Using cellular automata with evolutionary learned rules to solve the online partitioning problem. - Andreas Goebels; Alexander Weimer; Steffen Priesterjahn (Congress on Evolutionary Computation, 2005)

Evolution of Reactive Rules in Multi Player Computer Games Based on Imitation. - Steffen Priesterjahn; Oliver Kramer 001; Alexander Weimer; Andreas Goebels (ICNC (2), 2005)

Towards Online Partitioning of Agent Sets based on Local Information. - Andreas Goebels; Hans Kleine Büning; Steffen Priesterjahn; Alexander Weimer (Parallel and Distributed Computing and Networks, 2005)

Multi Target Partitioning of Sets Based on Local Information. - Andreas Goebels; Hans Kleine Büning; Steffen Priesterjahn; Alexander Weimer (WSTST, 2005)

Evolution of Human-Competitive Agents in Modern Computer Games. - Steffen Priesterjahn; Oliver Kramer 001; Alexander Weimer; Andreas Goebels (IEEE Congress on Evolutionary Computation, 2006)

A Mapping Function to Use Cellular Automata for Solving MAS Problems. - Andreas Goebels (ICNC (2), 2006)

Studies on Neighbourhood Graphs for Communication in Multi Agent Systems. - Andreas Goebels (ICNC (2), 2006)

Learning Useful Communication Structures for Groups of Agents. - Andreas Goebels (BICC, 2006)

An experimental analysis of evolution strategies and particle swarm optimisers using design of experiments. - Oliver Kramer 001; Bartek Gloger; Andreas Goebels (GECCO, 2007)

Agent coordination mechanisms for solving a partitioning task. - Andreas Goebels (2007)