Skeleton-based Rigid Skinning for Character Animation. - Andreas Vasilakis; Ioannis Fudos (GRAPP, 2009)

Z-fighting aware depth peeling. - Andreas Vasilakis; Ioannis Fudos (SIGGRAPH Posters, 2011)

GPU rigid skinning based on a refined skeletonization method. - Andreas Vasilakis; Ioannis Fudos (Comput. Animat. Virtual Worlds, 2011)

S-buffer: Sparsity-aware Multi-fragment Rendering. - Andreas Vasilakis; Ioannis Fudos (Eurographics (Short Papers), 2012)

Direct rendering of Boolean combinations of self-trimmed surfaces. - Jarek Rossignac; Ioannis Fudos; Andreas Vasilakis (Comput. Aided Des., 2013)

Depth-Fighting Aware Methods for Multifragment Rendering. - Andreas-Alexandros Vasilakis; Ioannis Fudos (IEEE Trans. Vis. Comput. Graph., 2013)

AR-TagBrowse: Annotating and Browsing 3D Objects on Mobile Devices. - Evangelos Eftaxopoulos; Andreas Vasilakis; Ioannis Fudos (Eurographics (Posters), 2014)

k+-buffer: fragment synchronized k-buffer. - Andreas Vasilakis; Ioannis Fudos (I3D, 2014)

Pose partitioning for multi-resolution segmentation of arbitrary mesh animations. - Andreas Vasilakis; Ioannis Fudos (Comput. Graph. Forum, 2014)

Direct rendering of feature-based skinning deformations - Andreas-Alexandros Vasilakis (2014)

Improving k-buffer Methods via Occupancy Maps. - Andreas Vasilakis; Georgios Papaioannou 001 (Eurographics (Short Papers), 2015)

Accelerating k+-buffer using efficient fragment culling. - Andreas Vasilakis; Georgios Papaioannou 001 (I3D, 2015)

k+-buffer: An Efficient, Memory-Friendly and Dynamic k-buffer Framework. - Andreas-Alexandros Vasilakis; Georgios Papaioannou 001; Ioannis Fudos (IEEE Trans. Vis. Comput. Graph., 2015)

PPS: Pose-to-Pose Skinning of Animated Meshes. - Andreas-Alexandros Vasilakis; Ioannis Fudos; George Antonopoulos (CGI (Short Papers), 2016)

DIRT: deferred image-based ray tracing. - Kostas Vardis; Andreas-Alexandros Vasilakis; Georgios Papaioannou 001 (High Performance Graphics, 2016)

A multiview and multilayer approach for interactive ray tracing. - Kostas Vardis; Andreas Vasilakis; Georgios Papaioannou 001 (I3D, 2016)

Variable k-buffer using Importance Maps. - Andreas-Alexandros Vasilakis; Konstantinos Vardis; Georgios Papaioannou 001; Konstantinos Moustakas (Eurographics (Short Papers), 2017)

Adaptive compression of animated meshes by exploiting orthogonal iterations. - Aris S. Lalos; Andreas-Alexandros Vasilakis; Anastasios Dimas; Konstantinos Moustakas (Vis. Comput., 2017)

Integrating an openEHR-based personalized virtual model for the ageing population within HBase. - Spyridon Kalogiannis; Konstantinos Deltouzos; Evangelia I. Zacharaki; Andreas Vasilakis; Konstantinos Moustakas; John Ellul; Vasileios Megalooikonomou (BMC Medical Informatics Decis. Mak., 2019)

Rayground: An Online Educational Tool for Ray Tracing. - Nick Vitsas; Anastasios Gkaravelis; Andreas-Alexandros Vasilakis; Konstantinos Vardis; Georgios Papaioannou 001 (Eurographics (Education Papers), 2020)

A Survey of Multifragment Rendering. - Andreas-Alexandros Vasilakis; Konstantinos Vardis; Georgios Papaioannou 001 (Comput. Graph. Forum, 2020)

Illumination-Guided Furniture Layout Optimization. - Nick Vitsas; Georgios Papaioannou 001; Anastasios Gkaravelis; Andreas-Alexandros Vasilakis (Comput. Graph. Forum, 2020)

Rasterisation-based progressive photon mapping. - Iordanis E. Evangelou; Georgios Papaioannou 001; Konstantinos Vardis; Andreas Vasilakis (Vis. Comput., 2020)

Remote Teaching Advanced Rendering Topics Using the Rayground Platform. - Andreas-Alexandros Vasilakis; Georgios Papaioannou 001; Nick Vitsas; Anastasios Gkaravelis; Beatriz Sousa Santos; Ginger Alford (IEEE Computer Graphics and Applications, 2021)

Deep hybrid order-independent transparency. - Grigoris Tsopouridis; Ioannis Fudos; Andreas-Alexandros Vasilakis (Vis. Comput., 2022)

Neural Moment Transparency. - Grigoris Tsopouridis; Andreas-Alexandros Vasilakis; Ioannis Fudos (Eurographics (Short Papers), 2024)

Deep and Fast Approximate Order Independent Transparency. - Grigoris Tsopouridis; Andreas-Alexandros Vasilakis; Ioannis Fudos (Comput. Graph. Forum, 2024)