Perceptually based radiance map for realistic composition. - Andrew Chalmers; Jong Jin Choi; Taehyun Rhee (IVCNZ, 2013)

Perceptually Optimised Illumination for Seamless Composites. - Andrew Chalmers; Jong Jin Choi; Taehyun Rhee (PG (Short Papers), 2014)

Sky Browser: Search for HDR Sky Maps. - Andrew Chalmers; John Lewis 001; Peter Hillman 001; Charlie Tait; Taehyun Rhee (PG (Short Papers), 2014)

Synthesising radiance maps from legacy outdoor photographs for real-time IBL on HMDs. - Kurt Wan-Duo Ma; Thomas Iorns; Andrew Chalmers; Taehyun Rhee (IVCNZ, 2015)

Designing a Computer Graphics Course for First Year Undergraduates. - Neil A. Dodgson; Andrew Chalmers (Eurographics (Education Papers), 2017)

MR360: Mixed Reality Rendering for 360° Panoramic Videos. - Taehyun Rhee; Lohit Petikam; Benjamin Allen; Andrew Chalmers (IEEE Trans. Vis. Comput. Graph., 2017)

A magic wand for motion capture editing and edit propagation. - Christopher J. Dean; J. P. Lewis 001; Andrew Chalmers (SIGGRAPH Asia Technical Briefs, 2018)

Visual Perception of Real World Depth Map Resolution for Mixed Reality Rendering. - Lohit Petikam; Andrew Chalmers; Taehyun Rhee (VR, 2018)

Illumination Space: A Feature Space for Radiance Maps. - Andrew Chalmers (2018)

Real-Time Mixed Reality Rendering for Underwater 360° Videos. - Stephen Thompson 001; Andrew Chalmers; Taehyun Rhee (ISMAR, 2019)

Real-time Underwater Caustics for Mixed Reality 360° Videos. - Stephen Thompson 001; Andrew Chalmers; Taehyun Rhee (VR, 2019)

Shadow-based Light Detection for HDR Environment Maps. - Andrew Chalmers; Taehyun Rhee (IVCNZ, 2020)

Illumination Space: A Feature Space for Radiance Maps. - Andrew Chalmers; Todd E. Zickler; Taehyun Rhee (PG (Short Papers, Posters, and Work-in-Progress Papers), 2020)

Asymmetric Interaction between HMD Wearers and Spectators with a Large Display. - Finn Welsford-Ackroyd; Andrew Chalmers; Rafael Kuffner dos Anjos; Daniel Medeiros 001; Hyejin Kim; Taehyun Rhee (VR Workshops, 2020)

Augmented Virtual Teleportation for High-Fidelity Telecollaboration. - Taehyun Rhee; Stephen Thompson 001; Daniel Medeiros 001; Rafael Kuffner dos Anjos; Andrew Chalmers (IEEE Trans. Vis. Comput. Graph., 2020)

Art-directing Appearance using an Environment Map Latent Space. - Lohit Petikam; Andrew Chalmers; Ken Anjyo; Taehyun Rhee (PG (Short Papers, Posters, and Work-in-Progress Papers), 2021)

Neural Screen Space Rendering of Direct Illumination. - Christian Suppan; Andrew Chalmers; Junhong Zhao; Alex Doronin; Taehyun Rhee (PG (Short Papers, Posters, and Work-in-Progress Papers), 2021)

Spectator View: Enabling Asymmetric Interaction between HMD Wearers and Spectators with a Large Display. - Finn Welsford-Ackroyd; Andrew Chalmers; Rafael Kuffner dos Anjos; Daniel Medeiros 001; Hyejin Kim; Taehyun Rhee (Proc. ACM Hum. Comput. Interact., 2021)

Reconstructing Reflection Maps Using a Stacked-CNN for Mixed Reality Rendering. - Andrew Chalmers; Junhong Zhao; Daniel Medeiros 001; Taehyun Rhee (IEEE Trans. Vis. Comput. Graph., 2021)

Adaptive Light Estimation using Dynamic Filtering for Diverse Lighting Conditions. - Junhong Zhao; Andrew Chalmers; Taehyun Rhee (IEEE Trans. Vis. Comput. Graph., 2021)

Deep Portrait Delighting. - Joshua Weir; Junhong Zhao; Andrew Chalmers; Taehyun Rhee (ECCV (16), 2022)

Illumination Browser: An intuitive representation for radiance map databases. - Andrew Chalmers; Todd E. Zickler; Taehyun Rhee (Comput. Graph., 2022)

CiteAb for researchers and suppliers: How identifying product citations from publications can help accelerate science. - Skye Longworth; Andrew Chalmers (Inf. Serv. Use, 2022)

MRMAC: Mixed Reality Multi-user Asymmetric Collaboration. - Faisal Zaman; Craig Anslow; Andrew Chalmers; Taehyun Rhee (ISMAR, 2023)

Deep Learning-based Simulator Sickness Estimation from 3D Motion. - Junhong Zhao; Kien T. P. Tran; Andrew Chalmers; Weng Khuan Hoh; Richard Yao; Arindam Dey 001; James Wilmott; James Lin; Mark Billinghurst; Robert W. Lindeman; Taehyun Rhee (ISMAR, 2023)

De-lighting Human Images Using Region-Specific Data Augmentation. - Joshua Weir; Junhong Zhao; Andrew Chalmers; Taehyun Rhee (IVCNZ, 2023)

Real-time Stage Modelling and Visual Effects for Live Performances. - Taehyun Rhee; Andrew Chalmers; Faisal Zaman; Anna Stangnes; Vic Roberts (SIGGRAPH Real Time Live!, 2023)

A Motion-Simulation Platform to Generate Synthetic Motion Data for Computer Vision Tasks. - Andrew Chalmers; Junhong Zhao; Weng Khuan Hoh; James Drown; Simon Finnie; Richard Yao; James Lin; James Wilmott; Arindam Dey 001; Mark Billinghurst; Taehyun Rhee (SIGGRAPH Asia Technical Communications, 2023)

Simulating the Geometric Growth of the Marine Sponge Crella Incrustans. - Joshua O'Hagan; Andrew Chalmers; Taehyun Rhee (IEEE VIS (Short Papers), 2023)

Casual 6-DoF: Free-Viewpoint Panorama Using a Handheld 360° Camera. - Rongsen Chen; Fang-Lue Zhang; Simon Finnie; Andrew Chalmers; Taehyun Rhee (IEEE Trans. Vis. Comput. Graph., 2023)

Full-Body Human De-lighting with Semi-supervised Learning. - Joshua Weir; Junhong Zhao; Andrew Chalmers; Taehyun Rhee (ACCV (1), 2024)

Neural Radiance Fields for Dynamic View Synthesis Using Local Temporal Priors. - Rongsen Chen; Junhong Zhao; Fang-Lue Zhang; Andrew Chalmers; Taehyun Rhee (CVM (1), 2024)

Avatar360: Emulating 6-DoF Perception in 360°Panoramas through Avatar-Assisted Navigation. - Andrew Chalmers; Faisal Zaman; Taehyun Rhee (VR, 2024)

Full-Body Interaction in Mixed Reality using 3D Pose and Shape Estimation. - Hong Son Nguyen; Andrew Chalmers; DaEun Cheong; MyoungGon Kim; Taehyun Rhee; JungHyun Han (VR Workshops, 2025)

Interaction With Virtual Objects Using Human Pose and Shape Estimation. - Hong Son Nguyen; DaEun Cheong; Andrew Chalmers; MyoungGon Kim; Taehyun Rhee; Junghyun Han (Comput. Animat. Virtual Worlds, 2025)