Ray tracing animated scenes using coherent grid traversal. - Ingo Wald; Thiago Ize; Andrew E. Kensler; Aaron Knoll; Steven G. Parker (ACM Trans. Graph., 2006)

A Coherent Grid Traversal Approach to Visualizing Particle-Based Simulation Data. - Christiaan P. Gribble; Thiago Ize; Andrew E. Kensler; Ingo Wald; Steven G. Parker (IEEE Trans. Vis. Comput. Graph., 2007)

Hardware-accelerated gradient noise for graphics. - Josef B. Spjut; Andrew E. Kensler; Erik Brunvand (ACM Great Lakes Symposium on VLSI, 2009)

Fast Ray Tracing of Arbitrary Implicit Surfaces with Interval and Affine Arithmetic. - Aaron Knoll; Younis Hijazi; Andrew E. Kensler; Mathias Schott; Charles D. Hansen; Hans Hagen (Comput. Graph. Forum, 2009)

TRaX: A Multicore Hardware Architecture for Real-Time Ray Tracing. - Josef B. Spjut; Andrew E. Kensler; Daniel M. Kopta; Erik Brunvand (IEEE Trans. Comput. Aided Des. Integr. Circuits Syst., 2009)

CSG Operations of Arbitrary Primitives with Interval Arithmetic and Real-Time Ray Casting. - Younis Hijazi; Aaron Knoll; Mathias Schott; Andrew Kensler; Charles D. Hansen (Scientific Visualization: Advanced Concepts, 2010)

Software Algorithms for Hardware Ray Tracing. - Andrew Kensler (2011)

Fast, effective BVH updates for animated scenes. - Daniel M. Kopta; Thiago Ize; Josef B. Spjut; Erik Brunvand; Al Davis; Andrew Kensler (I3D, 2012)

Progressive render checkpoint workflows in production. - Alex Harvill; Andrew Kensler; David Laur (SIGGRAPH Talks, 2015)

Progressive Multi-Jittered Sample Sequences. - Per H. Christensen; Andrew Kensler; Charlie Kilpatrick (Comput. Graph. Forum, 2018)

RenderMan: An Advanced Path-Tracing Architecture for Movie Rendering. - Per H. Christensen; Julian Fong; Jonathan Shade; Wayne L. Wooten; Brenden Schubert; Andrew Kensler; Stephen Friedman; Charlie Kilpatrick; Cliff Ramshaw; Marc Bannister; Brenton Rayner; Jonathan Brouillat; et al. (ACM Trans. Graph., 2018)

Orthogonal Array Sampling for Monte Carlo Rendering. - Wojciech Jarosz; Afnan Enayet; Andrew Kensler; Charlie Kilpatrick; Per H. Christensen (Comput. Graph. Forum, 2019)

Stochastic Generation of (t, s) Sample Sequences. - Andrew Helmer; Per H. Christensen; Andrew Kensler (EGSR (DL), 2021)

H-PLOC: Hierarchical Parallel Locally-Ordered Clustering for Bounding Volume Hierarchy Construction. - Carsten Benthin; Daniel Meister 002; Joshua Barczak; Rohan Mehalwal; John A. Tsakok; Andrew Kensler (Proc. ACM Comput. Graph. Interact. Tech., 2024)

Ray Tracing Animated Displaced Micro-Meshes. - Holger Grün; Carsten Benthin; Andrew Kensler; Joshua Barczak; David McAllister (Comput. Graph. Forum, 2024)