Evolving Cellular Automata for Maze Generation. - Andrew Pech; Philip Hingston; Martin Masek; Chiou Peng Lam (ACALCI, 2015)

Using Isovists to Evolve Terrains with Gameplay Elements. - Andrew Pech; Chiou Peng Lam; Philip Hingston; Martin Masek (EvoApplications (1), 2016)

Game level layout generation using evolved cellular automata. - Andrew Pech; Martin Masek; Chiou Peng Lam; Philip Hingston (Connect. Sci., 2016)

Quantifiable Isovist and Graph-Based Measures for Automatic Evaluation of Different Area Types in Virtual Terrain Generation. - Andrew Pech; Chiou Peng Lam; Martin Masek (IEEE Access, 2020)