Ray Tracing with Selective Visibility. - Andrei Sherstyuk (J. Graphics, GPU, & Game Tools, 1996)

Creating and Rendering Convolution Surfaces. - Jon McCormack; Andrei Sherstyuk (Comput. Graph. Forum, 1998)

Interactive Shape Design with Convolution Surfaces. - Andrei Sherstyuk (Shape Modeling International, 1999)

Fast Ray Tracing of Implicit Surfaces. - Andrei Sherstyuk (Comput. Graph. Forum, 1999)

Kernel functions in convolution surfaces: a comparative analysis. - Andrei Sherstyuk (Vis. Comput., 1999)

The flatland architecture, an open source visualization/virtual reality development environment. - Kathleen H. Kihmm; Kenneth L. Summers; Andrei Sherstyuk; Timothy Eyring; Steve Smith; Paul M. Weber; Thomas P. Caudell (SIGGRAPH Posters, 2004)

Optical Sight Metaphor for Virtual Environments. - Andrei Sherstyuk; Jarrell Pair; Anton Treskunov (3DUI, 2007)

Design and Development of a Pose-Based Command Language for Triage Training in Virtual Reality. - Andrei Sherstyuk; Dale Vincent; Jack Jin Hwa Lui; Kathleen Kihmm Connolly; Kin Lik Wang; Stanley M. Saiki; Thomas P. Caudell (3DUI, 2007)

Poster: Sliding Viewport for Head Mounted Displays in Interactive Environments. - Andrei Sherstyuk; Dale Vincent; Caroline Jay (3DUI, 2008)

Haptic wind. - Andrei Sherstyuk (Advances in Computer Entertainment Technology, 2008)

Virtual mirror for augmented presence applications. - Andrei Sherstyuk; Kar-Hai Chu; Samuel R. H. Joseph (Advances in Computer Entertainment Technology, 2008)

Real binoculars with virtual functions for mixed environments. - Andrei Sherstyuk; Kin Lik Wang; Anton Treskunov; Jarrell Pair (Advances in Computer Entertainment Technology, 2008)

Fast geometry acquisition for mixed reality applications using motion tracking. - Andrei Sherstyuk; Anton Treskunov; Benjamin W. Berg (ISMAR, 2008)

Collision-free travel with terrain maps. - Andrei Sherstyuk; Anton Treskunov (VRCAI, 2009)

Dynamic light amplification for immersive environment rendering. - Andrei Sherstyuk; Anton Treskunov (VRCAI, 2009)

Towards Virtual Reality games. - Andrei Sherstyuk; Dale Vincent; Anton Treskunov (VRCAI, 2009)

Dynamic light amplification for head mounted displays. - Andrei Sherstyuk; Anton Treskunov (VRST, 2009)

Blue Mars chronicles: building for millions. - Andrei Sherstyuk; Sally Olle; Jim Sink (SIGGRAPH ASIA (Sketches), 2010)

Dynamic eye convergence for head-mounted displays. - Andrei Sherstyuk; Andrei State (VRST, 2010)

Making first steps in VR: monitoring user progress in virtual travel. - Andrei Sherstyuk; Dale Vincent; Kin Lik Wang (VRST, 2010)

Toward Natural Selection in Virtual Reality. - Andrei Sherstyuk; Dale Vincent; Anton Treskunov (IEEE Computer Graphics and Applications, 2010)

Semi-Automatic Surface Scanner for Medical tangible User Interfaces. - Andrei Sherstyuk; Anton Treskunov; Benjamin W. Berg (Int. J. Image Graph., 2010)

Virtual Roommates: Sampling and Reconstructing Presence in Multiple Shared Spaces. - Andrei Sherstyuk; Marina L. Gavrilova (Handbook of Augmented Reality, 2011)

Mixed Reality Manikins for Medical Education. - Andrei Sherstyuk; Dale Vincent; Benjamin W. Berg; Anton Treskunov (Handbook of Augmented Reality, 2011)

Impact of hand-assisted viewing on user performance and learning patterns in virtual environments. - Andrei Sherstyuk; Caroline Jay; Anton Treskunov (Vis. Comput., 2011)

Predator-prey vision metaphor for multi-tasking virtual environments. - Andrei Sherstyuk; Anton Treskunov; Marina L. Gavrilova (3DUI, 2012)

Animal reality. - Andrei Sherstyuk (I3D, 2012)

Dynamic eye convergence for head-mounted displays improves user performance in virtual environments. - Andrei Sherstyuk; Arindam Dey 001; Christian Sandor; Andrei State (I3D, 2012)

Head-turning approach to eye-tracking in immersive virtual environments. - Andrei Sherstyuk; Arindam Dey 001; Christian Sandor (VR, 2012)

Navigation Maps for Virtual Travelers. - Andrei Sherstyuk; Kiyoshi Kiyokawa (CW, 2013)

3D Collision Detection with 2D Terrain Maps. - Andrei Sherstyuk; Kiyoshi Kiyokawa; Yuki Yano (CW, 2013)

Video-Based Head Tracking for High-Performance Games. - Andrei Sherstyuk; Anton Treskunov; Vladimir Savchenko (MVA, 2013)

Head tracking for 3D games: Technology evaluation using CryENGINE2 and faceAPI. - Andrei Sherstyuk; Anton Treskunov (VR, 2013)

Natural head motion for 3D social games. - Andrei Sherstyuk; Anton Treskunov (VR, 2013)

Space-Time Maps for Virtual Environments. - Andrei Sherstyuk; Anton Treskunov (ICAT-EGVE, 2014)

Investigation of Dynamic View Expansion for Head-Mounted Displays with Head Tracking in Virtual Environments. - Yuki Yano; Kiyoshi Kiyokawa; Andrei Sherstyuk; Tomohiro Mashita; Haruo Takemura (ICAT-EGVE, 2014)

Collision-Free Navigation with Extended Terrain Maps. - Andrei Sherstyuk; Kiyoshi Kiyokawa (Trans. Comput. Sci., 2014)