Habits and Behaviors of e-health Users: A Study on the Influence of the Interface in the Perception of Trust and Credibility. - Andreia Pinto de Sousa; Ana Margarida Almeida (CENTERIS/ProjMAN/HCist, 2016)

VR for Rehabilitation: The Therapist Interaction and Experience. - Ana Ferreira 001; Alena Hanchar; Vitória Menezes; Bruno Giesteira; Cláudia Quaresma; Susana Pestana; Andreia Pinto de Sousa; Pedro Neves; Micaela Fonseca (HCI (48), 2022)

Girls4Cyber: A Game to Promote Awareness and Innovation in Cybersecurity. - Ana Ferreira 001; Silvana Oliveira; Viviane Peçaibes; Bruno Giesteira; Andreia Pinto de Sousa (HCI (40), 2022)

Designing a Multimodal Application for People with Brain Injuries to Manage Their Daily Routine: A User-Centered Approach. - Bruno Giesteira; Andreia Pinto de Sousa; Tiago Salgueiro dos Santos; Carolina Vaz-Pires (HCI (11), 2023)

YouNDigital: A Multidisciplinary Co-creation Strategy to Define Audiences, Users, and Contexts of Use of a Digital Newsroom. - Andreia Pinto de Sousa; Margarida Maneta; Teresa Sofia Castro; Mafalda Marinho; Maria José Brites (HCI (50), 2023)

Com@Rehab: An Interactive and Personalised Rehabilitation Activity Based on Virtual Reality. - Carolina Silva; Cláudia Quaresma; Raquel Silva; Sara Carvalho; Rute Costa; Miguel Fernández; Miguel Fonseca; Andreia Pinto de Sousa; Ana Londral; Micaela Fonseca (BIOSTEC (2), 2024)

Bridging Emotional Design with mobile technology: towards the needs of Dementia informal caregivers. - Jéssica Cristina Caretta Teixeira; Andreia Pinto de Sousa; Bruno Giesteira (CENTERIS/ProjMAN/HCist, 2024)

Poptoys: Playing and Tradition to Promote Intergenerational Experiences Through a Digital App. - Viviane Peçaibes; Andreia Pinto de Sousa; Rute Mata João (HCI (43), 2024)

It's not by Accident! It's by Design. Design Methods to Reach (Inter)generational Perspective. - Andreia Pinto de Sousa; Teresa Sofia Castro (HCI (42), 2024)