Emerging Challenges in Computational Topology - Marshall W. Bern; David Eppstein; Pankaj K. Agarwal; Nina Amenta; L. Paul Chew; Tamal K. Dey; David P. Dobkin; Herbert Edelsbrunner; Cindy Grimm; Leonidas J. Guibas; John Harer; Joel Hass; et al. (CoRR, 1999)

Visual Analytical Methods to Identify Family Clustered Diseases. - Christian Fuchsberger; Lukas Forer; Cristian Pattaro; Andrew Hicks; Peter P. Pramstaller; Silvia Miksch (CBMS, 2008)

Experimental evaluation of teaching recursion in a video game. - Amanda Chaffin; Katelyn Doran; Drew Hicks; Tiffany Barnes (Sandbox@SIGGRAPH, 2009)

SNAG: social networking games to facilitate interaction. - Eve Powell; Samantha L. Finkelstein; Andrew Hicks; Thomas Phifer; Sandhya Rani Charugulla; Christie Thornton; Tiffany Barnes; Teresa A. Dahlberg (CHI Extended Abstracts, 2010)

Towards social gaming methods for improving game-based computer science education. - Andrew Hicks (FDG, 2010)

SNAG: using social networking games to increase student retention in computer science. - Samantha L. Finkelstein; Eve Powell; Andrew Hicks; Katelyn Doran; Sandhya Rani Charugulla; Tiffany Barnes (ITiCSE, 2010)

Creation, evaluation, and presentation of user-generated content in community game-based tutors. - Andrew Hicks (FDG, 2012)

Creation of a game-based digital layer for increased museum engagement among digital natives. - Katelyn Doran; Acey Kreisler Boyce; Andrew Hicks; Jamie Payton; Tiffany Barnes (GAS@ICSE, 2012)

Clinical decision support for integrated cyber-physical systems: a mixed methods approach. - Alex Roederer; Andrew Hicks; Enny Oyeniran; Insup Lee 001; Soojin Park (IHI, 2012)

A quantitative study of virtual machine live migration. - Wenjin Hu; Andrew Hicks; Long Zhang; Eli M. Dow; Vinay Soni; Hao Jiang 021; Ronny L. Bull; Jeanna N. Matthews (CAC, 2013)

BOTS: Harnessing Player Data and Player Effort to Create and Evaluate Levels in a Serious Game. - Andrew Hicks (EDM, 2013)

Augmenting introductory computer science classes with GameMaker and mobile apps (abstract only). - Tiffany Barnes; Acey Kreisler Boyce; Veronica Cateté; Katelyn Doran; Andrew Hicks; Leslie Keller (SIGCSE, 2013)

Snag'em: Graph Data Mining for a Social Networking Game. - Veronica Cateté; Andrew Hicks; Tiffany Barnes; Collin F. Lynch (EDM (Workshops), 2014)

Generating Hints for Programming Problems Using Intermediate Output. - Barry W. Peddycord III; Andrew Hicks; Tiffany Barnes (EDM, 2014)

Part of the game: Changing level creation to identify and filter low quality user-generated levels. - Andrew Hicks; Veronica Cateté; Tiffany Barnes (FDG, 2014)

Building Games to Learn from Their Players: Generating Hints in a Serious Game. - Andrew Hicks; Barry W. Peddycord III; Tiffany Barnes (Intelligent Tutoring Systems, 2014)

NARRATIVES: geolocative cinema application. - Solomon Nagler; Andrew Hicks; Michael Hackett; Katja Zachkarko (Mobile HCI, 2014)

Making games and apps in introductory computer science (abstract only). - Tiffany Barnes; Veronica Cateté; Andrew Hicks; Barry W. Peddycord III (SIGCSE, 2014)

A comparison of two approaches for hint generation in programming tutors (abstract only). - Andrew Hicks; Barry W. Peddycord III; Irena Rindos; Christopher Simmons (SIGCSE, 2014)

Measuring Implicit Science Learning with Networks of Player-Game Interactions. - Michael Eagle; Elizabeth Rowe; Drew Hicks; Rebecca Brown; Tiffany Barnes; Jodi Asbell-Clarke; Teon Edwards (CHI PLAY, 2015)

Interaction Network Estimation: Predicting Problem-Solving Diversity in Interactive Environments. - Michael Eagle; Andrew Hicks; Tiffany Barnes (EDM, 2015)

BOTS: Selecting Next-Steps from Player Traces in a Puzzle Game. - Andrew Hicks; Yihuan Dong; Rui Zhi; Veronica Cateté; Tiffany Barnes (EDM (Workshops), 2015)

Exploring networks of problem-solving interactions. - Michael Eagle; Andrew Hicks; Barry W. Peddycord III; Tiffany Barnes (LAK, 2015)

Measuring Gameplay Affordances of User-Generated Content in an Educational Game. - Andrew Hicks; Zhongxiu Liu; Michael Eagle; Tiffany Barnes (EDM, 2016)

Validating Game-based Measures of Implicit Science Learning. - Elizabeth Rowe; Jodi Asbell-Clarke; Michael Eagle; Andrew Hicks; Tiffany Barnes; Rebecca Brown; Teon Edwards (EDM, 2016)

Using game analytics to evaluate puzzle design and level progression in a serious game. - Drew Hicks; Michael Eagle; Elizabeth Rowe; Jodi Asbell-Clarke; Teon Edwards; Tiffany Barnes (LAK, 2016)

Task and Timing: Separating Procedural and Tactical Knowledge in Student Models. - Joshua Cook; Collin F. Lynch; Andrew Hicks; Behrooz Mostafavi (EDM, 2017)

Assessing implicit science learning in digital games. - Elizabeth Rowe; Jodi Asbell-Clarke; Ryan S. Baker 001; Michael Eagle; Andrew Hicks; Tiffany Barnes; Rebecca Brown; Teon Edwards (Comput. Hum. Behav., 2017)

Understanding problem solving behavior of 6-8 graders in a debugging game. - Zhongxiu Liu; Rui Zhi; Andrew Hicks; Tiffany Barnes (Comput. Sci. Educ., 2017)

Practical Fault Localization with Combinatorial Test Design. - Dale Blue; Andrew Hicks; Ryan Rawlins; Rachel Tzoref-Brill (ICST Workshops, 2019)

Developing a Tool for Wetland Characterization Using Fractional Cover, Tasseled Cap Wetness And Water Observations From Space. - Bex Dunn; Leo Lymburner; Vanessa Newey; Andrew Hicks; Hashim Carey (IGARSS, 2019)

Towards API Testing Across Cloud and Edge. - Samuel Ackerman; Sanjib Choudhury; Nirmit Desai; Eitan Farchi; Dan Gisolfi; Andrew Hicks; Saritha Route; Diptikalyan Saha (CoRR, 2021)