Fuzzy Numbers as a Tool in Chess Programs. - Andreas Junghanns (J. Int. Comput. Games Assoc., 1994)

Methods for the Improvement of Search Algorithms (in German). - Andreas Junghanns (J. Int. Comput. Games Assoc., 1994)

Report on the Advances in Computer Chess 8 Conference. - Yngvi Björnsson; Mark G. Brockington; Andreas Junghanns; Aske Plaat (J. Int. Comput. Games Assoc., 1996)

Search Versus Knowledge in Game-Playing Programs Revisited. - Andreas Junghanns; Jonathan Schaeffer 001 (IJCAI (1), 1997)

Searching with Uncertainty Cut-Offs. - Yngvi Björnsson; T. Anthony Marsland; Jonathan Schaeffer 001; Andreas Junghanns (J. Int. Comput. Games Assoc., 1997)

Single-Agent Search in the Presence of Deadlocks. - Andreas Junghanns; Jonathan Schaeffer 001 (AAAI/IAAI, 1998)

Sokoban: Evaluating Standard Single-Agent Search Techniques in the Presence of Deadlock. - Andreas Junghanns; Jonathan Schaeffer 001 (Canadian AI, 1998)

Relevance Cuts: Localizing the Search. - Andreas Junghanns; Jonathan Schaeffer 001 (Computers and Games, 1998)

Are there Practical Alternatives to Alpha-Beta? - Andreas Junghanns (J. Int. Comput. Games Assoc., 1998)

Domain-Dependent Single-Agent Search Enhancements. - Andreas Junghanns; Jonathan Schaeffer 001 (IJCAI, 1999)

Sokoban: Enhancing general single-agent search methods using domain knowledge. - Andreas Junghanns; Jonathan Schaeffer 001 (Artif. Intell., 2001)

Unifying single-agent and two-player search. - Jonathan Schaeffer 001; Aske Plaat; Andreas Junghanns (Inf. Sci., 2001)

Sokoban: improving the search with relevance cuts. - Andreas Junghanns; Jonathan Schaeffer 001 (Theor. Comput. Sci., 2001)

Perimeter Search Performance. - Carlos Linares López; Andreas Junghanns (Computers and Games, 2002)

Diagnosing Highly Configurable Products: Troubleshooting Support for Airbus Final Assembly Line. - Andreas Junghanns; Mugur M. Tatar (ECAI, 2006)