Interactive Ray Tracing on Commodity PC Clusters. - Ingo Wald; Carsten Benthin; Andreas Dietrich 001; Philipp Slusallek (Euro-Par, 2003)

An Interactive Out-of-Core Rendering Framework for Visualizing massive Complex Models. - Ingo Wald; Andreas Dietrich 001; Philipp Slusallek (Rendering Techniques, 2004)

Interactive visualization of exceptionally complex industrial CAD datasets. - Andreas Dietrich 001; Ingo Wald; Philipp Slusallek (SIGGRAPH Sketches, 2004)

VRML Scene Graphs on an Interactive Ray Tracing Engine. - Andreas Dietrich 001; Ingo Wald; Markus Wagner 004; Philipp Slusallek (VR, 2004)

Colorplate: VRML Scene Graphs on an Interactive Ray Tracing Engine. - Andreas Dietrich 001; Ingo Wald; Markus Wagner 004; Philipp Slusallek (VR, 2004)

Realistic and Interactive Visualization of High-Density Plant Ecosystems. - Andreas Dietrich 001; Carsten Colditz; Oliver Deussen; Philipp Slusallek (NPH, 2005)

An interactive out-of-core rendering framework for visualizing massively complex models. - Ingo Wald; Andreas Dietrich 001; Philipp Slusallek (SIGGRAPH Courses, 2005)

Exploring the use of ray tracing for future games. - Heiko Friedrich; Johannes Günther 001; Andreas Dietrich 001; Michael Scherbaum; Hans-Peter Seidel; Philipp Slusallek (Sandbox@SIGGRAPH, 2006)

Massive model visualization using realtime ray tracing. - Andreas Dietrich 001; Philipp Slusallek (SIGGRAPH Courses, 2007)

Massive-Model Rendering Techniques: A Tutorial. - Andreas Dietrich 001; Enrico Gobbetti; Sung-Eui Yoon (IEEE Computer Graphics and Applications, 2007)

Exploring a Boeing 777: Ray Tracing Large-Scale CAD Data. - Andreas Dietrich 001; Abe Stephens; Ingo Wald (IEEE Computer Graphics and Applications, 2007)

Massive model visualization techniques: course notes. - David J. Kasik; Andreas Dietrich 001; Enrico Gobbetti; Fabio Marton; Dinesh Manocha; Philipp Slusallek; Abe Stephens; Sung-Eui Yoon (SIGGRAPH Classes, 2008)

Interactive massive model rendering. - Andreas Dietrich 001; Enrico Gobbetti; Dinesh Manocha; Fabio Marton; Renato Pajarola; Philipp Slusallek; Sung-Eui Yoon (SIGGRAPH ASIA Courses, 2008)

Spatial splits in bounding volume hierarchies. - Martin Stich; Heiko Friedrich; Andreas Dietrich 001 (High Performance Graphics, 2009)

OptiX: a general purpose ray tracing engine. - Steven G. Parker; James Bigler; Andreas Dietrich 001; Heiko Friedrich; Jared Hoberock; David P. Luebke; David K. McAllister; Morgan McGuire; R. Keith Morley; Austin Robison; Martin Stich (ACM Trans. Graph., 2010)

GPU ray tracing. - Steven G. Parker; Heiko Friedrich; David P. Luebke; R. Keith Morley; James Bigler; Jared Hoberock; David K. McAllister; Austin Robison; Andreas Dietrich 001; Greg Humphreys; Morgan McGuire; Martin Stich (Commun. ACM, 2013)

CSG Ray Tracing Revisited: Interactive Rendering of Massive Models Made of Non-planar Higher Order Primitives. - Seyedmorteza Mostajabodaveh; Andreas Dietrich 001; Thomas Gierlinger; Frank Michel 001; André Stork (VISIGRAPP (1: GRAPP), 2017)

Real-Time Ray Tracing on Head-Mounted-Displays for Advanced Visualization of Sheet Metal Stamping Defects. - Andreas Dietrich 001; Jan Wurster; Eric Kam; Thomas Gierlinger (High Performance Graphics (Short Papers), 2019)