The blue-C (poster session): integrating real humans into a networked immersive environment. - Oliver G. Staadt; Markus H. Gross; Andreas M. Kunz; Markus Meier (CVE, 2000)

Novel Shutter Glass Control for Simultaneous Projection and Picture Acquisition. - Andreas M. Kunz; Christian P. Spagno (EGVE/IPT, 2001)

Modified Shutter Glasses for Projection and Picture Acquisition in Virtual Environments. - Andreas M. Kunz; Christian P. Spagno (VR, 2001)

Technical System for Collaborative Work. - Andreas M. Kunz; Christian P. Spagno (EGVE, 2002)

Simultaneous Projection and Picture Acquisition for a Distributed Collaborative Environment. - Andreas M. Kunz; Christian P. Spagno (VR, 2002)

A haptic feedback device based on an active mesh. - Andrea Mazzone; Christian P. Spagno; Andreas M. Kunz (VRST, 2003)

Novel actuators for haptic displays based on electroactive polymers. - Andrea Mazzone; Rui Zhang 008; Andreas M. Kunz (VRST, 2003)

blue-c: a spatially immersive display and 3D video portal for telepresence. - Markus H. Gross; Stephan Würmlin; Martin Näf; Edouard Lamboray; Christian P. Spagno; Andreas M. Kunz; Esther Koller-Meier; Tomás Svoboda; Luc Van Gool; Silke Lang; Kai Strehlke; Andrew Vande Moere; et al. (ACM Trans. Graph., 2003)

The HoverMesh: a deformable structure based on vacuum cells: new advances in the research of tangible user interfaces. - Andrea Mazzone; Christian P. Spagno; Andreas M. Kunz (Advances in Computer Entertainment Technology, 2004)

Construction of a Three-Sided Immersive Telecollaboration System. - Andreas M. Kunz; Christian P. Spagno (Presence Teleoperators Virtual Environ., 2004)

Imperceptible Projection Blanking for Reliable Segmentation within Mixed Reality Applications. - Martin Kuechler; Andreas M. Kunz (IPT/EGVE, 2005)

Sketching the Future of the SmartMesh Wide Area Haptic Feedback Device by Introducing the Controlling Concept for such a Deformable Multi-loop Mechanism. - Andrea Mazzone; Andreas M. Kunz (WHC, 2005)

Dielectric Elastomer Spring Roll Actuators for a Portable Force Feedback Device. - Rui Zhang 008; Patrick Lochmatter; Andreas M. Kunz; Gábor Kovács (HAPTICS, 2006)

InfrActables: Multi-User Tracking System for Interactive Surfaces. - Christoph Ganser; Adrian Steinemann; Andreas M. Kunz (VR, 2006)

HoloPort - A Device for Simultaneous Video and Data Conferencing Featuring Gaze Awareness. - Martin Kuechler; Andreas M. Kunz (VR, 2006)

MightyTrace: multiuser tracking technology on lc-displays. - Ramon Hofer; Patrick Kaplan; Andreas M. Kunz (CHI, 2008)

Predicting Missing Markers in Real-Time Optical Motion Capture. - Tommaso Piazza; Johan Lundström; Andreas M. Kunz; Morten Fjeld (3DPH, 2009)

DGTS: Integrated Typing and Pointing. - Iman Habib; Niklas Berggren; Erik Rehn; Gustav Josefsson; Andreas M. Kunz; Morten Fjeld (INTERACT (2), 2009)

QualiTrack: Highspeed TUI Tracking for Tabletop Applications. - Ramon Hofer; Thomas Nescher; Andreas M. Kunz (INTERACT (2), 2009)

TNT: Touch 'n' Tangibles on LC-Displays. - Ramon Hofer; Andreas M. Kunz (ICEC, 2009)

FLATIR: FTIR multi-touch detection on a discrete distributed sensor array. - Ramon Hofer; Daniel Naeff; Andreas M. Kunz (TEI, 2009)

Mixed Reality: A Survey. - Enrico Costanza; Andreas M. Kunz; Morten Fjeld (Human Machine Interaction, 2009)

POMDP Models for Continuous Calibration of Interactive Surfaces. - Bastian Migge; Tim Schmidt; Andreas M. Kunz (AAAI Spring Symposium: Embedded Reasoning, 2010)

CollaBoard: A Novel Interactive Electronic Whiteboard for Remote Collaboration with People on Content. - Andreas M. Kunz; Thomas Nescher; Martin Küchler (CW, 2010)

User Model for Predictive Calibration Control on Interactive Screens. - Bastian Migge; Andreas M. Kunz (CW, 2010)

Digisketch: taming anoto technology on LCDs. - Ramon Linus Hofer; Andreas M. Kunz (EICS, 2010)

Collaboard: a remote collaboration groupware device featuring an embodiment-enriched shared workspace. - Martin Kuechler; Andreas M. Kunz (GROUP, 2010)

From Table-System to Tabletop: Integrating Technology into Interactive Surfaces. - Andreas M. Kunz; Morten Fjeld (Tabletops, 2010)

Multi-State Device Tracking for Tangible Tabletops. - Allen Smith; Ali Alavi; Brice Clocher; Andreas M. Kunz; Morten Fjeld (SIGRAD, 2011)

Dual mode IR position and state transfer for tangible tabletops. - Ali Alavi; Andreas M. Kunz; Masanori Sugimoto; Morten Fjeld (ITS, 2011)

Full body haptic display for low-cost racing car driving simulators. - Adrian Steinemann; Sebastian Tschudi; Andreas M. Kunz (VR, 2011)

Future entertainment technologies. - Andreas M. Kunz; Thomas Nescher (Comput. Entertain., 2011)

An interactive whiteboard for immersive telecollaboration. - Thomas Nescher; Andreas M. Kunz (Vis. Comput., 2011)

Interaction Prediction for Content Synchronization of Net-based Shared Workspaces. - Bastian Migge; Andreas M. Kunz (CW, 2012)

Analysis of Short Term Path Prediction of Human Locomotion for Augmented and Virtual Reality Applications. - Thomas Nescher; Andreas M. Kunz (CW, 2012)

User-aware Content Orientation on Interactive Tabletop Surfaces. - Oliver Schlatter; Bastian Migge; Andreas M. Kunz (CW, 2012)

Event-Driven Order Rescheduling Model for Just-In-Sequence Deliveries to a Mixed-Model Assembly Line. - Georg Heinecke; Jonathan Köber; Raffaello Lepratti; Steffen Lamparter; Andreas M. Kunz (APMS (1), 2012)

Modeling the Basic Cause-Effect Relationship Between Supply Chain Events and Performance. - Georg Heinecke; Jonathan Köber; Andreas M. Kunz; Steffen Lamparter (LDIC, 2012)

SEMarbeta: mobile sketch-gesture-video remote support for car drivers. - Sicheng Chen; Miao Chen; Andreas M. Kunz; Asim Evren Yantaç; Mathias Bergmark; Anders Sundin; Morten Fjeld (AH, 2013)

Tangible tabletops for emergency response: an exploratory study. - Andreas M. Kunz; Asim Evren Yantaç; Ali Alavi; Pawel W. Wozniak; Jonas Landgren; Zoltán Sárosi; Morten Fjeld (MIDI, 2013)

Advanced Supply Chain Information for Rule-Based Sequence Adaptions on a Mixed-Model Assembly Line with Unreliable Just-In-Sequence Deliveries. - Georg Heinecke; Steffen Lamparter; Raffaello Lepratti; Andreas M. Kunz (MIM, 2013)

Robust prediction of auditory step feedback for forward walking. - Markus Zank; Thomas Nescher; Andreas M. Kunz (VRST, 2013)

Multistatus Interaktionsgeräte für interaktive Tische. - Andreas M. Kunz; Morten Fjeld; Ali Alavi (i-com, 2013)

Using Head Tracking Data for Robust Short Term Path Prediction of Human Locomotion. - Thomas Nescher; Andreas M. Kunz (Trans. Comput. Sci., 2013)

Planning redirection techniques for optimal free walking experience using model predictive control. - Thomas Nescher; Ying-Yin Huang; Andreas M. Kunz (3DUI, 2014)

Accessibility of Brainstorming Sessions for Blind People. - Andreas M. Kunz; Klaus Miesenberger; Max Mühlhäuser; Ali Alavi; Stephan Pölzer; Daniel Pöll; Peter Heumader; Dirk Schnelle-Walka (ICCHP (1), 2014)

A Mind Map for Brainstorming Sessions with Blind and Sighted Persons. - Dirk Schnelle-Walka; Ali Alavi; Patrick Ostie; Max Mühlhäuser; Andreas M. Kunz (ICCHP (1), 2014)

Making Tabletop Interaction Accessible for Blind Users. - Andreas M. Kunz; Dirk Schnelle-Walka; Ali Alavi; Stephan Pölzer; Max Mühlhäuser; Klaus Miesenberger (ITS, 2014)

Cost based estimation of intended locomotion targets using human locomotion models. - Markus Zank; Andreas M. Kunz (VRST, 2014)

Using Locomotion Models for Estimating Walking Targets in Immersive Virtual Environments. - Markus Zank; Andreas M. Kunz (CW, 2015)

Exploring Diminished Reality (DR) Spaces to Augment the Attention of Individuals with Autism. - Asim Evren Yantaç; Doga Çorlu; Morten Fjeld; Andreas M. Kunz (ISMAR Workshops, 2015)

Tracking human locomotion by relative positional feet tracking. - Markus Zank; Thomas Nescher; Andreas M. Kunz (VR, 2015)

Tracking Deictic Gestures over Large Interactive Surfaces. - Ali Alavi; Andreas M. Kunz (Comput. Support. Cooperative Work., 2015)

Predicting audio step feedback for real walking in virtual environments. - Markus Zank; Thomas Nescher; Andreas M. Kunz (Comput. Animat. Virtual Worlds, 2015)

Eye tracking for locomotion prediction in redirected walking. - Markus Zank; Andreas M. Kunz (3DUI, 2016)

Improvements on a Novel Hybrid Tracking System. - Markus Zank; Leyla Kern; Andreas M. Kunz (AH, 2016)

An Accessible Environment to Integrate Blind Participants into Brainstorming Sessions - User Studies. - Stephan Pölzer; Andreas M. Kunz; Ali Alavi; Klaus Miesenberger (ICCHP (2), 2016)

Identifying the potential of human-robot collaboration in automotive assembly lines using a standardised work description. - Johannes Teiwes; Timo Bänziger; Andreas M. Kunz; Konrad Wegener (ICAC, 2016)

Simultaneous mapping and redirected walking for ad hoc free walking in virtual environments. - Thomas Nescher; Markus Zank; Andreas M. Kunz (VR, 2016)

Interference measurement of kinect for xbox one. - Andreas M. Kunz; Luzius Brogli; Ali Alavi (VRST, 2016)

Estimation of individual redirected walking thresholds using standard perception tests. - Thi Anh Ngoc Nguyen 001; Yannick Rothacher; Peter Brugger; Bigna Lenggenhager; Andreas M. Kunz (VRST, 2016)

Postural stability analysis in virtual reality using the HTC vive. - Fabian Soffel; Markus Zank; Andreas M. Kunz (VRST, 2016)

Where are you going? Using human locomotion models for target estimation. - Markus Zank; Andreas M. Kunz (Vis. Comput., 2016)

Optimized graph extraction and locomotion prediction for redirected walking. - Markus Zank; Andreas M. Kunz (3DUI, 2017)

Multi-phase wall warner system for real walking in virtual environments. - Markus Zank; Colin Yao; Andreas M. Kunz (3DUI, 2017)

A Library of Skills and Behaviors for Smart Mobile Assistant Robots in Automotive Assembly Lines. - Timo Bänziger; Andreas M. Kunz; Konrad Wegener (HRI (Companion), 2017)

Real-time wall outline extraction for redirected walking. - Christian Hirt; Markus Zank; Andreas M. Kunz (VRST, 2017)

Immersive environment for distributed creative collaboration. - Khanh-Duy Le; Morten Fjeld; Ali Alavi; Andreas M. Kunz (VRST, 2017)

Gain compensation in redirected walking. - Anh Nguyen 004; Federico Cervellati; Andreas M. Kunz (VRST, 2017)

Spontaneous alternation behavior in humans. - Anh Nguyen 004; Andreas M. Kunz; Yannick Rothacher; Peter Brugger; Bigna Lenggenhager (VRST, 2017)

Individual differences and impact of gender on curvature redirection thresholds. - Anh Nguyen 004; Yannick Rothacher; Bigna Lenggenhager; Peter Brugger; Andreas M. Kunz (SAP, 2018)

Geometry Extraction for Ad Hoc Redirected Walking Using a SLAM Device. - Christian Hirt; Markus Zank; Andreas M. Kunz (AVR (1), 2018)

Discrete Rotation During Eye-Blink. - Anh Nguyen 004; Marc Inhelder; Andreas M. Kunz (AVR (1), 2018)

Virtual Navigation Environment for Blind and Low Vision People. - Andreas M. Kunz; Klaus Miesenberger; Limin Zeng; Gerhard Weber 002 (ICCHP (2), 2018)

Efficiency measurement of IT support for information retrieval at manual workplaces. - Johanna Carolin Kubenke; Andreas M. Kunz (ICPS, 2018)

VIRTUE - A Virtual Reality Trainer for Hand Hygiene. - Lauren Clack; Christian Hirt; Marcel Wenger; Dirk Saleschus; Andreas M. Kunz; Hugo Sax (IISA, 2018)

Preliminary Environment Mapping for Redirected Walking. - Christian Hirt; Markus Zank; Andreas M. Kunz (VR, 2018)

Effect of Environment Size on Curvature Redirected Walking Thresholds. - Anh Nguyen 004; Yannick Rothacher; Andreas M. Kunz; Peter Brugger; Bigna Lenggenhager (VR, 2018)

Discrete scene rotation during blinks and its effect on redirected walking algorithms. - Anh Nguyen 004; Andreas M. Kunz (VRST, 2018)

Res3ATN - Deep 3D Residual Attention Network for Hand Gesture Recognition in Videos. - Naina Dhingra; Andreas M. Kunz (3DV, 2019)

Virtual Learning Environment for an Industrial Assembly Task. - Christian Hirt; Valentin Holzwarth; Joy Gisler; Johannes Schneider 002; Andreas M. Kunz (ICCE-Berlin, 2019)

GazeLens: Guiding Attention to Improve Gaze Interpretation in Hub-Satellite Collaboration. - Khanh-Duy Le; Ignacio Avellino; Cédric Fleury; Morten Fjeld; Andreas M. Kunz (INTERACT (2), 2019)

DigiMetaplan: supporting facilitated brainstorming for distributed business teams. - Khanh-Duy Le; Pawel W. Wozniak; Ali Alavi; Morten Fjeld; Andreas M. Kunz (MUM, 2019)

MAPVI: meeting accessibility for persons with visual impairments. - Sebastian Günther 001; Reinhard Koutny; Naina Dhingra; Markus Funk; Christian Hirt; Klaus Miesenberger; Max Mühlhäuser; Andreas M. Kunz (PETRA, 2019)

PReWAP: Predictive Redirected Walking Using Artificial Potential Fields. - Christian Hirt; Markus Zank; Andreas M. Kunz (VR, 2019)

Short-term Path Prediction for Virtual Open Spaces. - Christian Hirt; Markus Zank; Andreas M. Kunz (VR, 2019)

Effect of Sense of Embodiment on Curvature Redirected Walking Thresholds. - Anh Nguyen 004; Yannick Rothacher; Bigna Lenggenhager; Peter Brugger; Andreas M. Kunz (SAP, 2020)

Designing Virtual Training Environments: Does Immersion increase Task Performance? - Joy Gisler; Christian Hirt; Andreas M. Kunz; Valentin Holzwarth (CW, 2020)

Eye Gaze Tracking for Detecting Non-verbal Communication in Meeting Environments. - Naina Dhingra; Christian Hirt; Manuel Angst; Andreas M. Kunz (VISIGRAPP (2: HUCAPP), 2020)

Recognition and Localisation of Pointing Gestures Using a RGB-D Camera. - Naina Dhingra; Eugenio Valli; Andreas M. Kunz (HCI (38), 2020)

Pointing Gesture Based User Interaction of Tool Supported Brainstorming Meetings. - Naina Dhingra; Reinhard Koutny; Sebastian Günther 001; Klaus Miesenberger; Max Mühlhäuser; Andreas M. Kunz (ICCHP (2), 2020)

Accessible Multimodal Tool Support for Brainstorming Meetings. - Reinhard Koutny; Sebastian Günther 001; Naina Dhingra; Andreas M. Kunz; Klaus Miesenberger; Max Mühlhäuser (ICCHP (2), 2020)

Accessibility of Non-verbal Communication: Making Spatial Information Accessible to People with Disabilities - Introduction to the Special Thematic Session. - Andreas M. Kunz; Klaus Miesenberger; Max Mühlhäuser (ICCHP (2), 2020)

Effect of Cognitive Load on Curvature Redirected Walking Thresholds. - Anh Nguyen 004; Yannick Rothacher; Evdokia Efthymiou; Bigna Lenggenhager; Peter Brugger; Lukas L. Imbach; Andreas M. Kunz (VRST, 2020)

Human Following Behavior In Virtual Reality. - Anh Nguyen 004; Pascal Wüest; Andreas M. Kunz (VRST, 2020)

Stress generation and non-intrusive measurement in virtual environments using eye tracking. - Christian Hirt; Marcel Eckard; Andreas M. Kunz (J. Ambient Intell. Humaniz. Comput., 2020)

Optimizing human-robot task allocation using a simulation tool based on standardized work descriptions. - Timo Bänziger; Andreas M. Kunz; Konrad Wegener (J. Intell. Manuf., 2020)

VXSlate: Exploring Combination of Head Movements and Mobile Touch for Large Virtual Display Interaction. - Khanh-Duy Le; Tanh Quang Tran; Karol Chlasta; Krzysztof Krejtz; Morten Fjeld; Andreas M. Kunz (Conference on Designing Interactive Systems, 2021)

BGT-Net: Bidirectional GRU Transformer Network for Scene Graph Generation. - Naina Dhingra; Florian Ritter; Andreas M. Kunz (CVPR Workshops, 2021)

Detection and Localisation of Pointing, Pairing and Grouping Gestures for Brainstorming Meeting Applications. - Simon Liechti; Naina Dhingra; Andreas M. Kunz (HCI (38), 2021)

Border-SegGCN: Improving Semantic Segmentation by Refining the Border Outline using Graph Convolutional Network. - Naina Dhingra; George Chogovadze; Andreas M. Kunz (ICCVW, 2021)

Comparing the Accuracy and Precision of SteamVR Tracking 2.0 and Oculus Quest 2 in a Room Scale Setup. - Valentin Holzwarth; Joy Gisler; Christian Hirt; Andreas M. Kunz (ICVARS, 2021)

Work-in-Progress-Enhancing Training in Virtual Reality with Hand Tracking and a Real Tool. - Joy Gisler; Valentin Holzwarth; Christian Hirt; Andreas M. Kunz (iLRN, 2021)

Indicators of Training Success in Virtual Reality Using Head and Eye Movements. - Joy Gisler; Johannes Schneider 002; Joshua Handali; Valentin Holzwarth; Christian Hirt; Wolfgang Fuhl; Jan vom Brocke; Andreas M. Kunz (ISMAR Adjunct, 2021)

Subtle Attention Guidance for Real Walking in Virtual Environments. - Emanuele Nonino; Joy Gisler; Valentin Holzwarth; Christian Hirt; Andreas M. Kunz (ISMAR Adjunct, 2021)

VXSlate: Combining Head Movement and Mobile Touch for Large Virtual Display Interaction. - Khanh-Duy Le; Tanh Quang Tran; Karol Chlasta; Krzysztof Krejtz; Morten Fjeld; Andreas M. Kunz (VR Workshops, 2021)

Towards estimating affective states in Virtual Reality based on behavioral data. - Valentin Holzwarth; Johannes Schneider 002; Joshua Handali; Joy Gisler; Christian Hirt; Andreas M. Kunz; Jan vom Brocke (Virtual Real., 2021)

Pointing, Pairing and Grouping Gesture Recognition in Virtual Reality. - Valentina Gorobets; Cecily Merkle; Andreas M. Kunz (ICCHP-AAATE (1), 2022)

Accessibility of Co-Located Meetings - Introduction to the Special Thematic Session. - Andreas M. Kunz; Reinhard Koutny; Klaus Miesenberger (ICCHP-AAATE (1), 2022)

Emotion Recognition - A Tool to Improve Meeting Experience for Visually Impaired. - Mathieu Lutfallah; Benno Käch; Christian Hirt; Andreas M. Kunz (ICCHP-AAATE (1), 2022)

Short-term Path Prediction for Spontaneous Human Locomotion in Arbitrary Virtual Spaces. - Christian Hirt; Marco Ketzel; Philip Graf; Christian Holz 001; Andreas M. Kunz (ISMAR Adjunct, 2022)

Comparing Visual Search between Physical Environments and VR. - Floris van den Oever; Valentina Gorobets; Bjørn Saetrevik; Morten Fjeld; Andreas M. Kunz (ISMAR Adjunct, 2022)

Heuristic Short-term Path Prediction for Spontaneous Human Locomotion in Virtual Open Spaces. - Christian Hirt; Marco Ketzel; Philip Graf; Christian Holz 001; Andreas M. Kunz (VR Workshops, 2022)

The Chaotic Behavior of Redirection - Revisiting Simulations in Redirected Walking. - Christian Hirt; Yves Kompis; Christian Holz 001; Andreas M. Kunz (VR, 2022)

Remote Cross-platform Instructions between MR and VR. - Mathieu Lutfallah; Tamara Gini; Christian Hirt; Kordian Caplazi; Andreas M. Kunz (CW, 2023)

Redirected Walking in Overlapping Rooms. - Mathieu Lutfallah; Christian Hirt; Valentina Gorobets; Manuel Gregor; Andreas M. Kunz (SIGGRAPH Posters, 2023)

Redirected walking for exploration of unknown environments. - Mathieu Lutfallah; Marco Ketzel; Andreas M. Kunz (Frontiers Virtual Real., 2023)

Revisited Threshold Detection in Redirection Techniques. - Mathieu Lutfallah; Kristijonas Buciunas; Andreas M. Kunz (ICVARS, 2024)

Investigation into Recording, Replay and Simulation of Interactions in Virtual Reality. - Michael Siebenmann; Mathieu Lutfallah; Dominic Jetter; Christian Hirt; Andreas M. Kunz (ICVARS, 2024)

Comparative Analysis of Mixed Reality Screen Extensions and Laser Safety Goggles in Laser Laboratories. - Long Cheng; Daniel Schachtler; Michael Schreiner; Andreas M. Kunz (ISMAR-Adjunct, 2024)

Task Guidance in Laser Alignment Experiments using Video See-Through Head-Mounted Display. - Long Cheng; Daniel Schachtler; Michael Schreiner; Andreas M. Kunz (ISMAR-Adjunct, 2024)

Perception of a Spatial Implausibility Caused by Seamless Covert Teleportation. - Mathieu Lutfallah; Dylan Cernadela Pires; Valentina Gorobets; Andreas M. Kunz (VISIGRAPP (1): GRAPP, HUCAPP, IVAPP, 2024)

DVIO - Distributed Visual-Inertial Odometry in a Multi-user Environment. - Juyi Zhang; Mathieu Lutfallah; Andreas M. Kunz (VR Workshops, 2024)

Comparing Tracking Accuracy in Standalone MR-HMDs: Apple Vision Pro, Hololens 2, Meta Quest 3, and Pico 4 Pro. - Long Cheng; Michael Schreiner; Andreas M. Kunz (VRST, 2024)

Predictive multiuser redirected walking using artificial potential fields. - Christian Hirt; Noah Isaak; Christian Holz 001; Andreas M. Kunz (Frontiers Virtual Real., 2024)

Automatic Transcription and Detection of the MTM-1 Hand Motions Performed in Virtual Reality. - Valentina Gorobets; Roman Billeter; Andreas M. Kunz (VISIGRAPP (1): GRAPP, HUCAPP, IVAPP, 2025)

Multimodal Feedback Estimation for Knob Interactions in Virtual Reality for Control Panels. - Valentina Gorobets; Long Cheng; Helene Lussi; Andreas M. Kunz (VISIGRAPP (1): GRAPP, HUCAPP, IVAPP, 2025)

Impact of Starting Position on Decision-Making in Virtual Reality. - Valentina Gorobets; Mathieu Lutfallah; Khashayar Ilbegi Teymouri; Andreas M. Kunz (VISIGRAPP (1): GRAPP, HUCAPP, IVAPP, 2025)

Combining Redirection with Common Game Elements. - Mathieu Lutfallah; Joel Hauser; Edoardo Negri; Andreas M. Kunz (VISIGRAPP (1): GRAPP, HUCAPP, IVAPP, 2025)

Generative Artificial Intelligence Chatbot Integration for Virtual Reality Language Learning. - Long Cheng; Joy Gisler; Kenli Lao; Andreas M. Kunz (VR Workshops, 2025)

Hand Redirection Thresholds in a Shooting Game. - Mathieu Lutfallah; Alessandro Biella; Andreas M. Kunz (VR Workshops, 2025)

Towards Cross Reality: A Comparison of World-in-Miniature and Virtual Reality Switch. - Damla Welti; Mathieu Lutfallah; Long Cheng; Andreas M. Kunz (VR Workshops, 2025)