A lighting reproduction approach to live-action compositing. - Paul E. Debevec; Andreas Wenger; Chris Tchou; Andrew Gardner 002; Jamie Waese; Tim Hawkins (ACM Trans. Graph., 2002)

Capturing and Rendering with Incident Light Fields. - Jonas Unger; Andreas Wenger; Tim Hawkins; Andrew Gardner 002; Paul E. Debevec (Rendering Techniques, 2003)

Linear light source reflectometry. - Andrew Gardner 002; Chris Tchou; Tim Hawkins; Paul E. Debevec (ACM Trans. Graph., 2003)

Animatable Facial Reflectance Fields. - Tim Hawkins; Andreas Wenger; Chris Tchou; Andrew Gardner 002; Fredrik Göransson; Paul E. Debevec (Rendering Techniques, 2004)

Postproduction re-illumination of live action using interleaved lighting. - Andrew Gardner 002; Chris Tchou; Andreas Wenger; Paul E. Debevec; Tim Hawkins (SIGGRAPH Posters, 2004)

Performance geometry capture for spatially varying relighting. - Andrew Jones 001; Andrew Gardner 002; Mark T. Bolas; Ian McDowall; Paul E. Debevec (SIGGRAPH Sketches, 2005)

Performance relighting and reflectance transformation with time-multiplexed illumination. - Andreas Wenger; Andrew Gardner 002; Chris Tchou; Jonas Unger; Tim Hawkins; Paul E. Debevec (ACM Trans. Graph., 2005)

Depends: workflow management software for visual effects production. - Andrew Gardner 002; Jonas Unger (DigiPro, 2014)

Capturing reality for computer graphics applications. - Jonas Unger; Andrew Gardner 002; Per Larsson; Francesco Banterle (SIGGRAPH Asia Courses, 2015)

Photorealistic rendering of mixed reality scenes. - Joel Kronander; Francesco Banterle; Andrew Gardner 002; Ehsan Miandji; Jonas Unger (Comput. Graph. Forum, 2015)

Differential appearance editing for measured BRDFs. - Apostolia Tsirikoglou; Joel Kronander; Per Larsson; Tanaboon Tongbuasirilai; Andrew Gardner 002; Jonas Unger (SIGGRAPH Talks, 2016)