A Distributed Abstract Machine for Safe Ambients. - Davide Sangiorgi; Andrea Valente (ICALP, 2001)

Explorations in theoretical computer science for kids (using paper toys). - Andrea Valente (IDC, 2004)

Exploring Theoretical Computer Science Using Paper Toys (for kids). - Andrea Valente (ICALT, 2004)

The C-Cards Game: A Versatile Learning Object. - Andrea Valente (ICALT, 2005)

C-Cards in Music Education. - Andrea Valente; Kirstin Lyon (ICALT, 2005)

Safe Ambients: Abstract machine and distributed implementation. - Paola Giannini; Davide Sangiorgi; Andrea Valente (Sci. Comput. Program., 2006)

Visual Middle-Out Modeling of Problem Spaces. - Andrea Valente (eKNOW, 2009)

Optimal Control of Offshore Indoor Climate. - Zhenyu Yang 001; Andrea Valente (CCA, 2010)

Please Don't Make Me Draw!. - Andrea Valente; Emanuela Marchetti (eKNOW, 2010)

Prime Slaughter: Playful Prime Numbers. - Andrea Valente; Emanuela Marchetti (ArtsIT, 2011)

Programming Turing Machines as a Game for Technology Sense-Making. - Andrea Valente; Emanuela Marchetti (ICALT, 2011)

Kill it or Grow it.: Computer Game Design for Playful Math-Learning. - Andrea Valente; Emanuela Marchetti (DIGITEL, 2012)

Time course of word production in fast and slow speakers: A high density ERP topographic study. - Marina Laganaro; Andrea Valente; Cyril Perret (NeuroImage, 2012)

Social Exploration of 1D Games. - Andrea Valente; Emanuela Marchetti (ArtsIT, 2013)

Teachers and Children Playing with Factorization: Putting Prime Slaughter to the Test. - Andrea Valente; Emanuela Marchetti (HCI (10), 2013)

Authoring of Digital Games via Card Games: Make Playful Play Happen. - Andrea Valente; Emanuela Marchetti (ArtsIT, 2014)

Development of a Memory Training Game. - Kristoffer Jensen; Andrea Valente (Technologies of Inclusive Well-Being, 2014)

What Happened to Non-linear Narrative? A Pedagogical Reflection. - Emanuela Marchetti; Andrea Valente (ICALT, 2015)

Make and Play: Card Games as Tangible and Playable Knowledge Representation Boundary Objects. - Andrea Valente; Emanuela Marchetti (ICALT, 2015)

Domain-specific knowledge as playful interaction: the case of Prime Slaughter. - Andrea Valente; Emanuela Marchetti (Int. J. Arts Technol., 2015)

The Many Voices of Audiobooks: Interactivity and Multimodality in Language Learning. - Emanuela Marchetti; Andrea Valente (HCI (23), 2016)

What a Tangible Digital Installation for Museums Can Offer to Autistic Children and Their Teachers. - Emanuela Marchetti; Andrea Valente (Int. J. Game Based Learn., 2016)

From Cards to Digital Games: Closing the Loop. - Andrea Valente; Emanuela Marchetti (IIAI-AAI, 2017)

Quiz-R-Us - Re-Conceptualizing Quizzes to Enrich Blended Learning in Occupational Therapy Study Lines. - Emanuela Marchetti; Andrea Valente (HCI (25), 2018)

Fables - Exploring Natural Ways of Expressing Behavior to Create Digital Simulations. - Andrea Valente; Emanuela Marchetti (HCI (19), 2018)

Interactivity and multimodality in language learning: the untapped potential of audiobooks. - Emanuela Marchetti; Andrea Valente (Univers. Access Inf. Soc., 2018)

Fables for Teachers and Pupils - Incrementally Defined Scenario-Based, Interactive and Spatial Stories. - Andrea Valente; Emanuela Marchetti (HCI (25), 2019)

The road towards friendly, classroom-centered interactive digital contents authoring. - Andrea Valente; Emanuela Marchetti (ICCE, 2019)

Boardgames and Computational Thinking: how to identify games with potential to support CT in the classroom. - Marco Scirea; Andrea Valente (FDG, 2020)

Fabric Robotics - Lessons Learned Introducing Soft Robotics in a Computational Thinking Course for Children. - Bjarke Kristian Maigaard Kjær Pedersen; Emanuela Marchetti; Andrea Valente; Jacob Nielsen (HCI (26), 2020)

StickAndClick - Sticking and Composing Simple Games as a Learning Activity. - Andrea Valente; Emanuela Marchetti (HCI (26), 2020)

Playful Learning and shared Computational Thinking: the PaCoMa case study. - Andrea Valente; Emanuela Marchetti (ICCE, 2020)

Design of an educational multimedia library to teach Python to non-technical university students. - Andrea Valente; Emanuela Marchetti; Jingyun Wang (IIAI-AAI, 2020)

Towards a New Tool for Individualized Content Delivery in Classrooms. - Markus Maageng Jakobsen; Mads Nyborg; Andrea Valente (HCI (23), 2021)

The Global Challenge of Designing E-learning Tools for Computational Thinking: A Comparison Between East Asia and Scandinavia. - Kasper Kristensen; Emanuela Marchetti; Andrea Valente (HCI (23), 2021)

An agile approach to teach introductory programming in the hybrid classroom. - Mads Nyborg; Andrea Valente (ICALT, 2021)

A Hermeneutic Approach to Simplify Programming: Secondary Education Case Studies. - Andrea Valente; Emanuela Marchetti (HCI (27), 2022)

Sandwich robot: how non-programmers solve computational problems. - Emanuela Marchetti; Andrea Valente; Nina Bonderup Dohn (IIAI-AAI, 2022)

Simplifying Programming for Non-technical Students: A Hermeneutic Approach. - Andrea Valente; Emanuela Marchetti (Künstliche Intell., 2022)

Security and Privacy in Academic Data Management at Schools: SPADATAS Project. - Daniel Amo Filvà; David Fonseca Escudero; Mónica V. Sánchez-Sepúlveda; Alicia García-Holgado; Lucía García-Holgado; Francisco José García-Peñalvo; Tihomir Orehovacki; Marjan Krasna; Igor Pesek; Emanuela Marchetti; Andrea Valente; Claus Witfelt; et al. (HCI (30), 2023)

Scaffolding CT via Point-And-Click and P5.js. - Andrea Valente; Emanuela Marchetti; Edward Abel (IIAI-AAI, 2023)

Teachers' Perspective on the Implementation of GDPR in Schools - A Design-Oriented Case Study. - Emanuela Marchetti; Andrea Valente; Claus Witfelt; Daniel Amo Filvà; Alicia García-Holgado; Lucía García-Holgado; Elisabetta Vidotto; Maria Elena Garzotto; Francisco José García-Peñalvo; David Fonseca Escudero; Tihomir Orehovacki; Marjan Krasna; et al. (HCI (40), 2024)

Simplifying Multimedia Programming for Novice Programmers: MediaLib and Its Learning Materials. - Adam T. Wynn; Jingyun Wang; Andrea Valente (ITiCSE (2), 2024)

Taxonomies - Reuniting Art and Science via a Fascination with Nature. - Emanuela Marchetti; Andrea Valente; Shanice Otersen (HCI (41), 2025)

Integrating GDPR in the School Through Digital Tools - The Teacher as a Mediator. - Emanuela Marchetti; Andrea Valente; Claus Witfelt; Daniel Amo Filvà; Alicia García-Holgado; Lucía García-Holgado; Elisabetta Vidotto; Francisco J. García-Peñalvo; David Fonseca 001; Tihomir Orehovacki; Maria Elena Garzotto; Marjan Krasna; et al. (HCI (41), 2025)