Aufbau des Internets: Vorstellungsbilder angehender Lehrkräfte. - Andreas Dengel 002; Ute Heuer (INFOS, 2017)

Opinions of CS Teachers in Secondary School Education about CS in Primary School Education. - Andreas Dengel 002 (WiPSCE, 2017)

Seeking the Treasures of Theoretical Computer Science Education: Towards Educational Virtual Reality for the Visualization of Finite State Machines. - Andreas Dengel 002 (TALE, 2018)

Immersive Learning Explored: Subjective and Objective Factors Influencing Learning Outcomes in Immersive Educational Virtual Environments. - Andreas Dengel 002; Jutta Mägdefrau (TALE, 2018)

A curriculum of computational thinking as a central idea of information & media literacy. - Andreas Dengel 002; Ute Heuer (WiPSCE, 2018)

Presence Is the Key to Understanding Immersive Learning. - Andreas Dengel 002; Jutta Mägdefrau (iLRN, 2019)

Computer Science Replugged: What Is the Use of Virtual Reality in Computer Science Education? - Andreas Dengel 002 (WiPSCE, 2019)

Immersive Learning Predicted: Presence, Prior Knowledge, and School Performance Influence Learning Outcomes in Immersive Educational Virtual Environments. - Andreas Dengel 002; Jutta Mägdefrau (iLRN, 2020)

How Important is Immersion for Learning in Computer Science Replugged Games? - Andreas Dengel 002 (SIGCSE, 2020)

Virtual Reality in Computer Science Education: A Systematic Review. - Johanna Pirker; Andreas Dengel 002; Michael Stefan Holly; Saeed Safikhani (VRST, 2020)

A Scoping Review of Immersive Virtual Reality in STEM Education. - Nikolaos Pellas; Andreas Dengel 002; Athanasios Christopoulos (IEEE Trans. Learn. Technol., 2020)

Beyond the Horizon: Integrating Immersive Learning Environments in the Everyday Classroom. - Andreas Dengel 002; Josef Buchner; Miriam Mulders; Johanna Pirker (iLRN, 2021)

Towards an Immersive Learning Knowledge Tree - a Conceptual Framework for Mapping Knowledge and Tools in the Field. - Dennis Beck; Leonel Morgado; Mark J. W. Lee; Christian Gütl; Andreas Dengel 002; Minjuan Wang; Scott J. Warren; Jonathon Richter (iLRN, 2021)

Learning Organology in Virtual Environments: A Pilot Study for Virtual Music Education. - Marie Haferkamp; Andreas Dengel 002 (iLRN, 2021)

Game-Based Religion Education In Virtual Environments: A Pilot Study. - Verena Wetzel; Andreas Dengel 002 (iLRN, 2021)

Motivation, Fachinteresse und Schulleistung in Informatik. - Andreas Dengel 002; Ute Heuer (INFOS, 2021)

Indicators and Predictors of the Suspension of Disbelief: Children's Individual Presence Tendencies. - Andreas Dengel 002; Lucas Plabst; David Fernes (VR Workshops, 2021)

The Potential of Virtual Reality for Computer Science Education -Engaging Students through Immersive Visualizations. - Johanna Pirker; Johannes Kopf 002; Alexander Kainz; Andreas Dengel 002; Benjamin Buchbauer (VR Workshops, 2021)

The Potential of 360° Virtual Reality Videos and Real VR for Education - A Literature Review. - Johanna Pirker; Andreas Dengel 002 (IEEE Computer Graphics and Applications, 2021)

Virtual Reality and Education - The Steam Panorama. - Johanna Pirker; Enrica Loria; Alexander Kainz; Johannes Kopf 002; Andreas Dengel 002 (FDG, 2022)

What Is Immersive Learning? - Andreas Dengel 002 (iLRN, 2022)

Game-Based Teaching of Basic Hardware Components With an Educational Virtual Reality at Different Levels of Immersion. - Andreas Dengel 002; Andrea Auer; Patrick Urlbauer; Tim Läufer (ITiCSE (1), 2022)

Comparing Teachers' and Preservice Teachers' Opinions on Teaching Methods in Computer Science Education. - Andreas Dengel 002; Rupert Gehrlein (WiPSCE, 2022)

A Review on Augmented Reality Authoring Toolkits for Education. - Andreas Dengel 002; Muhammad Zahid Iqbal; Silke Grafe; Eleni E. Mangina (Frontiers Virtual Real., 2022)

Research Agenda 2030: The Great Questions of Immersive Learning Research. - Andreas Dengel 002; Alexander Steinmaurer; Lea Marie Müller; Melanie Platz; Minjuan Wang; Christian Gütl; Andreas Pester; Leonel Morgado (iLRN, 2023)

Access to Escape - An Immersive Game-Based Learning Experience for Accessibility Education in Virtual Reality. - Paula Wiesemüller; Saba Mateen; Andreas Dengel 002; Sarah Voß-Nakkour (iLRN, 2023)

VR-Anwendungen für den Informatikunterricht: Ausprobieren, Analysieren, Diskutieren. - Thiemo Leonhardt; David Baberowski; Raphael Zender; Nadine Bergner; Birte Heinemann; Andreas Dengel 002; David Fernes (INFOS, 2023)

The Engaging Computer Science Education Laboratory: A Mixed-Methods-Based Design of an Innovative Classroom for Informatics Teacher Education. - Andreas Dengel 002; Tim Läufer; Rupert Gehrlein (SIGCSE (1), 2023)

Tokens In Mind - A Board Game Introducing the Ecological and Economic Aspects of Non-Fungible Tokens. - Rupert Gehrlein; Andreas Dengel 002 (WiPSCE, 2023)

Qualitative Research Methods for Large Language Models: Conducting Semi-Structured Interviews with ChatGPT and BARD on Computer Science Education. - Andreas Dengel 002; Rupert Gehrlein; David Fernes; Sebastian Görlich; Jonas Maurer; Hai Hoang Pham; Gabriel Großmann; Niklas Dietrich genannt Eisermann (Informatics, 2023)

Immersive Learning in History Education: Exploring the Capabilities of Virtual Avatars and Large Language Models. - Alexander Steinmaurer; Andreas Dengel 002; Mario Comanici; Josef Buchner; Josef Memminger; Christian Gütl (iLRN (1), 2024)

Blockchain Technology in K-12 Computer Science Education?! - Rupert Gehrlein; Andreas Dengel 002 (Informatics, 2024)

Fifth Graders' Self-Efficacy and Subject Interest in 'Digital World'. - Rupert Gehrlein; Andreas Dengel 002 (ITiCSE (1), 2025)

K-12 Students' (Mis-)Conceptions of Machine Learning Paradigms. - Jan Jakob Krüger; Gabriel Großmann; Andreas Dengel 002 (ITiCSE (1), 2025)

Sorting the Universe: Learning Success and Perception of Flow in an Immersive Game for Training Sorting Algorithms. - Daniel Unro; Andreas Dengel 002 (ITiCSE (2), 2025)