Won; Shuo Zhou (Int. J. Hum. Comput. Stud., 2024)

Actor-Observer Asymmetry in Virtual Reality. - Shuo Zhou; Andrea Stevenson Won (J. Media Psychol. Theor. Methods Appl., 2024)

Conferencing together in social virtual reality: Bringing agency back into affordances-based approaches in communication scholarship. - Sun Joo (Grace) Ahn; Allison Eden; Joomi Lee; Andrea Stevenson Won; Angel Hsing-Chi Hwang; William S. Guthrie (Inf. Soc., 2024)

MazeWorld: A Multiplayer 3D Research Testbed for Human Teaming, AI Agent Integration, and Multiple XR Disciplines. - Stephen J. Fieffer; Miki Matsumuro; Amanda K. Newendorp; Surya Sharma; Jonathan Isaac Segal; Lucas A. Lovig; Ghazal Shah Abadi; Ashley B. Deal; Hila Sabouni; Maral Jafari Ranjbar; Nina Lauharatanahirun; Michael C. Dorneich; et al. (HCI (64), 2025)