A State-Based Technique for the Summarization and Recognition of Gesture. - Andrew D. Wilson; Aaron F. Bobick (ICCV, 1995)

Recovering the Temporal Structure of Natural Gesture. - Andrew D. Wilson; Aaron F. Bobick; Justine Cassell (FG, 1996)

Temporal Classification of Natural Gesture and Application to Video Coding. - Andrew D. Wilson; Aaron F. Bobick; Justine Cassell (CVPR, 1997)

A State-Based Approach to the Representation and Recognition of Gesture. - Aaron F. Bobick; Andrew D. Wilson (IEEE Trans. Pattern Anal. Mach. Intell., 1997)

Nonlinear PHMMs for the Interpretation of Parameterized Gesture. - Andrew D. Wilson; Aaron F. Bobick (CVPR, 1998)

Recognition and Interpretation of Parametric Gesture. - Andrew D. Wilson; Aaron F. Bobick (ICCV, 1998)

Sympathetic Interfaces: Using a Plush Toy to Direct Synthetic Characters. - Michael Patrick Johnson; Andrew D. Wilson; Bruce Blumberg; Christopher Kline; Aaron F. Bobick (CHI, 1999)

Parametric Hidden Markov Models for Gesture Recognition. - Andrew D. Wilson; Aaron F. Bobick (IEEE Trans. Pattern Anal. Mach. Intell., 1999)

The KidsRoom: A Perceptually-Based Interactive and Immersive Story Environment. - Aaron F. Bobick; Stephen S. Intille; James W. Davis; Freedom Baird; Claudio S. Pinhanez; Lee W. Campbell; Yuri A. Ivanov; Arjan Schütte; Andrew D. Wilson (Presence Teleoperators Virtual Environ., 1999)

Realtime Online Adaptive Gesture Recognition. - Andrew D. Wilson; Aaron F. Bobick (ICPR, 2000)

The KidsRoom. - Aaron F. Bobick; Stephen S. Intille; James W. Davis; Freedom Baird; Claudio S. Pinhanez; Lee W. Campbell; Yuri A. Ivanov; Arjan Schütte; Andrew D. Wilson (Commun. ACM, 2000)

Physically interactive story environments. - Claudio S. Pinhanez; James W. Davis; Stephen S. Intille; Michael Patrick Johnson; Andrew D. Wilson; Aaron F. Bobick; Bruce Blumberg (IBM Syst. J., 2000)

Hidden Markov Models for Modeling and Recognizing Gesture Under Variation. - Andrew D. Wilson; Aaron F. Bobick (Int. J. Pattern Recognit. Artif. Intell., 2001)

TouchLight: an imaging touch screen and display for gesture-based interaction. - Andrew D. Wilson (ICMI, 2004)

FlowMouse: A Computer Vision-Based Pointing and Gesture Input Device. - Andrew D. Wilson; Edward Cutrell (INTERACT, 2005)

PlayAnywhere: a compact interactive tabletop projection-vision system. - Andrew D. Wilson (UIST, 2005)

Precise selection techniques for multi-touch screens. - Hrvoje Benko; Andrew D. Wilson; Patrick Baudisch (CHI, 2006)

Text entry using a dual joystick game controller. - Andrew D. Wilson; Maneesh Agrawala (CHI, 2006)

Robust computer vision-based detection of pinching for one and two-handed gesture input. - Andrew D. Wilson (UIST, 2006)

BlueTable: connecting wireless mobile devices on interactive surfaces using vision-based handshaking. - Andrew D. Wilson; Raman Sarin (Graphics Interface, 2007)

Depth-Sensing Video Cameras for 3D Tangible Tabletop Interaction. - Andrew D. Wilson (Tabletop, 2007)

Gestures without libraries, toolkits or training: a $1 recognizer for user interface prototypes. - Jacob O. Wobbrock; Andrew D. Wilson; Yang Li (UIST, 2007)

SurfaceFusion: unobtrusive tracking of everyday objects in tangible user interfaces. - Alex Olwal; Andrew D. Wilson (Graphics Interface, 2008)

ShapeTouch: Leveraging contact shape on interactive surfaces. - Xiang Cao; Andrew D. Wilson; Ravin Balakrishnan; Ken Hinckley; Scott E. Hudson (Tabletop, 2008)

DocuDesk: An interactive surface for creating and rehydrating many-to-many linkages among paper and digital documents. - Katherine Everitt; Meredith Ringel Morris; A. J. Bernheim Brush; Andrew D. Wilson (Tabletop, 2008)

Sphere: multi-touch interactions on a spherical display. - Hrvoje Benko; Andrew D. Wilson; Ravin Balakrishnan (UIST, 2008)

Bringing physics to the surface. - Andrew D. Wilson; Shahram Izadi; Otmar Hilliges; Armando Garcia-Mendoza; David S. Kirk (UIST, 2008)

User-defined gestures for surface computing. - Jacob O. Wobbrock; Meredith Ringel Morris; Andrew D. Wilson (CHI, 2009)

Simulating grasping behavior on an imaging interactive surface. - Andrew D. Wilson (ITS, 2009)

Augmenting interactive tables with mice & keyboards. - Björn Hartmann; Meredith Ringel Morris; Hrvoje Benko; Andrew D. Wilson (UIST, 2009)

Interactions in the air: adding further depth to interactive tabletops. - Otmar Hilliges; Shahram Izadi; Andrew D. Wilson; Steve Hodges 001; Armando Garcia-Mendoza; Andreas Butz (UIST, 2009)

Pinch-the-sky dome: freehand multi-point interactions with immersive omni-directional data. - Hrvoje Benko; Andrew D. Wilson (CHI Extended Abstracts, 2010)

Pictionaire: supporting collaborative design work by integrating physical and digital artifacts. - Björn Hartmann; Meredith Ringel Morris; Hrvoje Benko; Andrew D. Wilson (CSCW, 2010)

Design and evaluation of interaction models for multi-touch mice. - Hrvoje Benko; Shahram Izadi; Andrew D. Wilson; Xiang Cao; Dan Rosenfeld; Ken Hinckley (Graphics Interface, 2010)

Understanding users' preferences for surface gestures. - Meredith Ringel Morris; Jacob O. Wobbrock; Andrew D. Wilson (Graphics Interface, 2010)

Multi-point interactions with immersive omnidirectional visualizations in a dome. - Hrvoje Benko; Andrew D. Wilson (ITS, 2010)

Using a depth camera as a touch sensor. - Andrew D. Wilson (ITS, 2010)

A framework for robust and flexible handling of inputs with uncertainty. - Julia Schwarz; Scott E. Hudson; Jennifer Mankoff; Andrew D. Wilson (UIST, 2010)

Combining multiple depth cameras and projectors for interactions on, above and between surfaces. - Andrew D. Wilson; Hrvoje Benko (UIST, 2010)

Interaction on the Tabletop: Bringing the Physical to the Digital. - Otmar Hilliges; Andreas Butz; Shahram Izadi; Andrew D. Wilson (Tabletops, 2010)

OmniTouch: wearable multitouch interaction everywhere. - Chris Harrison 001; Hrvoje Benko; Andrew D. Wilson (UIST, 2011)

Your phone or mine?: fusing body, touch and device sensing for multi-user device-display interaction. - Mahsan Rofouei; Andrew D. Wilson; A. J. Bernheim Brush; Stewart Tansley (CHI, 2012)

LightGuide: projected visualizations for hand movement guidance. - Rajinder Sodhi; Hrvoje Benko; Andrew D. Wilson (CHI, 2012)

Optimal trajectory design for well-conditioned parameter estimation. - Andrew D. Wilson; Todd D. Murphey (CASE, 2013)

IllumiRoom: peripheral projected illusions for interactive experiences. - Brett R. Jones; Hrvoje Benko; Eyal Ofek; Andrew D. Wilson (SIGGRAPH Emerging Technologies, 2013)

InfraStructs: fabricating information inside physical objects for imaging in the terahertz region. - Karl D. D. Willis; Andrew D. Wilson (ACM Trans. Graph., 2013)

Local E-optimality conditions for trajectory design to estimate parameters in nonlinear systems. - Andrew D. Wilson; Todd D. Murphey (ACC, 2014)

CrossMotion: Fusing Device and Image Motion for User Identification, Tracking and Device Association. - Andrew D. Wilson; Hrvoje Benko (ICMI, 2014)

Dyadic projected spatial augmented reality. - Hrvoje Benko; Andrew D. Wilson; Federico Zannier (UIST, 2014)

RoomAlive: magical experiences enabled by scalable, adaptive projector-camera units. - Brett R. Jones; Rajinder Sodhi; Michael Murdock; Ravish Mehra; Hrvoje Benko; Andrew D. Wilson; Eyal Ofek; Blair MacIntyre; Nikunj Raghuvanshi; Lior Shapira (UIST, 2014)

Trajectory Synthesis for Fisher Information Maximization. - Andrew D. Wilson; Jarvis A. Schultz; Todd D. Murphey (IEEE Trans. Robotics, 2014)

Task Dynamics & the (Ecological) Information They Create. - Andrew D. Wilson; Sabrina Golonka (ECAL, 2015)

Maximizing fisher information using discrete mechanics and projection-based trajectory optimization. - Andrew D. Wilson; Todd D. Murphey (ICRA, 2015)

Real-time trajectory synthesis for information maximization using Sequential Action Control and least-squares estimation. - Andrew D. Wilson; Jarvis A. Schultz; Alex R. Ansari; Todd D. Murphey (IROS, 2015)

FoveAR: Combining an Optically See-Through Near-Eye Display with Projector-Based Spatial Augmented Reality. - Hrvoje Benko; Eyal Ofek; Feng Zheng; Andrew D. Wilson (UIST, 2015)

Juggling the Effects of Latency: Software Approaches to Minimizing Latency in Dynamic Projector-Camera Systems. - Jarrod Knibbe; Hrvoje Benko; Andrew D. Wilson (UIST (Adjunct Volume), 2015)

IllumiRoom: immersive experiences beyond the TV screen. - Brett R. Jones; Hrvoje Benko; Eyal Ofek; Andrew D. Wilson (Commun. ACM, 2015)

Trajectory Optimization for Well-Conditioned Parameter Estimation. - Andrew D. Wilson; Jarvis A. Schultz; Todd D. Murphey (IEEE Trans Autom. Sci. Eng., 2015)

Haptic Retargeting: Dynamic Repurposing of Passive Haptics for Enhanced Virtual Reality Experiences. - Mahdi Azmandian; Mark Hancock; Hrvoje Benko; Eyal Ofek; Andrew D. Wilson (CHI, 2016)

Haptic Retargeting Video Showcase: Dynamic Repurposing of Passive Haptics for Enhanced Virtual Reality Experience. - Mahdi Azmandian; Mark Hancock; Hrvoje Benko; Eyal Ofek; Andrew D. Wilson (CHI Extended Abstracts, 2016)

A Demonstration of Haptic Retargeting: Dynamic Repurposing of Passive Haptics for Enhanced Virtual Reality Experience. - Mahdi Azmandian; Mark Hancock; Hrvoje Benko; Eyal Ofek; Andrew D. Wilson (CHI Extended Abstracts, 2016)

SnapToReality: Aligning Augmented Reality to the Real World. - Benjamin Nuernberger; Eyal Ofek; Hrvoje Benko; Andrew D. Wilson (CHI, 2016)

Room2Room: Enabling Life-Size Telepresence in a Projected Augmented Reality Environment. - Tomislav Pejsa; Julian Kantor; Hrvoje Benko; Eyal Ofek; Andrew D. Wilson (CSCW, 2016)

A Demonstration of Haptic Retargeting: Dynamic Repurposing of Passive Haptics for Enhanced Virtual Reality Experiences. - Mahdi Azmandian; Mark Hancock; Hrvoje Benko; Eyal Ofek; Andrew D. Wilson (ISS, 2016)

Projected Augmented Reality with the RoomAlive Toolkit. - Andrew D. Wilson; Hrvoje Benko (ISS, 2016)

Model-Based Reactive Control for Hybrid and High-Dimensional Robotic Systems. - Emmanouil Tzorakoleftherakis; Alex Ansari; Andrew D. Wilson; Jarvis A. Schultz; Todd D. Murphey (IEEE Robotics Autom. Lett., 2016)

Sparse Haptic Proxy: Touch Feedback in Virtual Environments Using a General Passive Prop. - Lung-Pan Cheng; Eyal Ofek; Christian Holz 001; Hrvoje Benko; Andrew D. Wilson (CHI, 2017)

Hybrid HFR Depth: Fusing Commodity Depth and Color Cameras to Achieve High Frame Rate, Low Latency Depth Camera Interactions. - Jiajun Lu; Hrvoje Benko; Andrew D. Wilson (CHI, 2017)

HCITools: Strategies and Best Practices for Designing, Evaluating and Sharing Technical HCI Toolkits. - Nicolai Marquardt; Steven Houben; Michel Beaudouin-Lafon; Andrew D. Wilson (CHI Extended Abstracts, 2017)

Holograms without Headsets: Projected Augmented Reality with the RoomAlive Toolkit. - Andrew D. Wilson; Hrvoje Benko (CHI Extended Abstracts, 2017)

Fast Lossless Depth Image Compression. - Andrew D. Wilson (ISS, 2017)

Dynamic Task Execution Using Active Parameter Identification With the Baxter Research Robot. - Andrew D. Wilson; Jarvis A. Schultz; Alex R. Ansari; Todd D. Murphey (IEEE Trans Autom. Sci. Eng., 2017)

Autopager: exploiting change blindness for gaze-assisted reading. - Andrew D. Wilson; Shane Williams (ETRA, 2018)

MRTouch: Adding Touch Input to Head-Mounted Mixed Reality. - Robert Xiao; Julia Schwarz; Nick Throm; Andrew D. Wilson; Hrvoje Benko (IEEE Trans. Vis. Comput. Graph., 2018)

RealityCheck: Blending Virtual Environments with Situated Physical Reality. - Jeremy Hartmann; Christian Holz 001; Eyal Ofek; Andrew D. Wilson (CHI, 2019)

SeeingVR: A Set of Tools to Make Virtual Reality More Accessible to People with Low Vision. - Yuhang Zhao 001; Edward Cutrell; Christian Holz 001; Meredith Ringel Morris; Eyal Ofek; Andrew D. Wilson (CHI, 2019)

Demonstration of SeeingVR: A Set of Tools to Make Virtual Reality More Accessible to People with Low Vision. - Yuhang Zhao 001; Edward Cutrell; Christian Holz 001; Meredith Ringel Morris; Eyal Ofek; Andrew D. Wilson (CHI Extended Abstracts, 2019)

Mise-Unseen: Using Eye Tracking to Hide Virtual Reality Scene Changes in Plain Sight. - Sebastian Marwecki; Andrew D. Wilson; Eyal Ofek; Mar González-Franco; Christian Holz 001 (UIST, 2019)

DreamWalker: Substituting Real-World Walking Experiences with a Virtual Reality. - Jackie (Junrui) Yang; Christian Holz 001; Eyal Ofek; Andrew D. Wilson (UIST, 2019)

VRoamer: Generating On-The-Fly VR Experiences While Walking inside Large, Unknown Real-World Building Environments. - Lung-Pan Cheng; Eyal Ofek; Christian Holz 001; Andrew D. Wilson (VR, 2019)

Decoding auditory and tactile attention for use in an EEG-based brain-computer interface. - Winko W. An; Hakim Si-Mohammed; Nicholas Huang; Hannes Gamper; Adrian K. C. Lee; Christian Holz 001; David Johnston; Mihai Jalobeanu; Dimitra Emmanouilidou; Edward Cutrell; Andrew D. Wilson; Ivan Tashev (BCI, 2020)

Combating the Spread of Coronavirus by Modeling Fomites with Depth Cameras. - Andrew D. Wilson (Proc. ACM Hum. Comput. Interact., 2020)

Decoding Music Attention from "EEG Headphones": A User-Friendly Auditory Brain-Computer Interface. - Winko W. An; Barbara G. Shinn-Cunningham; Hannes Gamper; Dimitra Emmanouilidou; David Johnston; Mihai Jalobeanu; Edward Cutrell; Andrew D. Wilson; Kuan-Jung Chiang; Ivan Tashev (ICASSP, 2021)

A Closed-loop Adaptive Brain-computer Interface Framework: Improving the Classifier with the Use of Error-related Potentials. - Kuan-Jung Chiang; Dimitra Emmanouilidou; Hannes Gamper; David Johnston; Mihai Jalobeanu; Edward Cutrell; Andrew D. Wilson; Winko W. An; Ivan Tashev (NER, 2021)

CoolMoves: User Motion Accentuation in Virtual Reality. - Karan Ahuja; Eyal Ofek; Mar González-Franco; Christian Holz 001; Andrew D. Wilson (Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2021)

Investigating Visual Imagery as a BCI Control Strategy: A Pilot Study. - Justin Kilmarx; Hannes Gamper; Dimitra Emmanouilidou; David Johnston; Ed Cutrell; Andrew D. Wilson; Ivan Tashev (BCI, 2022)

DreamStream: Immersive and Interactive Spectating in VR. - Balasaravanan Thoravi Kumaravel; Andrew D. Wilson (CHI, 2022)

Two-In-One: A Design Space for Mapping Unimanual Input into Bimanual Interactions in VR for Users with Limited Movement. - Momona Yamagami; Sasa Junuzovic; Mar González-Franco; Eyal Ofek; Edward Cutrell; John R. Porter; Andrew D. Wilson; Martez E. Mott (ACM Trans. Access. Comput., 2022)

On the Effect of Size and Contrast of the SSVEP Visual Stimuations on Classification Accuracy and User-Friendliness in Virtual Reality. - Hakim Si-Mohammed; Christian Holz 001; Andrew D. Wilson; Hannes Gamper; Adrian K. C. Lee; Dimitra Emmanouilidou; Edward Cutrell; Ivan Tashev (BCI, 2023)

Spatialized Audio and Hybrid Video Conferencing: Where Should Voices be Positioned for People in the Room and Remote Headset Users? - Jeremy Hyrkas; Andrew D. Wilson; John C. Tang; Hannes Gamper; Hong Sodoma; Lev Tankelevitch; Kori Inkpen; Shreya Chappidi; Brennan Jones (CHI, 2023)

Embodying Physics-Aware Avatars in Virtual Reality. - Yujie Tao; Cheng Yao Wang; Andrew D. Wilson; Eyal Ofek; Mar González-Franco (CHI, 2023)

Reality Distortion Room: A Study of User Locomotion Responses to Spatial Augmented Reality Effects. - You-Jin Kim; Andrew D. Wilson; Jennifer Jacobs 001; Tobias Höllerer (ISMAR, 2023)

Perspectives: Creating Inclusive and Equitable Hybrid Meeting Experiences. - John C. Tang; Kori Inkpen; Sasa Junuzovic; Keri Mallari; Andrew D. Wilson; Sean Rintel; Shiraz Cupala; Tony Carbary; Abigail Sellen; William A. S. Buxton (Proc. ACM Hum. Comput. Interact., 2023)

SharedNeRF: Leveraging Photorealistic and View-dependent Rendering for Real-time and Remote Collaboration. - Mose Sakashita; Balasaravanan Thoravi Kumaravel; Nicolai Marquardt; Andrew David Wilson (CHI, 2024)

Comparing the Agency of Hybrid Meeting Remote Users in 2D and 3D Interfaces of the Hybridge System. - Becky Spittle; Payod Panda; Lev Tankelevitch; Kori Inkpen; John C. Tang; Sasa Junuzovic; Qianqian Qi 008; Pat Sweeney; Andrew D. Wilson; William A. S. Buxton; Abigail Sellen; Sean Rintel (CHI Extended Abstracts, 2024)

SpaceBlender: Creating Context-Rich Collaborative Spaces Through Generative 3D Scene Blending. - Nels Numan; Shwetha Rajaram; Balasaravanan Thoravi Kumaravel; Nicolai Marquardt; Andrew D. Wilson (UIST, 2024)

BlendScape: Enabling End-User Customization of Video-Conferencing Environments through Generative AI. - Shwetha Rajaram; Nels Numan; Balasaravanan Thoravi Kumaravel; Nicolai Marquardt; Andrew D. Wilson (UIST, 2024)

BlendScape: Enabling Unified and Personalized Video-Conferencing Environments through Generative AI. - Shwetha Rajaram; Nels Numan; Balasaravanan Thoravi Kumaravel; Nicolai Marquardt; Andrew D. Wilson (CoRR, 2024)

Understanding Communication Preferences of Information Workers in Engagement with Text-Based Conversational Agents. - Ananya Bhattacharjee; Jina Suh; Mahsa Ershadi; Shamsi T. Iqbal; Andrew D. Wilson; Javier Hernandez (CoRR, 2024)

Hybridge: Bridging Spatiality for Inclusive and Equitable Hybrid Meetings. - Payod Panda; Lev Tankelevitch; Becky Spittle; Kori Inkpen; John C. Tang; Sasa Junuzovic; Qianqian Qi 008; Pat Sweeney; Andrew D. Wilson; William A. S. Buxton; Abigail Sellen; Sean Rintel (Proc. ACM Hum. Comput. Interact., 2024)

Grounding Task Assistance with Multimodal Cues from a Single Demonstration. - Gabriel Herbert Sarch; Balasaravanan Thoravi Kumaravel; Sahithya Ravi; Vibhav Vineet; Andrew D. Wilson (ACL (Findings), 2025)

Sonora: Human-AI Co-Creation of 3D Audio Worlds and its Impact on Anxiety and Cognitive Load. - Fernanda De La Torre; Javier Hernandez; Andrew D. Wilson; Judith Amores (CHI, 2025)

Out of Sight, Not Out of Context? Egocentric Spatial Reasoning in VLMs Across Disjoint Frames. - Sahithya Ravi; Gabriel Sarch; Vibhav Vineet; Andrew D. Wilson; Balasaravanan Thoravi Kumaravel (CoRR, 2025)