Educational content delivery: An experimental study assessing student preference for multimedia content when monetary cost is involved. - Andreea Molnar; Cristina Hava Muntean (ISDA, 2010)

Consumer' risk attitude based personalisation for content delivery. - Andreea Molnar; Cristina Hava Muntean (CCNC, 2012)

Who Poisoned Hugh? - The STAR Framework: Integrating Learning Objectives with Storytelling. - Andreea Molnar; David Farrell; Patty Kostkova (ICIDS, 2012)

Facilitating the Adoption of Public Services Using High Definition Video: The Case of Primary Education. - Andreea Molnar; Ramzi El-Haddadeh; Ray Hackney (AMCIS, 2013)

COMEDY: Viewer trade off between multimedia quality and monetary benefits. - Andreea Molnar; Cristina Hava Muntean (BMSB, 2013)

Diffusing Public Sector Services Through High Definition Video. - Andreea Molnar; Vishanth Weerakkody; Ramzi El-Haddadeh (ECIS, 2013)

Complementing E-Government Services through the Use of Video: The LiveCity Project. - Vishanth Weerakkody; Andreea Molnar; Zahir Irani; Ramzi El-Haddadeh (EGOV/ePart Ongoing Research, 2013)

Seamless evaluation integration into IDS educational games. - Andreea Molnar; Patty Kostkova (FDG, 2013)

On Effective Integration of Educational Content in Serious Games: Text vs. Game Mechanics. - Andreea Molnar; Patty Kostkova (ICALT, 2013)

Defining Key Performance Indicators for Evaluating the Use of High Definition Video-to-Video Services in eHealth. - Andreea Molnar; Vishanth Weerakkody (AIAI, 2013)

A Framework of Reference for Evaluating User Experience When Using High Definition Video to Video to Facilitate Public Services. - Andreea Molnar; Vishanth Weerakkody; Ramzi El-Haddadeh; Habin Lee; Zahir Irani (TDIT, 2013)

Cost-Oriented Adaptive Multimedia Delivery. - Andreea Molnar; Cristina Hava Muntean (IEEE Trans. Broadcast., 2013)

A User Satisfaction Study of the London Congestion Charging e-Service. - Zahir Irani; Uthayasankar Sivarajah; Andreea Molnar; Habin Lee (AMCIS, 2014)

Indicators for Measuring the Success of Video Usage in Public Services: The Case of Education. - Vishanth Weerakkody; Andreea Molnar; Ramzi El-Haddadeh (AMCIS, 2014)

Promoting ICT Skills through Online Services: Case Study of Video Use for Adult Education in Municipalities. - Andreea Molnar; Vishanth Weerakkody; Ahlam Almuwil (AIAI (Workshops), 2014)

Gaming to master the game - Game usability and game mechanics. - Andreea Molnar; Patty Kostkova (SeGAH, 2014)

e-government theories and challenges: findings from a plenary expert panel. - Andreea Molnar; Marijn Janssen; Vishanth Weerakkody (DG.O, 2015)

Mind the Gap: From Desktop to App. - Andreea Molnar; Patty Kostkova (Digital Health, 2015)

Using Visualization to Derive Insights from Research Funding Portfolios. - Andreea Molnar; Ann F. McKenna; Qing Liu; Mihaela Vorvoreanu; Krishna P. C. Madhavan (IEEE Computer Graphics and Applications, 2015)

A User Satisfaction Study of London's Congestion Charge e-Service: A Citizen Perspective. - Habin Lee; Uthayasankar Sivarajah; Andreea Molnar; Vishanth Weerakkody; Zahir Irani (Int. J. Electron. Gov. Res., 2015)

What can people risk attitude tell us about people preference for multimedia quality? - Andreea Molnar; Cristina Hava Muntean (Inf. Technol. People, 2015)

Assessing Learning Achievements when Reducing Mobile Video Quality. - Andreea Molnar; Cristina Hava Muntean (J. Univers. Comput. Sci., 2015)

Ubiquitous Bugs and Drugs Education for Children Through Mobile Games. - Andreea Molnar; Patty Kostkova (Digital Health, 2016)

Factors affecting user preference for mobile video quality. - Andreea Molnar (ICME, 2016)

Interactive Digital Storytelling Based Educational Games: Formalise, Author, Play, Educate and Enjoy! - The Edugames4all Project Framework. - Andreea Molnar; Patty Kostkova (Trans. Edutainment, 2016)

Video quality vs. mobile data billing plans. - Andreea Molnar (Telematics Informatics, 2016)

Content type and perceived multimedia quality in mobile learning. - Andreea Molnar (Multim. Tools Appl., 2017)

Learning about Hygiene and Antibiotic Resistance through Mobile Games: Evaluation of Learning Effectiveness. - Andreea Molnar; Patty Kostkova (DH, 2018)

A Comparative Study of In-Game and Out-Game Assessment for Storyline-Based Games. - Andreea Molnar; José García Estrada (ICALT, 2018)

The Effect of Content-Type and Video Adaptation on Information Assimilation. - Andreea Molnar (MoMM, 2018)

GADSA: Decision Support App for Antibiotics Prescribing in Nigeria. - Georgiana Birjovanu; Caroline Wood; Olajumoke Olufemi; Folasade Ogunsola; Patrick Okonji; Eneyi Kpokiri; Susanne Luedtke; Laura Shallcross; Delphine Soriano; Carmen E. Lefevre; Andrew Hayward; Andreea Molnar; et al. (PDH, 2019)

Serious Games and Participatory Research in Public Health. - Ann Borda; Andreea Molnar; Patty Kostkova (PDH, 2019)

Session details: DPH 2019 Poster and Demo Presentations. - Andreea Molnar (PDH, 2019)

LIVE: the Human Role in Learning in Immersive Virtual Environments. - Adalberto L. Simeone; Marco Speicher; Andreea Molnar; Adriana Wilde; Florian Daiber (SUI, 2019)

A case analysis of E-government service delivery through a service chain dimension. - Vishanth Weerakkody; Ramzi El-Haddadeh; Uthayasankar Sivarajah; Amizan Omar; Andreea Molnar (Int. J. Inf. Manag., 2019)

Educational interventions and female enrollment in IT degrees. - Andreea Molnar; Therese Keane; Rosemary Stockdale (Commun. ACM, 2021)

A Machine Learning Resource Allocation Solution to Improve Video Quality in Remote Education. - Ioan-Sorin Comsa; Andreea Molnar; Irina Tal; Per Bergamin; Gabriel-Miro Muntean; Cristina Hava Muntean; Ramona Trestian (IEEE Trans. Broadcast., 2021)

Smart cities education: An insight into existing drawbacks. - Andreea Molnar (Telematics Informatics, 2021)

Knowledge co-creation in participatory policy and practice: Building community through data-driven direct democracy. - Myron Anthony Godinho; Ann Borda; Timothy Kariotis; Andreea Molnar; Patty Kostkova; Siaw-Teng Liaw (Big Data Soc., 2021)

STEM Programs at Primary School: Teachers Views and Concerns About Teaching "Digital Technologies". - Tanya Linden; Therese Keane; Anie Sharma; Andreea Molnar (WCCE, 2022)

GADSA: Persuasive Gamified Antimicrobial Stewardship Decision Support App for Antibiotics Prescribing Behaviour Change in Nigeria. - Andreea Molnar; Georgiana Birjovanu; Susanne Luedtke; Carmen E. Lefevre; Fortune NCube; Caroline Wood; Patrick Okonji; Laura Shallcross; Andrew Hayward; Sue Wiseman; Olajumoke Olufemi; Eneyi Kpokiri; et al. (SeGAH, 2023)

Games that aim to promote antimicrobial stewardship: An overview of the entertainment potential. - Andreea Molnar (First Monday, 2023)

Digital technologies: students' expectations and experiences during their transition from high school to university. - Therese Keane; Tanya Linden; Paula Hernández-Martínez; Andreea Molnar; Aaron Simon Blicblau (Educ. Inf. Technol., 2023)

A Study Exploring Different Modalities to Integrate Learning Objectives in Games. - Andreea Molnar; Patty Kostkova (Int. J. Game Based Learn., 2023)

Improved Quality of Online Education Using Prioritized Multi-Agent Reinforcement Learning for Video Traffic Scheduling. - Ioan-Sorin Comsa; Andreea Molnar; Irina Tal; Christof Imhof; Per Bergamin; Gabriel-Miro Muntean; Cristina Hava Muntean; Ramona Trestian (IEEE Trans. Broadcast., 2023)

Diversity Initiatives for Women in IT: Friends or Enemies? - Andreea Molnar; Dorian Stoilescu (IEEE Technol. Soc. Mag., 2023)

Immersive Serious Games: Shifting Paradigms from Activism to AI. - Ann Borda; Andreea Molnar (The Arts and Computational Culture, 2024)

Exploring Ethical Considerations on Using Generative AI among University Computer Science Students with Focus on Diversity. - Andreea Molnar (General Aspects of Applying Generative AI in Higher Education, 2024)

Views on Teaching and Learning Preferences for Women and Men in Undergraduate Computer Science. - Dorian Stoilescu; Andreea Molnar (ACM Trans. Comput. Educ., 2025)