combinFormation: a mixed-initiative system for representing collections as compositions of image and text surrogates. - Andruid Kerne; Eunyee Koh; Blake Dworaczyk; J. Michael Mistrot; Hyun Choi; Steven M. Smith; Ross Graeber; Daniel Caruso; Andrew M. Webb 001; Rodney Hill; Joel Albea (JCDL, 2006)

Choreographic buttons: promoting social interaction through human movement and clear affordances. - Andrew M. Webb 001; Andruid Kerne; Eunyee Koh; Pranesh Joshi; YoungJoo Park; Ross Graeber (ACM Multimedia, 2006)

Promoting emergence in information discovery by representing collections with composition. - Andruid Kerne; Eunyee Koh; Steven Smith; Hyun Choi; Ross Graeber; Andrew M. Webb 001 (Creativity & Cognition, 2007)

Generating views of the buzz: browsing popular media and authoring using mixed-initiative composition. - Eunyee Koh; Andruid Kerne; Andrew M. Webb 001; Sashikanth Damaraju; David Sturdivant (ACM Multimedia, 2007)

The in-context slider: a fluid interface component for visualization and adjustment of values while authoring. - Andrew M. Webb 001; Andruid Kerne (AVI, 2008)

combinFormation: Mixed-initiative composition of image and text surrogates promotes information discovery. - Andruid Kerne; Eunyee Koh; Steven M. Smith; Andrew M. Webb 001; Blake Dworaczyk (ACM Trans. Inf. Syst., 2008)

Meta-metadata: a metadata semantics language for collection representation applications. - Andruid Kerne; Yin Qu; Andrew M. Webb 001; Sashikanth Damaraju; Nic Lupfer; Abhinav Mathur (CIKM, 2010)

Interoperable metadata semantics with meta-metadata: a use case integrating search engines. - Yin Qu; Andruid Kerne; Andrew M. Webb 001; Aaron Herstein (ACM Symposium on Document Engineering, 2011)

Integrating implicit structure visualization with authoring promotes ideation. - Andrew M. Webb 001; Andruid Kerne (JCDL, 2011)

Promoting reflection and interpretation in education: curating rich bookmarks as information composition. - Andrew M. Webb 001; Rhema Linder; Andruid Kerne; Nic Lupfer; Yin Qu; Bryant Poffenberger; Colton Revia (Creativity & Cognition, 2013)

Evaluation methods for creativity support environments. - Andruid Kerne; Andrew M. Webb 001; Celine Latulipe; Erin A. Carroll; Steven Mark Drucker; Linda Candy; Kristina Höök (CHI Extended Abstracts, 2013)

Positioning portals with peripheral NFC tags to embody trans-surface interaction. - Shenfeng Fei; Andruid Kerne; Ajit Jain; Andrew M. Webb 001; Yin Qu (ITS, 2013)

Peripheral array of tangible NFC tags: positioning portals for embodied trans-surface interaction. - Shenfeng Fei; Andrew M. Webb 001; Andruid Kerne; Yin Qu; Ajit Jain (ITS, 2013)

A Free-Form Medium for Curating the Digital. - Andrew M. Webb 001; Andruid Kerne; Rhema Linder; Nic Lupfer; Yin Qu; Kade Keith; Matthew Carrasco; Yvonne Chen (Art@CHI, 2014)

Using Metrics of Curation to Evaluate Information-Based Ideation. - Andruid Kerne; Andrew M. Webb 001; Steven M. Smith; Rhema Linder; Nic Lupfer; Yin Qu; Jon Moeller; Sashikanth Damaraju (ACM Trans. Comput. Hum. Interact., 2014)

Beyond Slideware: How a Free-form Presentation Medium Stimulates Free-form Thinking in the Classroom. - Rhema Linder; Nic Lupfer; Andruid Kerne; Andrew M. Webb 001; Cameron Hill; Yin Qu; Kade Keith; Matthew Carrasco; Elizabeth Kellogg (Creativity & Cognition, 2015)

Pen + Touch Diagramming to Stimulate Design Ideation. - Andrew M. Webb 001 (Creativity & Cognition, 2015)

The Art.CHI Gallery: An Embodied Iterative Curation Experience. - Nic Lupfer; Bill Hamilton 001; Andrew M. Webb 001; Rhema Linder; Ernest A. Edmonds; Andruid Kerne (CHI Extended Abstracts, 2015)

Distributed Liveness: Understanding How New Technologies Transform Performance Experiences. - Andrew M. Webb 001; Chen Wang 034; Andruid Kerne; Pablo César (CSCW, 2016)

Patterns of Free-form Curation: Visual Thinking with Web Content. - Nic Lupfer; Andruid Kerne; Andrew M. Webb 001; Rhema Linder (ACM Multimedia, 2016)

LayerFish: Bimanual Layering with a Fisheye In-Place. - Andrew M. Webb 001; Andruid Kerne; Zach Brown; Jun-Hyun Kim; Elizabeth Kellogg (ISS, 2016)

Wearables as Context for Guiard-abiding Bimanual Touch. - Andrew M. Webb 001; Michel Pahud; Ken Hinckley; Bill Buxton (UIST, 2016)

Multiscale Design Strategies in a Landscape Architecture Classroom. - Nic Lupfer; Hannah Fowler; Alyssa Valdez; Andrew M. Webb 001; Jeremy Merrill; Galen Newman; Andruid Kerne (Conference on Designing Interactive Systems, 2018)

Uncovering perceived identification accuracy of in-vehicle biometric sensing. - Abdallah El Ali; Liam Ashby; Andrew M. Webb 001; Robert Zwitser; Pablo César (AutomotiveUI (adjunct), 2019)

Distributed Creativity in Play. - Andrew M. Webb 001; Katta Spiel; Phoebe O. Toups Dugas; Bill Hamilton 001; Nic Lupfer; Ross A. Graeber; Wendy E. Mackay (Creativity & Cognition, 2019)

Interstices: Sustained Spatial Relationships between Hands and Surfaces Reveal Anticipated Action. - Andrew M. Webb 001; Hannah Fowler; Andruid Kerne; Galen Newman; Jun-Hyun Kim; Wendy E. Mackay (CHI, 2019)

Uncovering Seams in Distributed Play of Tabletop Role-Playing Games. - Andrew M. Webb 001; Pablo César (CHI PLAY (Companion), 2019)

Making Maps Available for Play: Analyzing the Design of Game Cartography Interfaces. - Phoebe O. Toups Dugas; Nicolas J. LaLone; Sultan A. Alharthi; Hitesh Nidhi Sharma; Andrew M. Webb 001 (ACM Trans. Comput. Hum. Interact., 2019)

Mapping Design Spaces for Audience Participation in Game Live Streaming. - Alina Striner; Andrew M. Webb 001; Jessica Hammer; Amy Shannon Cook (CHI, 2021)

Readymades & Repertoires: Artifact-Mediated Improvisation in Tabletop Role-Playing Games. - Philip Tchernavskij; Andrew M. Webb 001; Hayden Gemeinhardt; Wendy E. Mackay (Creativity & Cognition, 2022)

Code to Cope: Supporting Self-Care by Integrating Creative Coding and Coping Mechanisms. - Hye Yeon Nam; Andrew M. Webb 001; Raymond Tucker; Brendan Harmon (Creativity & Cognition, 2023)

FloraWear: Wearable Living Interface. - Hye Yeon Nam; JaNiece Campbell; Andrew M. Webb 001; Brendan Harmon (TEI, 2023)

On the Application of Synthetic Media to Penetration Testing. - Nathalia Soares; Steven Seiden 002; Ibrahim M. Baggili; Andrew M. Webb 001 (WDC@AsiaCCS, 2023)

Give Me Steam: A Systematic Approach for Handling Stripped Symbols in Memory Forensics of the Steam Deck. - Ruba Alsmadi; Taha Gharaibeh; Andrew M. Webb 001; Ibrahim M. Baggili (ARES, 2024)

So fresh, so clean: Cloud forensic analysis of the Amazon iRobot Roomba vacuum. - Abdur Rahman Onik; Ruba Alsmadi; Ibrahim Baggili; Andrew M. Webb 001 (Forensic Sci. Int. Digit. Investig., 2024)

Corrigendum to "So fresh, so clean: Cloud forensic analysis of the Amazon iRobot Roomba vacuum" [FSIDI 48 (2024) 301686]. - Abdur Rahman Onik; Ruba Alsmadi; Ibrahim Baggili; Andrew M. Webb 001 (Forensic Sci. Int. Digit. Investig., 2024)

FloraWear: Crafting Living Wearables with Sustainable Materials. - Hye Yeon Nam; JaNiece Campbell; Brendan Harmon; Andrew M. Webb 001 (CHI Extended Abstracts, 2025)

Crafting an Immersive Game and System Deception Framework. - Taha Gharaibeh; Ali Teymourian; Andrew M. Webb 001; Ibrahim Baggili (ISMAR-Adjunct, 2025)

SoK: Come Together - Unifying Security, Information Theory, and Cognition for a Mixed Reality Deception Attack Ontology & Analysis Framework. - Ali Teymourian; Andrew M. Webb 001; Taha Gharaibeh; Arushi Ghildiyal; Ibrahim Baggili (USENIX Security Symposium, 2025)

Tapping .IPAs: An automated analysis of iPhone applications using apple silicon macs. - Steven Seiden 002; Andrew M. Webb 001; Ibrahim Baggili (Digit. Investig., 2025)

ForensicLLM: A local large language model for digital forensics. - Binaya Sharma; James Ghawaly; Kyle McCleary; Andrew M. Webb 001; Ibrahim Baggili (Digit. Investig., 2025)

Liar, Liar, Headset on Fire: Understanding the Effects of Deception Attacks on Decision-Making in a Mixed Reality Game. - Ali Teymourian; Taha Gharaibeh; Ibrahim Baggili; Andrew M. Webb 001 (CHI, 2026)