Nearest neighbor training of side effect machines for sequence classification. - Daniel A. Ashlock; Andrew McEachern (CIBCB, 2010)

A simulation of bacterial communities. - Daniel A. Ashlock; Andrew McEachern (CIBCB, 2011)

Woven string kernels for DNA sequence classification. - Andrew McEachern; Daniel A. Ashlock (IEEE Congress on Evolutionary Computation, 2013)

Sequence classification with side effect machines evolved via ring optimization. - Andrew McEachern; Daniel A. Ashlock; Justin Schonfeld (Biosyst., 2013)

Shape control of side effect machines for DNA classification. - Andrew McEachern; Daniel A. Ashlock (CIBCB, 2014)

Evolutionary Nonlinear Projection. - Daniel A. Ashlock; Andrew McEachern (IEEE Trans. Evol. Comput., 2015)

The do what's possible representation. - Daniel A. Ashlock; Sierra Gillis; Andrew McEachern; Jeffrey Tsang (CEC, 2016)

Evolutionary design of FRAX decks. - Daniel A. Ashlock; Andrew McEachern (CEC, 2017)

Game Theory: A Classical Introduction, Mathematical Games, and the Tournament - Andrew McEachern (Game Theory, 2017)

Mathematical Problem Factories: Almost Endless Problem Generation - Andrew McEachern; Daniel A. Ashlock (Morgan & Claypool Publishers, 2021)