Simulating Self-Motion II: A Virtual Reality Tricycle. - Robert S. Allison; Laurence R. Harris; A. R. Hogue; Urszula Jasiobedzka; H. L. Jenkin; Michael Jenkin; P. M. Jaekl; J. R. Laurence; Greg Pentile; Fara Redlick; James E. Zacher; Daniel C. Zikovitz (Virtual Real., 2002)

A vision-based head tracking system for fully immersive displays. - Andrew Hogue; Matt Robinson; Michael R. M. Jenkin; Robert S. Allison (IPT/EGVE, 2003)

An Optical-Inertial Tracking System for Fully-Enclosed VR Displays. - A. R. Hogue; Michael R. M. Jenkin; Robert S. Allison (CRV, 2004)

AQUA: an aquatic walking robot. - Christina Georgiades; Andrew German; Andrew Hogue; Hui Liu; Chris Prahacs; Arlene Ripsman; Robert Sim; Luz Abril Torres-Méndez; Pifu Zhang; Martin Buehler; Gregory Dudek; Michael Jenkin; et al. (IROS, 2004)

A visually guided swimming robot. - Gregory Dudek; Michael Jenkin; Chris Prahacs; Andrew Hogue; Junaed Sattar; Philippe Giguère; Andrew German; Hui Liu; Shane Saunderson; Arlene Ripsman; Saul Simhon; Luz Abril Torres-Méndez; et al. (IROS, 2005)

The Hedgehog: A Novel Optical Tracking Mecbod for Spatially Irnmersive Displays. - Andrejs Vorozcovs; Andrew Hogue; Wolfgang Stuerzlinger (VR, 2005)

Underwater 3D Mapping: Experiences and Lessons learned. - Andrew Hogue; Andrew German; James E. Zacher; Michael Jenkin (CRV, 2006)

Underwater 3D SLAM through Entropy Minimization. - Juan Manuel Sáez; Andrew Hogue; Francisco Escolano Ruiz; Michael R. M. Jenkin (ICRA, 2006)

Development of an Underwater Vision Sensor for 3D Reef Mapping. - Andrew Hogue; Michael R. M. Jenkin (IROS, 2006)

The Hedgehog: A Novel Optical Tracking Method for Spatially Immersive Displays. - Andrejs Vorozcovs; Wolfgang Stürzlinger; A. R. Hogue; Robert S. Allison (Presence Teleoperators Virtual Environ., 2006)

Underwater surface recovery and segmentation. - Michael R. M. Jenkin; Andrew Hogue; Andrew German; Sunbir Gill; Anna Topol; Stephanie Wilson (IEEE ICCI, 2007)

Automated avatar creation for 3D games. - Andrew Hogue; Sunbir Gill; Michael Jenkin (Future Play, 2007)

Underwater environment reconstruction using stereo and inertial data. - Andrew Hogue; Andrew German; Michael Jenkin (SMC, 2007)

Recognition of Hand Raising Gestures for a Remote Learning Application. - Bill Kapralos; Andrew Hogue; Hamed Sabri (WIAMIS, 2007)

AQUA: An Amphibious Autonomous Robot. - Gregory Dudek; Philippe Giguère; Chris Prahacs; Shane Saunderson; Junaed Sattar; Luz Abril Torres-Méndez; Michael Jenkin; Andrew German; Andrew Hogue; Arlene Ripsman; James E. Zacher; Evangelos E. Milios; et al. (Computer, 2007)

Histogram-based search: A comparative study. - Mikhail Sizintsev; Konstantinos G. Derpanis; Andrew Hogue (CVPR, 2008)

Towards 3D model interoperability in games. - Jia Sing Chen; Andrew Hogue (Future Play, 2008)

Interprofessional care simulator for critical care education. - Brent Cowan; Matthew Shelley; Hamed Sabri; Bill Kapralos; Andrew Hogue; Michelle Hogan; Michael R. M. Jenkin; Sandra Goldsworthy; Louise M. Rose; Adam Dubrowski (Future Play, 2008)

Interactive accounting simulation environment for accounting education and training. - Andrew Milner; Andrew Hogue; Bill Kapralos; John Friedlan (Future Play, 2008)

A secure digital asset managment network for game development and education. - Mike Pattrick; Andrew Hogue; Khalil El-Khatib (Future Play, 2008)

Modeling Underwater Structures. - Michael Jenkin; Andrew Hogue; Andrew German; Sunbir Gill; Anna Topol; Stephanie Wilson (Int. J. Cogn. Informatics Nat. Intell., 2008)

Progress towards underwater 3D scene recovery. - Michael Jenkin; Bart Verzijlenberg; Andrew Hogue (C3S2E, 2010)

An exploration of distributed mobile audio and games. - Karen Collins; Bill Kapralos; Andrew Hogue; Kamen Kanev (Future Play, 2010)

Wiimote-controlled stereoscopic MRI visualization with sonic augmentation. - Jonathan Lam; Christopher Collins 001; Bill Kapralos; Andrew Hogue; Miguel Ángel García-Ruíz (Future Play, 2010)

A serious game for collaborative intercultural business communication. - Andrew Hogue; Bill Kapralos; Teresa Pierce (Humans and Computers, 2010)

SPROUT2: a squared query engine for uncertain web data. - Robert Fink; Andrew Hogue; Dan Olteanu; Swaroop Rath (SIGMOD Conference, 2011)

The role of project-based learning in IT: A case study in a game development and entrepreneurship program. - Andrew Hogue; Bill Kapralos; François Desjardins (Interact. Technol. Smart Educ., 2011)

The effects of audio on depth perception in S3D games. - Brian Cullen; Daniel Galperin; Karen Collins; Bill Kapralos; Andrew Hogue (Audio Mostly Conference, 2012)

A Variational Approach to Mapping and Localization. - Andrew Hogue; Saad Khattak (CRV, 2012)

Stereoscopic 3D video games and their effects on engagement. - Andrew Hogue; Bill Kapralos; Chris Zerebecki; Mina Tawadrous; Brodie Stanfield; Urszula Hogue (SD&A, 2012)

Interactive floating windows: a new technique for stereoscopic video games. - Chris Zerebecki; Brodie Stanfield; Mina Tawadrous; Daniel Buckstein; Andrew Hogue; Bill Kapralos (SD&A, 2012)

A framework for sound localization experiments and automation. - Daichi Nakano; Jonathan Lam; Bill Kapralos; Kamen Kanev; Karen Collins; Andrew Hogue; Michael Jenkin (HCCE, 2012)

Developing Effective Serious Games: The Effect of Background Sound on Visual Fidelity Perception with Varying Texture Resolution. - David Rojas; Bill Kapralos; Sayra Cristancho; Karen Collins; Andrew Hogue; Cristina Conati; Adam Dubrowski (MMVR, 2012)

Recommending interesting events in real-time with foursquare check-ins. - Max Sklar; Blake Shaw; Andrew Hogue (RecSys, 2012)

Reconstructing 3D Buildings from LIDAR Using Level Set Methods. - Saad Khattak; Daniel S. Buckstein; Andrew Hogue (CRV, 2013)

The effects of 5.1 sound presentations on the perception of stereoscopic imagery in video games. - Brian Cullen; Daniel Galperin; Karen Collins; Andrew Hogue; Bill Kapralos (SD&A, 2013)

Impact of floating windows on the accuracy of depth perception in games. - Brodie Stanfield; Christopher Zerebecki; Andrew Hogue; Bill Kapralos; Karen Collins (SD&A, 2013)

An interactive in-game approach to user adjustment of stereoscopic 3D settings. - Mina Tawadrous; Andrew Hogue; Bill Kapralos; Karen Collins (SD&A, 2013)

S3D depth-axis interaction for video games: performance and engagement. - Chris Zerebecki; Brodie Stanfield; Andrew Hogue; Bill Kapralos; Karen Collins (SD&A, 2013)

Learning to rank for spatiotemporal search. - Blake Shaw; Jon Shea; Siddhartha Sinha; Andrew Hogue (WSDM, 2013)

The Effect of Sound on Visual Fidelity Perception in Stereoscopic 3-D. - David Rojas; Bill Kapralos; Andrew Hogue; Karen Collins; Lennart E. Nacke; Sayra Cristancho; Cristina Conati; Adam Dubrowski (IEEE Trans. Cybern., 2013)

Interactive 3D visualisation of playtesting data. - Brandon Drenikow; David Arppe; Pejman Mirza-Babaei; Andrew Hogue (GEM, 2014)

A real-time reconstructed 3D environment augmented with virtual objects rendered with correct occlusion. - Saad Khattak; Brent Cowan; Iuliia Chepurna; Andrew Hogue (GEM, 2014)

Sound Localization on Tabletop Computers: A Comparison of Two Amplitude Panning Methods. - Bill Kapralos; Jonathan Lam; Karen Collins; Andrew Hogue; Kamen Kanev; Michael R. M. Jenkin (Comput. Entertain., 2014)

Active Stereo Vision. - Andrew Hogue; Michael R. M. Jenkin (Computer Vision, A Reference Guide, 2014)

Screen space point sampled shadows. - Brent Cowan; Saad Khattak; Bill Kapralos; Andrew Hogue (GEM, 2015)

Sound localization on a horizontal surface: virtual and real sound source localization. - Jonathan Lam; Bill Kapralos; Kamen Kanev; Karen Collins; Andrew Hogue; Michael R. M. Jenkin (Virtual Real., 2015)

Sound and stereoscopic 3D: Examining the effects of sound on depth perception in stereoscopic 3D. - Brian Cullen; Karen Collins; Andrew Hogue; Bill Kapralos (IISA, 2016)

A multi-user tabletop display with enhanced mobile visuals for teaching and collaborative training: faculty poster abstract. - Alvaro Uribe-Quevedo; Bill Kapralos; Andrew Hogue; Kamen Kanev; Michael Jenkin; Reneta P. Barneva (J. Comput. Sci. Coll., 2016)

The effects of stereoscopic 3D on knowledge retention within a serious gaming environment. - Mina Tawadrous; David Rojas; Bill Kapralos; Andrew Hogue; Adam Dubrowski (Multim. Tools Appl., 2017)

Parallax Occlusion Mapping Using Distance Fields. - Saad Khattak; Andrew Hogue (CGI, 2019)

An Approach to Game Prototyping with a Tangible Interface. - Daniel S. Buckstein; Michael Gharbharan; Andrew Hogue (ERVR, 2019)

CVNodes: A Visual Programming Paradigm for Developing Computer Vision Algorithms. - Junfeng Wang; Andrew Hogue (CRV, 2020)

Virtual Materiality: Realistic Clay Sculpting in VR. - Joss Kingdom Moo-Young; Andrew Hogue; Veronika Szkudlarek (CHI PLAY, 2021)

A Visual Programming Interface for Experimenting with Volumetric Video. - Andrew Hogue; Cindy Poremba; Veronika Szkudlarek; Nick Fox-Gieg; Alvaro Quevedo; Colin Orian; Jakob E. Anderson (GEM, 2022)

Development of a Safe Gaming and Anti-Hate Serious Game. - Hana Hadzifejzovic; Colt Morell; Tom Scholberg; Barbara Perry; Ahmed Jama; David Obrien; Kim McCalpin; Andrew McKenzie; Alvaro Uribe-Quevedo; Andrew Hogue; Jessica Ripley; Rosa Sposato (GEM, 2023)

Volumetric Kombat: a Case Study on Developing a VR Game with Volumetric Video. - Andrew Hogue; Andrei Boiko (GEM, 2023)

StudyVR: A Framework for Streamlining VR User Study Design. - Yaojie Li; Andrew Hogue (GEM, 2024)

A Method for Volumetric Video Streaming. - Yaojie Li; Andrew Hogue (GEM, 2024)

Therapet: Designing an Interactive XR Therapeutic Pet. - Jordan Glendinning; Haocheng Yang; Andrew Hogue; Patrick C. K. Hung; Ruth Falconer (VR Workshops, 2024)

Using Signed Distance Fields to Achieve Temporal Compression of Mesh-Based Volumetric Video. - Jakob E. Anderson; Yaojie Li; Andrew Hogue (VR Workshops, 2025)

StudyXR: A Framework to Streamline User Study in Immersive Environments. - Yaojie Li; Andrew Hogue (VR Workshops, 2025)