Gamification of In-Classroom Diagram Design for Science Students. - Andreas Mallas; Michalis Xenos (CoRR, 2019)

The Future Time Traveller Project: Career Guidance on Future Skills, Jobs and Career Prospects of Generation Z through a Game-Based Virtual World Environment. - Michalis Xenos; Catherine Christodoulopoulou; Andreas Mallas; John D. Garofalakis (CoRR, 2019)

Evaluating a Mouse-Based and a Tangible Interface Used for Operator Intervention on Two Autonomous Robots. - Andreas Mallas; Michalis Xenos; Maria Rigou (HCI (2), 2020)

Evaluating Digital Nudging Effectiveness Using Alternative Questionnaires Design. - Andreas Mallas; Michalis Xenos; Maria Karavasili (HCI (4), 2021)

Software Engineering Students' Perceptions for a 3D Learning Environment Regarding Anxiety. - Andreas Mallas; Semira Maria Evangelou; Michalis Xenos (EDUCON, 2022)

A Descriptive Model of Passive and Natural Passive Human-Computer Interaction. - Andreas Mallas; Michalis Xenos; Christos Katsanos (HCI (1), 2022)

Users' Opinions When Drawing with an Eye Tracker. - Andreas Mallas; Michalis Xenos; Maria Margosi (HCI (10), 2023)

Eye-Tracking Based Automatic Summarization of Lecture Slides. - Stylianos Vazaios; Andreas Mallas; Michalis Xenos (ICCA, 2023)

Maintaining Text Legibility Regarding Font Size Based on User Distance in Mobile Devices: Application Development and User Evaluation. - Andreas Mallas; Hara Papadatou; Michalis Xenos (ISM, 2023)

Screen Reading Regions in Social Media Comments: An Eye-Tracking Analysis of Visual Attention on Smartphones. - Stavroula Dritsa; Andreas Mallas; Michalis Xenos (PCI, 2023)

An Affect-Aware Game Adapting to Human Emotion. - Panagiotis Vrettis; Andreas Mallas; Michalis Xenos (HCI (47), 2024)

Optimizing Mobile Reading Experience: Adaptive Font Size Adjustment in a Context-Aware Application. - Andreas Mallas; Hara Papadatou; Michalis Xenos (Int. J. Semantic Comput., 2024)