PeerGame: Ein Peer-to-Peer-basiertes Multiplayer-Echtzeit-Strategiespiel. - André Diekwisch; Andreas Martens; Boris Wolf; Claudia Schumacher; Claudius Jähn; Daniel Mex; David Maicher; Dominik Leibenger; Gennadij Liske; Jürgen Tessmann; Kathrin Bujna; Martin Wistuba; et al. (Informatiktage, 2011)

Stereoscopic 3D's impact on constructing spatial hands-on representations. - Martin Remmele; Katharina Weiers; Andreas Martens (Comput. Educ., 2015)

Ablösung von Legacy-Systemen in Zeiten des digitalen Wandels. - Andreas Martens (Wirtschaftsinformatik Manag., 2016)

Physics-inspired models for agile code and data in federated edges. - Bongjun Ko; Brent Kraczek; Theodoros Salonidis; Prithwish Basu; Kevin S. Chan; Thomas La Porta; Andreas Martens (SmartWorld/SCALCOM/UIC/ATC/CBDCom/IOP/SCI, 2017)

A data decomposition method for stepwise migration of complex legacy data. - Andreas Martens; Matthias Book; Volker Gruhn (Softw. Pract. Exp., 2019)

Dekomposition komplexer Datenstrukturen in Legacy-Systemen zur stufenweisen Datenmigration. - Andreas Martens (2019)

Evaluating the Scalability of Group Communication Protocols over Synchronized Cooperative Broadcast. - Niranjan Suri; Maggie R. Breedy; Roberto Fronteddu; Alessandro Morelli; Eelco Cramer; Jan Nilsson; Anders Hansson; Kelvin Marcus; Andreas Martens (ICMCIS, 2021)