Please Biofeed the Zombies: Enhancing the Gameplay and Display of a Horror Game Using Biofeedback. - Andrew Dekker; Erik Champion (DiGRA Conference, 2007)

Exploring virtual representations of physical artefacts in a multi-touch clothing design collaboration system. - Jason Yang 001; Andrew Dekker; Ralf Mühlberger; Stephen Viller (OZCHI, 2009)

Social software and interactions in web design: an in situ exploration of tools & methods to support designer-client communication. - Andrew Dekker (OZCHI, 2010)

NNUB: the neighbourhood nub digital noticeboard system. - Fiona Redhead; Andrew Dekker; Margot Brereton (OZCHI, 2010)

Discovery table exploring the design of tangible and ubiquitous technology for learning in preparatory classrooms. - Marie Boden; Andrew Dekker; Stephen Viller (OZCHI, 2011)

Augmenting play and learning in the primary classroom. - Marie Boden; Andrew Dekker; Stephen Viller; Ben Matthews (IDC, 2013)

Designer-client communication in web design: a case study on the use of communication in practice. - Andrew Dekker; Peter Worthy; Stephen Viller; Kirsten Zimbardi; Ricky Robinson (OZCHI, 2014)

Web Designer/Client Communication: an in-situ development and evaluation of tools and methods to support the collaborative design of interactive technologies - Andrew Dekker (2015)

3D in-world Telepresence With Camera-Tracked Gestural Interaction. - Erik Malcolm Champion; Li Qiang; Demetrius Lacet; Andrew Dekker (GCH, 2016)