Management of Emerging Technologies and the Learning Organization: Lessons from the Cloud and Serious Games Technology. - Andreas Alexiou (2016)

Digital game elements, user experience and learning: A conceptual framework. - Andreas Alexiou; Michaéla C. Schippers (Educ. Inf. Technol., 2018)

Towards a Model for Building Information Awareness in Crisis Situations. - Kenny Meesters; Carol Ou; Andreas Alexiou (AMCIS, 2022)

Narrative and aesthetics as antecedents of perceived learning in serious games. - Andreas Alexiou; Michaéla C. Schippers; Ilan Oshri; Spyros Angelopoulos 002 (Inf. Technol. People, 2022)

The Paradox of Information Systems in Crisis: Walking the Tight Rope Between Rigidity and Flexibility. - Kenny Meesters; Andreas Alexiou; Carol Ou (ITDRR, 2023)