Andrew M. Phelps

Orcid: 0000-0003-4572-630X

Affiliations:
  • University of Canterbury, Christchurch, New Zealand
  • American University, Washington, DC, USA
  • Rochester Institute of Technology, Center for Media, Arts, Games, Interaction and Creativity (MAGIC) (former)


According to our database1, Andrew M. Phelps authored at least 27 papers between 2003 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
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PhD thesis 
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Links

Online presence:

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Bibliography

2024
Introduction to the Minitrack on Games and Gaming.
Proceedings of the 57th Hawaii International Conference on System Sciences, 2024

Playing the (Streaming) Fame Game: (Re)presentations of success, challenges, and demand in streaming simulation games.
Proceedings of the 57th Hawaii International Conference on System Sciences, 2024

2023
The Ethical Colonizer? Grand Strategy Games, Colonization, and New Ways of Engaging Moral Choices.
Proceedings of the Interactive Storytelling, 2023

Fame! I wanna stream forever! Analysis and Critique of Successful Streamers' Advice to the Next Generation.
Proceedings of the 56th Hawaii International Conference on System Sciences, 2023

Unscripted, Unproduced, Unstaged: Audience Perceptions of Authenticity of Microstreamers.
Proceedings of the Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2023

2022
Shared Spaces as Authenticity: Exploring the Connectedness of the Physical Environments of Microstreamers and their Audience.
Proceedings of the 55th Hawaii International Conference on System Sciences, 2022

2021
Streaming into the Void: An Analysis of Microstreaming Trends and Behaviors Utilizing a Demand Framework.
Proceedings of the 54th Hawaii International Conference on System Sciences, 2021

2020
Laboring Artists: Art Streaming on the Videogame Platform Twitch.
Proceedings of the 53rd Hawaii International Conference on System Sciences, 2020

Teaching Students How to Make Games for Research-Creation/Meaningful Impact: (Is Hard).
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020

2019
Performing Game Development Live on Twitch.
Proceedings of the 52nd Hawaii International Conference on System Sciences, 2019

Tenure and promotion in the next era of game design and development programs: some thoughts and observations.
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019

2016
Splat! er, shmup? A postmortem on a capstone production experience.
Proceedings of the 2016 IEEE Frontiers in Education Conference, 2016

The Garden: A 3D Adventure Puzzle Game Exploring Bosch's Garden of Earthly Delights.
Proceedings of the 11th Annual International Conference of the Alliance of Digital Humanities Organizations, 2016

2013
Designing for Play: IGIC 2012 [Conference Reports].
IEEE Consumer Electron. Mag., 2013

2012
Studying the past by playing the future.
Proceedings of the 2012 IEEE International Games Innovation Conference, 2012

Technical properties of play a technical analysis of significant properties for video game preservation.
Proceedings of the 2012 IEEE International Games Innovation Conference, 2012

2009
Games in the Classroom at the Rochester Institute of Technology: A Case Study.
IEEE Multim., 2009

Games in the Classroom: Using Games as a Motivator for the Study of Computing: Part 2.
IEEE Multim., 2009

Games in the Classroom: Using Games as a Motivator for Studying Computing: Part 1.
IEEE Multim., 2009

2007
Bridging the gap: balancing faculty expectations and student realities in computer gaming courses.
Proceedings of the 2007 conference on Future Play, Toronto, ON, Canada, November 15, 2007

2006
Motivating OOP by blowing things up: an exercise in cooperation and competition in an introductory java programming course.
Proceedings of the 37th SIGCSE Technical Symposium on Computer Science Education, 2006

Hello, M.U.P.P.E.T.S.: using a 3D collaborative virtual environment to motivate fundamental object-oriented learning.
Proceedings of the Companion to the 21th Annual ACM SIGPLAN Conference on Object-Oriented Programming, 2006

2005
Games First Pedagogy: Using Games and Virtual Worlds to Enhance Programming Education 45.
J. Game Dev., 2005

An open-source CVE for programming education: a case study.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

2004
Fun and Games: Multi-Language Development.
ACM Queue, 2004

The use of MUPPETS in an introductory java programming course.
Proceedings of the 5th Conference on Information Technology Education, 2004

2003
MUPPETS: multi-user programming pedagogy for enhancing traditional study.
Proceedings of the 4th conference on Information technology curriculum, 2003


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