Introducing Processing 2.0. - Andrés Colubri; Ben Fry (SIGGRAPH Talks, 2012)

Shader Programming for Computational Arts and Design - A Comparison between Creative Coding Frameworks. - Andrés Felipe Gómez; Andrés Colubri; Jean Pierre Charalambos (VISIGRAPP (1: GRAPP), 2016)

ShaderBase: A Processing Tool for Shaders in Computational Arts and Design. - Andrés Felipe Gómez; Jean Pierre Charalambos; Andrés Colubri (VISIGRAPP (2: IVAPP), 2016)

NX4: a web-based visualization of large multiple sequence alignments. - Antonio Solano-Román; Carlos Cruz-Castillo; Dietmar Offenhuber; Andrés Colubri (Bioinform., 2019)

Sciviewer enables interactive visual interrogation of single-cell RNA-Seq data from the Python programming environment. - Dylan Kotliar; Andrés Colubri (Bioinform., 2021)

Analyzing the impact of a real-life outbreak simulator on pandemic mitigation: An epidemiological modeling study. - Ivan Specht; Kian Sani; Bryn C. Loftness; Curtis S. Hoffmann; Gabrielle Gionet; Amy Bronson; John Marshall; Craig Decker; Landen Bailey; Tomi Siyanbade; Molly Kemball; Brett E. Pickett; et al. (Patterns, 2022)

Biomarker Trajectory Prediction and Causal Analysis of the Impact of the Covid-19 Pandemic on CVD Patients using Machine Learning. - Trusting Inekwe; Winnie Mkandawire; Brian Wee; Emmanuel Agu; Andrés Colubri (CHASE, 2024)