Planar Convex Hull Algorithms in Theory and Practice. - A. M. Day (Comput. Graph. Forum, 1988)

Easy reading for practitioners and students : Algorithms for parallel polygon rendering T Theorharis Springer-Verlag (1989) 147pp. - A. M. Day (Comput. Aided Des., 1990)

The Implementation of a 2D Convex Hull Algorithm Using Perturbation. - A. M. Day (Comput. Graph. Forum, 1990)

The implementation of an algorithm to find the convex hull of a set of three-dimensional points. - A. M. Day (ACM Trans. Graph., 1990)

Parallel implementation of 3D convex-hull algorithm. - A. M. Day (Comput. Aided Des., 1991)

"Graphics standards are boring" - Discuss. - David B. Arnold; A. M. Day (Comput. Graph., 1994)

Experiments in the Parallel Computation of 3D Convex Hulls. - A. R. Clare; A. M. Day (Comput. Graph. Forum, 1994)

Improved Visualisation of Marine Data: Algae and Acid Rain. - A. M. Day; S. M. Turner; David B. Arnold (Comput. Graph. Forum, 1994)

Parallel implementations for determining the 2D convex hull. - A. M. Day; D. Tracey (Concurr. Pract. Exp., 1998)

The Norwich Virtual City Project. - David B. Arnold; A. M. Day (Eurographics (Short Presentations), 1999)

Rapid Urban Modelling. - J. W. Cooper; David B. Arnold; A. M. Day (Eurographics (Short Presentations), 1999)

Distributed Virtual Environments for Urban Modelling. - D. Harvey; David B. Arnold; A. M. Day (Eurographics (Short Presentations), 1999)

Accelerated Artificial Landscape Visualisation. - A. James; A. M. Day (Eurographics (Short Presentations), 1999)

The hidden face determination tree. - A. James; A. M. Day (Comput. Graph., 1999)

Virtual Teeth for Endodontics Training and Practice. - David B. Arnold; A. M. Day; M. R. Goetz; A. Courtenay; H. I. Graham (IV, 2000)

Conflict Neutralization on Binary Space Partitioning. - A. James; A. M. Day (Comput. Graph. Forum, 2000)

Piecewise Constant Conic Sections for Accelerated Volume Density Rendering. - Roland B. Hougs; A. M. Day (Eurographics (Short Presentations), 2001)

Rapid procedural-modelling of architectural structures. - P. J. Birch; S. P. Browne; Vince J. Jennings; A. M. Day; David B. Arnold (Virtual Reality, Archeology, and Cultural Heritage, 2001)

Scene assembly for large scale urban reconstructions. - P. A. Flack; J. Willmott; S. P. Browne; David B. Arnold; A. M. Day (Virtual Reality, Archeology, and Cultural Heritage, 2001)

Rendering of large and complex urban environments for real time heritage reconstructions. - J. Willmott; L. I. Wright; David B. Arnold; A. M. Day (Virtual Reality, Archeology, and Cultural Heritage, 2001)

Parallel Ray Tracing with 5D Adaptive Subdivision. - G. Simiakakis; Theoharis Theoharis; A. M. Day (WSCG (Short Papers), 2001)

Haptic Device Control - Will it Fit Standardized Input Models? - David B. Arnold; A. M. Day; Vince J. Jennings; A. Courtenay; David A. Duce (Comput. Graph. Forum, 2001)

Erratum: Conflict Neutralization on Binary Space Partitioning. - A. James; A. M. Day (Comput. Graph. Forum, 2001)

Combining Polygonal and Subdivision Surface approaches to Modelling of Urban Environments. - A. M. Day; David B. Arnold; Sven Havemann; Dieter W. Fellner (CW, 2003)

Automatically generating large urban environments based on the footprint data of buildings. - R. G. Laycock; A. M. Day (Symposium on Solid Modeling and Applications, 2003)

Exploiting Partial Visibility in the Real-Time Display of Virtual Natural Enviroments. - Danny Pearce; A. M. Day (TPCG, 2003)

New Approaches to Efficient Rendering of Complex Reconstructed Environments. - Sven Havemann; Dieter W. Fellner; A. M. Day; David B. Arnold (VAST, 2003)

Simulating Deformable Tools with Haptic Feedback in a Virtual Environment. - Stephen D. Laycock; A. M. Day (WSCG, 2003)

Automatically Generating Roof Models from Building Footprints. - R. G. Laycock; A. M. Day (WSCG, 2003)

A fan growing algorithm for efficient vertex caching. - T. Franzetti; A. M. Day; David B. Arnold (Comput. Graph., 2003)

Rapid generation of urban models. - R. G. Laycock; A. M. Day (Comput. Graph., 2003)

Recent Developments and Applications of Haptic Devices. - Stephen D. Laycock; A. M. Day (Comput. Graph. Forum, 2003)

A Hybrid Collision Detection Approach for the Haptic Rendering of Deformable Tools. - Stephen D. Laycock; A. M. Day (Computer Graphics International, 2004)

Automatic Techniques for Texture Mapping in Virtual Urban Environments. - R. G. Laycock; A. M. Day (Computer Graphics International, 2004)

Adaptive Crowd Behaviour to Aid Real-Time Rendering of a Cultural Heritage Environment. - G. Ryder; P. A. Flack; A. M. Day (VAST, 2004)

Towards the Automatic Integration of Ground Level Images into a Virtual Urban Environment. - Robert G. Laycock; Andy M. Day (WSCG (Posters), 2004)

Partial Visibility for Virual Reality Applications. - Danny Pearce; Andy M. Day (WSCG (Short Papers), 2004)

Combining polygonal and subdivision surface approaches to modelling and rendering of urban environments. - A. M. Day; David B. Arnold; Sven Havemann; Dieter W. Fellner (Comput. Graph., 2004)

Compression of Large-Scale Terrain Data for Real-Time Visualization Using a Tiled Quad Tree. - M. Platings; A. M. Day (Comput. Graph. Forum, 2004)

Compound textures for dynamic impostor rendering. - A. M. Day; J. Willmott (Comput. Graph., 2005)

Incorporating haptic feedback for the simulation of a deformable tool in a rigid scene. - Stephen D. Laycock; A. M. Day (Comput. Graph., 2005)

Modelling trees and their interaction with the environment: A survey. - Soner I. Sen; A. M. Day (Comput. Graph., 2005)

Survey of Real-Time Rendering Techniques for Crowds. - G. Ryder; A. M. Day (Comput. Graph. Forum, 2005)

High Quality Shadows for Real-Time Crowds. - G. Ryder; Andrew M. Day (Eurographics (Short Presentations), 2006)

Collision Detection for Deformable Objects using Octrees. - Francisco A. Madera-Ramírez; Andy M. Day; Stephen D. Laycock (TPCG, 2006)

Haptic Navigation and Exploration of High Quality Pre-rendered Environments. - Robert G. Laycock; Stephen D. Laycock; Andy M. Day (VAST, 2006)

The use of Tetrahedra to Detect Collisions. - Francisco A. Madera-Ramírez; A. M. Day; Stephen D. Laycock (VRIPHYS, 2006)

Image Registration in a Coarse Three-Dimensional Virtual Environment. - R. G. Laycock; A. M. Day (Comput. Graph. Forum, 2006)

Distributing Pedestrians in a Virtual Environment. - Murat Haciomeroglu; Robert G. Laycock; Andy M. Day (CW, 2007)

Virtual Agent Navigation in Open Spaces using Iterative Shrinking Polygons. - Murat Haciomeroglu; Robert G. Laycock; Andy M. Day (Eurographics (Short Papers), 2007)

Fast Hierarchical Methods to Detect Collisions between Deformable Objects: A Comparison. - Francisco A. Madera-Ramírez; Andrew M. Day; Stephen D. Laycock (Eurographics (Short Papers), 2007)

A Distance Hierarchy to Detect Collisions Between Deformable Objects. - Francisco A. Madera-Ramírez; Andy M. Day; Stephen D. Laycock (TPCG, 2007)

Automatic generation, texturing and population of a reflective real-time urban environment. - R. G. Laycock; G. Ryder; A. M. Day (Comput. Graph., 2007)

A Survey of Haptic Rendering Techniques. - Stephen D. Laycock; A. M. Day (Comput. Graph. Forum, 2007)

Real-time Visualisation of Multiple Time dependent Reconstruction Hypotheses for a Cultural Heritage Site. - Stephen D. Laycock; Robert G. Laycock; David Drinkwater; Andy M. Day (VAST, 2008)

GPU techniques for creating visually diverse crowds in real-time. - R. Galvao; R. G. Laycock; A. M. Day (VRST, 2008)

Exploring cultural heritage sites through space and time. - Robert G. Laycock; David Drinkwater; Andy M. Day (ACM Journal on Computing and Cultural Heritage, 2008)

Dynamically populating large urban environments with ambient virtual humans. - Murat Haciomeroglu; Robert G. Laycock; Andy M. Day (Comput. Animat. Virtual Worlds, 2008)

Automatic spatial analysis and pedestrian flow control for real-time crowd simulation in an urban environment. - Murat Haciomeroglu; Robert G. Laycock; Andy M. Day (Vis. Comput., 2008)

A Hybrid Bounding Volume Algorithm to Detect Collisions between Deformable Objects. - Francisco A. Madera-Ramírez; A. M. Day; Stephen D. Laycock (ACHI, 2009)

Levels of Real-Time Crowd Navigation Behaviour in Urban Environments. - Murat Haciomeroglu; Robert G. Laycock; Andrew M. Day (Eurographics (Short Papers), 2009)

A Dynamic Caching System for Rendering an Animated Crowd in Real-Time. - Wayne Daniel Lister; Robert G. Laycock; Andrew M. Day (Eurographics (Short Papers), 2009)

An Edge-based Approach to Adaptively Refining a Mesh for Cloth Deformation. - Timothy J. R. Simnett; Stephen D. Laycock; Andy M. Day (TPCG, 2009)

Reconstruction of Large Cultural Heritage Sites from Archived Maps. - Robert G. Laycock; Stephen D. Laycock; Andy M. Day (VAST, 2009)

Detecting Self-Collisions Using a Hybrid Bounding Volume Algorithm. - Francisco A. Madera-Ramírez; Stephen D. Laycock; A. M. Day (ACHI, 2010)

Real-Time Traffic Simulation Using Cellular Automata. - Christopher S. Applegate; Stephen D. Laycock; Andy M. Day (TPCG, 2010)

Using the Discrete Fourier Transform for Character Motion Blending and Manipulation - a Streamlined Approach. - Michael Robert Leopold Molnos; Stephen D. Laycock; Andy M. Day (TPCG, 2010)

A Key-Pose Caching System for Rendering an Animated Crowd in Real-Time. - Wayne Daniel Lister; R. G. Laycock; A. M. Day (Comput. Graph. Forum, 2010)

Simulating Real-Time Cloth with Adaptive Edge-based Meshes. - Timothy J. R. Simnett; Robert G. Laycock; Andy M. Day (J. WSCG, 2010)

A Sketch-Based System for Highway Design. - Christopher S. Applegate; Stephen D. Laycock; A. M. Day (SBIM, 2011)

Remodelling of Botanical Trees for Real-Time Simulation. - Daniel Tobias Reynolds; Stephen D. Laycock; Andy M. Day (TPCG, 2011)

Aligning archive maps and extracting footprints for analysis of historic urban environments. - Stephen D. Laycock; Philip G. Brown; Robert G. Laycock; Andy M. Day (Comput. Graph., 2011)

Cursor Navigation Using Haptics for Motion-Impaired Computer Users. - Christopher T. Asque; Andy M. Day; Stephen D. Laycock (EuroHaptics (1), 2012)

Fuzzy Logic Controlled Pedestrian Groups in Urban Environments. - Murat Haciomeroglu; Robert G. Laycock; Andy M. Day (MIG, 2012)

Vectorising Building Footprints From Historic Maps. - Philip G. Brown; Stephen D. Laycock; Andy M. Day (VAST, 2012)

Interactive exploration of historic information via gesture recognition. - Sam Bailey; Chris Powell; Stephen D. Laycock; Andy M. Day (VSMM, 2012)

HistOracle: Consolidation and dissemination of heritage information. - Chris Powell; Stephen D. Laycock; Andy M. Day; Sam Bailey; Janka Rodziewicz; Jon Gregory; Tom Williamson (VSMM, 2012)

A sketch-based system for highway design with user-specified regions of influence. - Christopher S. Applegate; Stephen D. Laycock; A. M. Day (Comput. Graph., 2012)

Stream-based animation of real-time crowd scenes. - Wayne Daniel Lister; Andy M. Day (Comput. Graph., 2012)

Haptic-Assisted Target Acquisition in a Visual Point-and-Click Task for Computer Users with Motion Impairments. - Christopher T. Asque; Andy M. Day; Stephen D. Laycock (IEEE Trans. Haptics, 2012)

Augmenting graphical user interfaces with haptic assistance for motion-impaired operators. - Christopher T. Asque; Andy M. Day; Stephen D. Laycock (Int. J. Hum. Comput. Stud., 2014)

Programs as visual, interactive documents. - G. W. French; J. Richard Kennaway; A. M. Day (Softw. Pract. Exp., 2014)

Real-time accumulation of occlusion-based snow. - Daniel Tobias Reynolds; Stephen D. Laycock; A. M. Day (Vis. Comput., 2015)