Andrew E. Johnson

According to our database1, Andrew E. Johnson
  • authored at least 102 papers between 1994 and 2017.
  • has a "Dijkstra number"2 of four.

Timeline

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Bibliography

2017
A distributed graph approach for pre-processing linked RDF data using supercomputers.
Proceedings of The International Workshop on Semantic Big Data, 2017

Mixed Presence Collaboration using Scalable Visualizations in Heterogeneous Display Spaces.
Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2017

2016
Improving sparse data movement performance using multiple paths on the Blue Gene/Q supercomputer.
Parallel Computing, 2016

Modeling and evaluating user behavior in exploratory visual analysis.
Information Visualization, 2016

SAGE2: A collaboration portal for scalable resolution displays.
Future Generation Comp. Syst., 2016

Synchronized Mixed Presence Data-Conferencing Using Large-Scale Shared Displays.
Proceedings of the 2016 ACM on Interactive Surfaces and Spaces, 2016

Interactive Multi-Modal Display Spaces for Visual Analysis.
Proceedings of the 2016 ACM on Interactive Surfaces and Spaces, 2016

Towards a dialogue system that supports rich visualizations of data.
Proceedings of the SIGDIAL 2016 Conference, 2016

2015
Multiuser-centered resource scheduling for collaborative display wall environments.
Future Generation Comp. Syst., 2015

Emotionally Augmented Storytelling Agent - The Effects of Dimensional Emotion Modeling for Agent Behavior Control.
Proceedings of the Intelligent Virtual Agents - 15th International Conference, 2015

Improving Communication Throughput by Multipath Load Balancing on Blue Gene/Q.
Proceedings of the 22nd IEEE International Conference on High Performance Computing, 2015

Understanding Transportation Accessibility of Metropolitan Chicago Through Interactive Visualization.
Proceedings of the 1st International ACM SIGSPATIAL Workshop on Smart Cities and Urban Analytics, 2015

Multipath Load Balancing for M × N Communication Patterns on the Blue Gene/Q Supercomputer Interconnection Network.
Proceedings of the 2015 IEEE International Conference on Cluster Computing, 2015

Effects of Display Size and Resolution on User Behavior and Insight Acquisition in Visual Exploration.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

2014
Passing an Enhanced Turing Test - Interacting with Lifelike Computer Representations of Specific Individuals.
J. Intelligent Systems, 2014

CAVE2 documentary.
Proceedings of the 2014 IEEE Virtual Reality, 2014

Omegalib: A multi-view application framework for hybrid reality display environments.
Proceedings of the 2014 IEEE Virtual Reality, 2014

Parallel processing and immersive visualization of sonar point clouds.
Proceedings of the 4th IEEE Symposium on Large Data Analysis and Visualization, 2014

Bacterial gene neighborhood investigation environment: A large-scale genome visualization for big displays.
Proceedings of the 4th IEEE Symposium on Large Data Analysis and Visualization, 2014

SAGE2: A new approach for data intensive collaboration using Scalable Resolution Shared Displays.
Proceedings of the 10th IEEE International Conference on Collaborative Computing: Networking, 2014

Expanding the porthole: leveraging large, high-resolution displays in exploratory visual analysis.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Evaluating a clinical decision support interface for end-of-life nurse care.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Evaluating user behavior and strategy during visual exploration.
Proceedings of the Fifth Workshop on Beyond Time and Errors: Novel Evaluation Methods for Visualization, 2014

The health bar: a persuasive ambient display to improve the office worker's well being.
Proceedings of the 5th Augmented Human International Conference, 2014

2013
Scalable Resolution Display Walls.
Proceedings of the IEEE, 2013

Passing an Enhanced Turing Test - Interacting with Lifelike Computer Representations of Specific Individuals.
J. Intelligent Systems, 2013

Visualizing Large, Heterogeneous Data in Hybrid-Reality Environments.
IEEE Computer Graphics and Applications, 2013

Visualizing large-scale atomistic simulations in ultra-resolution immersive environments.
Proceedings of the IEEE Symposium on Large-Scale Data Analysis and Visualization, 2013

A Virtual Patient to Assess Pediatric Intensive Care Unit (PICU) Nurses' Pain Assessment and Intervention Practices.
Proceedings of the Intelligent Virtual Agents - 13th International Conference, 2013

A Component-Based Evaluation Protocol for Clinical Decision Support Interfaces.
Proceedings of the Design, User Experience, and Usability. Design Philosophy, Methods, and Tools, 2013

Clinical decision support alerts forms: Nurse preferences and relationships with nurse characteristics.
Proceedings of the AMIA 2013, 2013

2012
Scalable Visual Queries for Data Exploration on Large, High-Resolution 3D Displays.
Proceedings of the 2012 SC Companion: High Performance Computing, 2012

Poisson Reconstruction of Extreme Submersed Environments: The ENDURANCE Exploration of an Under-Ice Antarctic Lake.
Proceedings of the Advances in Visual Computing - 8th International Symposium, 2012

Electronic Tools for Cognitive Support During Resident Handoffs: State of the Practice and Future Directions.
Proceedings of the AMIA 2012, 2012

Meaningful Use of End-of-Life Data in EHR Systems: Multidisciplinary Challenges and Opportunities.
Proceedings of the AMIA 2012, 2012

2011
Enabling multi-user interaction in large high-resolution distributed environments.
Future Generation Comp. Syst., 2011

Visualizing the Evolution of Community Structures in Dynamic Social Networks.
Comput. Graph. Forum, 2011

The OmegaDesk: Towards a Hybrid 2D and 3D Work Desk.
Proceedings of the Advances in Visual Computing - 7th International Symposium, 2011

2010
Ultrascale Collaborative Visualization Using a Display-Rich Global Cyberinfrastructure.
IEEE Computer Graphics and Applications, 2010

Articulate: A Semi-automated Model for Translating Natural Language Queries into Meaningful Visualizations.
Proceedings of the Smart Graphics, 2010

Designing an Expressive Avatar of a Real Person.
Proceedings of the Intelligent Virtual Agents, 10th International Conference, 2010

Case study: designing an advanced visualization system for geological core drilling expeditions.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

2009
Planetary-Scale Terrain Composition.
IEEE Trans. Vis. Comput. Graph., 2009

Enabling high resolution collaborative visualization in display rich virtual organizations.
Future Generation Comp. Syst., 2009

Advances in Computer Displays.
Advances in Computers, 2009

Articulate: a conversational interface for visual analytics.
Proceedings of the IEEE Symposium on Visual Analytics Science and Technology, 2009

Design an interactive visualization system for core drilling expeditions using immersive empathic method.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

2008
Advances in the Dynallax Solid-State Dynamic Parallax Barrier Autostereoscopic Visualization Display System.
IEEE Trans. Vis. Comput. Graph., 2008

A Point-Based Asynchronous Remote Visualization Framework for Real-Time Virtual Reality.
Int. J. Image Graphics, 2008

Withindows: A Framework for Transitional Desktop and Immersive User Interfaces.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2008

2007
Dynallax: Solid State Dynamic Parallax Barrier Autostereoscopic VR Display.
Proceedings of the IEEE Virtual Reality Conference, 2007

2006
Personal Varrier: Autostereoscopic virtual reality display for distributed scientific visualization.
Future Generation Comp. Syst., 2006

The global lambda visualization facility: An international ultra-high-definition wide-area visualization collaboratory.
Future Generation Comp. Syst., 2006

The first functional demonstration of optical virtual concatenation as a technique for achieving Terabit networking.
Future Generation Comp. Syst., 2006

GeoWall: Stereoscopic Visualization for Geoscience Research and Education.
IEEE Computer Graphics and Applications, 2006

Point-based VR visualization for large-scale mesh datasets by real-time remote computation.
Proceedings of the Proceedings VRCIA 2006 ACM International Conference on Virtual Reality Continuum and its Applications, 2006

Grid applications - High-performance dynamic graphics streaming for scalable adaptive graphics environment.
Proceedings of the ACM/IEEE SC2006 Conference on High Performance Networking and Computing, 2006

LambdaBridge: A Scalable Architecture for Future Generation Terabit Applications.
Proceedings of the 3rd International Conference on Broadband Communications, 2006

2004
Learning science inquiry skills in a virtual field.
Computers & Graphics, 2004

Designing cranial implants in a haptic augmented reality environment.
Commun. ACM, 2004

Colorplate: Pre-surgical Cranial Implant Design using the PARISTM Prototype.
Proceedings of the IEEE Virtual Reality Conference 2004 (VR 2004), 2004

Pre-surgical Cranial Implant Design using the PARISTM Prototype.
Proceedings of the IEEE Virtual Reality Conference 2004 (VR 2004), 2004

Vol-a-Tile - A Tool for Interactive Exploration of Large Volumetric Data on Scalable Tiled Displays.
Proceedings of the 15th IEEE Visualization 2004 Conference, 2004

CLOVES: A Virtual World Builder for Constructing Virtual Environments for Science Inquiry Learning.
Proceedings of the Entertainment Computing, 2004

Design of Awareness Interface for Distributed Teams in Display-Rich Advanced Collaboration Environments.
Proceedings of the Groupware: Design, Implementation and Use: 10th International Workshop, 2004

TeraVision: a distributed, scalable, high resolution graphics streaming system.
Proceedings of the 2004 IEEE International Conference on Cluster Computing (CLUSTER 2004), 2004

JuxtaView - a tool for interactive visualization of large imagery on scalable tiled displays.
Proceedings of the 2004 IEEE International Conference on Cluster Computing (CLUSTER 2004), 2004

Mediating Collaborative Design for Constructing Educational Virtual Reality Environments: A Case Study.
Proceedings of the Cooperative Design, 2004

2003
Designing digital phenomenaria: the bee dance.
Proceedings of the Educators program from the 30th annual conference on Computer graphics and interactive techniques, 2003, San Diego, California, USA, July 27, 2003

'Field' work.
Proceedings of the Educators program from the 30th annual conference on Computer graphics and interactive techniques, 2003, San Diego, California, USA, July 27, 2003

2002
Augmenting Elementary School Education with VR.
IEEE Computer Graphics and Applications, 2002

Virtual Harlem.
IEEE Computer Graphics and Applications, 2002

6th Graders "doin' science" - Collecting Data and Looking for Patterns in a Virtual Field.
Proceedings of the IEEE Virtual Reality Conference 2002, 2002

Probabilistic 3D Data Fusion for Adaptive Resolution Surface Generation.
Proceedings of the 1st International Symposium on 3D Data Processing Visualization and Transmission (3DPVT 2002), 2002

2001
Exploring Multiple Representations in Elementary School Science Education.
Proceedings of the Virtual Reality 2001 Conference, 2001

First-Person Science Inquiry in the Field.
Proceedings of the 7th EG Workshop on Virtual Environments, 2001

First-person science inquiry in virtual ambient environments.
Proceedings of the CHI '01 Extended Abstracts on Human Factors in Computing Systems, 2001

2000
CAVERNsoft G2: a toolkit for high performance tele-immersive collaboration.
VRST, 2000

Surface Landmark Selection and Matching in Natural Terrain.
Proceedings of the 2000 Conference on Computer Vision and Pattern Recognition (CVPR 2000), 2000

1999
Modeling 3D scenes from video.
The Visual Computer, 1999

Learning and Building Together in an Immersive Virtual World.
Presence, 1999

Visualization in Teleimmersive Environments.
IEEE Computer, 1999

The Round Earth Project-Collaborative VR for Conceptual Learning.
IEEE Computer Graphics and Applications, 1999

A Review of Tele-Immersive Applications in the CAVE Research Network.
Proceedings of the IEEE Virtual Reality 1999 Conference, 1999

The Round Earth Project: Deep Learning in a Collaborative Virtual World.
Proceedings of the IEEE Virtual Reality 1999 Conference, 1999

The Virtual Mail System.
Proceedings of the IEEE Virtual Reality 1999 Conference, 1999

Global tele-immersion at the Electronic Visualization Laboratory.
Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques, 1999

A Methodology for Supporting Collaborative Exploratory Analysis of Massive Data Sets in Tele-Immersive Environments.
Proceedings of the Eighth IEEE International Symposium on High Performance Distributed Computing, 1999

Bridging Strategies for VR-Based Learning.
Proceedings of the Proceeding of the CHI '99 Conference on Human Factors in Computing Systems: The CHI is the Limit, 1999

1998
Multiway Tele-Immersion at Supercomputing 97 Or, Why We Used $6, 000, 000 Worth of VR Equipment to Do the Hokey Pokey.
IEEE Computer Graphics and Applications, 1998

Virtual Great Barrier Reef: A Theoretical Approach Towards an Evolving, Interactive VR Environment Using a Distributed DOME and CAVE System.
Proceedings of the Virtual Worlds, First International Conference, 1998

Las Meninas in VR: Storytelling and the Illusion in Art.
Proceedings of the Virtual Worlds, First International Conference, 1998

The NICE project: learning together in a virtual world.
Proceedings of the 1998 Virtual Reality Annual International Symposium, 1998

Personal Tele-Immersion Devices.
Proceedings of the Seventh IEEE International Symposium on High Performance Distributed Computing, 1998

Application Experiences with the Globus Toolkit.
Proceedings of the Seventh IEEE International Symposium on High Performance Distributed Computing, 1998

1997
The NICE project.
Proceedings of the ACM SIGGRAPH 97 Visual Proceedings: The art and interdisciplinary programs of SIGGRAPH '97, 1997

1996
Adaptive Clustering of Hypermedia Documents.
Inf. Syst., 1996

Supporting transcontinental collaborative work in persistent virtual environments.
IEEE Computer Graphics and Applications, 1996

Multi-perspective collaborative design in persistent networked virtual environments.
Proceedings of the 1996 Virtual Reality Annual International Symposium, 1996

CALVIN: An Immersimedia Design Environment Utilizing Heterogeneous Perspectives.
Proceedings of the IEEE International Conference on Multimedia Computing and Systems, 1996

1995
Sandbox: scientists assessing necessary data based on experimentation.
Interactions, 1995

1994
The SANDBOX: A Virtual Reality Interface to Scientific Databases.
Proceedings of the Seventh International Working Conference on Scientific and Statistical Database Management, 1994


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