AI and human player cooperation in RTS games. - Andreas Stiegler; Daniel Jack Livingstone (FDG, 2013)

Accessibility through Preferences: Context-Aware Recommender of Settings. - Andrés Iglesias Pérez; Claudia Loitsch; Nikolaos Kaklanis; Konstantinos Votis; Andreas Stiegler; Konstantinos Kalogirou; Guillem Serra-Autonell; Dimitrios Tzovaras; Gerhard Weber 002 (HCI (4), 2014)

Gamification in the Development of Accessible Software. - Andreas Stiegler; Gottfried Zimmermann (HCI (4), 2014)

Global Public Inclusive Infrastructure (GPII) - Personalisierte Benutzerschnittstellen / Global Public Inclusive Infrastructure (GPII) - Towards Personal User Interfaces. - Gottfried Zimmermann; Christophe Strobbe; Andreas Stiegler; Claudia Loitsch (i-com, 2014)

Conducting Acceptance Tests for Elderly People on the Web - Using the GPII Preference Set for a Personalized Evaluation. - Alexander Henka; Andreas Stiegler; Gottfried Zimmermann; Thomas Ertl (HCI (25), 2015)

Gamification and Accessibility. - Andreas Stiegler; Gottfried Zimmermann (HCI (25), 2015)

Hearthstone deck-construction with a utility system. - Andreas Stiegler; Claudius Messerschmidt; Johannes Maucher; Keshav P. Dahal (SKIMA, 2016)

Symbolic reasoning in games - Andreas Stiegler (2017)

Symbolic Reasoning for Hearthstone. - Andreas Stiegler; Keshav P. Dahal; Johannes Maucher; Daniel Jack Livingstone (IEEE Trans. Games, 2018)

Developing an Engagement-Aware System for the Detection of Unfocused Interaction. - Marvin Brenner; Heike Brock; Andreas Stiegler; Randy Gomez (RO-MAN, 2021)