Drunken ed: a balance game for public large screen displays. - Alexander Biskupski; Andreas R. Fender; Tiare M. Feuchtner; Marcel Karsten; Jonas D. Willaredt (CHI Extended Abstracts, 2014)

Creature Teacher: A Performance-Based Animation System for Creating Cyclic Movements. - Andreas Fender; Jörg Müller 001; David Lindlbauer (SUI, 2015)

HandyFeet: Social Bodily Play Via Split Control of a Human Puppet's Limbs. - Robb Mitchell; Andreas Fender; Florian 'Floyd' Mueller (TEI, 2016)

MeetAlive: Room-Scale Omni-Directional Display System for Multi-User Content and Control Sharing. - Andreas Rene Fender; Hrvoje Benko; Andy D. Wilson (ISS, 2017)

HeatSpace: Automatic Placement of Displays by Empirical Analysis of User Behavior. - Andreas Fender; David Lindlbauer; Philipp Herholz; Marc Alexa; Jörg Müller 001 (UIST, 2017)

OptiSpace: Automated Placement of Interactive 3D Projection Mapping Content. - Andreas Fender; Philipp Herholz; Marc Alexa; Jörg Müller 001 (CHI, 2018)

Inpher: Inferring Physical Properties of Virtual Objects from Mid-Air Interaction. - Søren Qvist Jensen; Andreas Fender; Jörg Müller 001 (CHI, 2018)

Velt: A Framework for Multi RGB-D Camera Systems. - Andreas Fender; Jörg Müller 001 (ISS, 2018)

Digital Assistance for Quality Assurance: Augmenting Workspaces Using Deep Learning for Tracking Near-Symmetrical Objects. - João Belo 001; Andreas Fender; Tiare M. Feuchtner; Kaj Grønbæk (ISS, 2019)

SpaceState: Ad-Hoc Definition and Recognition of Hierarchical Room States for Smart Environments. - Andreas Fender; Jörg Müller 001 (ISS, 2019)

ArticuLev: An Integrated Self-Assembly Pipeline for Articulated Multi-Bead Levitation Primitives. - Andreas Rene Fender; Diego Martínez Plasencia; Sriram Subramanian (CHI, 2021)

Demonstrating TapID for Rapid Touch Interaction on Surfaces in Virtual Reality for Productivity Scenarios. - Manuel Meier; Paul Streli; Andreas Rene Fender; Christian Holz 001 (CHI Extended Abstracts, 2021)

Demonstration of Flashpen: A high-fidelity and high-precision multi-surface pen for Virtual Reality. - Hugo Romat; Andreas Rene Fender; Manuel Meier; Christian Holz 001 (CHI Extended Abstracts, 2021)

TransforMR: Pose-Aware Object Substitution for Composing Alternate Mixed Realities. - Mohamed Kari; Tobias Grosse-Puppendahl; Luis Falconeri Coelho; Andreas Rene Fender; David Bethge; Reinhard Schütte; Christian Holz 001 (ISMAR, 2021)

Demonstrating the Use of Rapid Touch Interaction in Virtual Reality for Prolonged Interaction in Productivity Scenarios. - Manuel Meier; Paul Streli; Andreas Fender; Christian Holz 001 (VR Workshops, 2021)

TapID: Rapid Touch Interaction in Virtual Reality using Wearable Sensing. - Manuel Meier; Paul Streli; Andreas Fender; Christian Holz 001 (VR, 2021)

Demonstrating High-Precision and High-Fidelity Digital Inking for Virtual Reality. - Hugo Romat; Andreas Fender; Manuel Meier; Christian Holz 001 (VR Workshops, 2021)

Flashpen: A High-Fidelity and High-Precision Multi-Surface Pen for Virtual Reality. - Hugo Romat; Andreas Fender; Manuel Meier; Christian Holz 001 (VR, 2021)

Causality-preserving Asynchronous Reality. - Andreas Rene Fender; Christian Holz 001 (CHI, 2022)

TapType: Ten-finger text entry on everyday surfaces via Bayesian inference. - Paul Streli; Jiaxi Jiang; Andreas Rene Fender; Manuel Meier; Hugo Romat; Christian Holz 001 (CHI, 2022)

Demonstrating TapType for mobile ten-finger text entry anywhere. - Paul Streli; Jiaxi Jiang; Andreas Rene Fender; Manuel Meier; Hugo Romat; Christian Holz 001 (CHI Extended Abstracts, 2022)

AvatarPoser: Articulated Full-Body Pose Tracking from Sparse Motion Sensing. - Jiaxi Jiang; Paul Streli; Huajian Qiu; Andreas Fender; Larissa Laich; Patrick Snape; Christian Holz 001 (ECCV (5), 2022)

ComforTable User Interfaces: Surfaces Reduce Input Error, Time, and Exertion for Tabletop and Mid-air User Interfaces. - Yi Fei Cheng 001; Tiffany Luong; Andreas Rene Fender; Paul Streli; Christian Holz 001 (ISMAR, 2022)

DeltaPen: A Device with Integrated High-Precision Translation and Rotation Sensing on Passive Surfaces. - Guy Lüthi; Andreas Rene Fender; Christian Holz 001 (UIST, 2022)

InfinitePaint: Painting in Virtual Reality with Passive Haptics Using Wet Brushes and a Physical Proxy Canvas. - Andreas Rene Fender; Thomas Roberts; Tiffany Luong; Christian Holz 001 (CHI, 2023)

PressurePick: Muscle Tension Estimation for Guitar Players Using Unobtrusive Pressure Sensing. - Andreas Fender; Derek Alexander Witzig; Max Möbus; Christian Holz 001 (UIST, 2023)

Controllers or Bare Hands? A Controlled Evaluation of Input Techniques on Interaction Performance and Exertion in Virtual Reality. - Tiffany Luong; Yi Fei Cheng 001; Max Möbus; Andreas Fender; Christian Holz 001 (IEEE Trans. Vis. Comput. Graph., 2023)

OptiBasePen: Mobile Base+Pen Input on Passive Surfaces by Sensing Relative Base Motion Plus Close-Range Pen Position. - Andreas Fender; Mohamed Kari (UIST, 2024)

Comparing Synchronous and Asynchronous Task Delivery in Mixed Reality Environments. - Lara Sofie Lenz; Andreas Rene Fender; Julia Chatain; Christian Holz 001 (IEEE Trans. Vis. Comput. Graph., 2024)

hAdSpace: Leveraging Natural Human Emotions for Effective On-body Advertisements in Public Spaces. - Andreas Rene Fender (CHI Extended Abstracts, 2025)

Desired Realities: Concept and Examples. - Andreas Rene Fender; Dieter Schmalstieg (CHI Extended Abstracts, 2025)