Andreas Dietrich

Affiliations:
  • Fraunhofer Institute for Computer Graphics Research (IGD), Darmstadt, Germany
  • NVIDIA Research, Santa Clara, CA, USA
  • Saarland University, Saarbrücken, Germany


According to our database1, Andreas Dietrich authored at least 18 papers between 2003 and 2019.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

On csauthors.net:

Bibliography

2019
Real-Time Ray Tracing on Head-Mounted-Displays for Advanced Visualization of Sheet Metal Stamping Defects.
Proceedings of the High-Performance Graphics 2019, 2019

2017
CSG Ray Tracing Revisited: Interactive Rendering of Massive Models Made of Non-planar Higher Order Primitives.
Proceedings of the 12th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2017) - Volume 1: GRAPP, Porto, Portugal, February 27, 2017

2013
GPU ray tracing.
Commun. ACM, 2013

2010
OptiX: a general purpose ray tracing engine.
ACM Trans. Graph., 2010

2009
Spatial splits in bounding volume hierarchies.
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Conference on High Performance Graphics 2009, 2009

2008
Interactive massive model rendering.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

Massive model visualization techniques: course notes.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

Massive model visualization using realtime ray tracing.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

2007
Exploring a Boeing 777: Ray Tracing Large-Scale CAD Data.
IEEE Computer Graphics and Applications, 2007

Massive-Model Rendering Techniques: A Tutorial.
IEEE Computer Graphics and Applications, 2007

2006
Exploring the use of ray tracing for future games.
Proceedings of the 2006 ACM SIGGRAPH symposium on Videogames, 2006

2005
An interactive out-of-core rendering framework for visualizing massively complex models.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

Realistic and Interactive Visualization of High-Density Plant Ecosystems.
Proceedings of the Eurographics Workshop on Natural Phenomena, 2005

2004
Colorplate: VRML Scene Graphs on an Interactive Ray Tracing Engine.
Proceedings of the IEEE Virtual Reality Conference 2004 (VR 2004), 2004

VRML Scene Graphs on an Interactive Ray Tracing Engine.
Proceedings of the IEEE Virtual Reality Conference 2004 (VR 2004), 2004

Interactive visualization of exceptionally complex industrial CAD datasets.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004

An Interactive Out-of-Core Rendering Framework for Visualizing massive Complex Models.
Proceedings of the 15th Eurographics Workshop on Rendering Techniques, 2004

2003
Interactive Ray Tracing on Commodity PC Clusters.
Proceedings of the Euro-Par 2003. Parallel Processing, 2003


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