Getting humans to do quantum optimization - user acquisition, engagement and early results from the citizen cyberscience game Quantum Moves. - Andreas Lieberoth; Mads Kock Pedersen; Andreea Catalina Marin; Tilo Planke; Jacob Friis Sherson (Hum. Comput., 2014)

Play or science?: a study of learning and framing in crowdscience games. - Andreas Lieberoth; Mads Kock Pedersen; Jacob Friis Sherson (CoRR, 2015)

Shallow Gamification: Testing Psychological Effects of Framing an Activity as a Game. - Andreas Lieberoth (Games Cult., 2015)

Can cooperative video games encourage social and motivational inclusion of at-risk students? - Thorkild Hanghøj; Andreas Lieberoth; Morten Misfeldt (Br. J. Educ. Technol., 2018)

Designing playful, tangible self-report tools to give the child a voice. - Vera Hijkoop; Tilde Bekker; Helle Marie Skovbjerg; Andreas Lieberoth; Hanne Hede Jørgensen (IDC (Extended Abstracts), 2020)

Snapchat streaks: How adolescents metagame gamification in social media. - Dayana Hristova; Joseph Dumit; Andreas Lieberoth; Thomas Slunecko (GamiFIN, 2020)

Automatic Similarity Detection in LEGO Ducks. - Mark Ferguson; Sebastian Deterding; Andreas Lieberoth; Marc Malmdorf Andersen; Sam Devlin; Daniel Kudenko; James Alfred Walker (ICCC, 2020)