A Gamification Model to Encourage Positive Healthcare Behaviours in Young People with Long Term Conditions. - Andrew Sean Wilson; Janet E. McDonagh (EAI Endorsed Trans. Serious Games, 2014)

Factors Associated with Player Satisfaction and Educational Value of Serious Games. - Andrew Sean Wilson; Chloe Broadbent; Brandon McGrath; Julie Prescott (Serious Games and Edutainment Applications, 2017)

A Case Study into the Use of Virtual Reality and Gamification in Ophthalmology Training. - Andrew Sean Wilson; Jake O'Connor; Lewis Taylor; David Carruthers (JCSG, 2017)

A Framework for Well-Being Integrated Development Environments (WIDEs): Research Preview. - Sara Hassan; Andrew Sean Wilson; John Galvin (REFSQ Workshops, 2022)

SEPSIS COLLAB: A Virtual Reality Training Simulation For Sepsis Treatment. - Ayesha Williams-Bhatti; David Carruthers; Andrew Sean Wilson (VR Workshops, 2023)

A case study of a virtual reality-based drink driving educational tool. - Callum Masterton; Andrew Sean Wilson (Multim. Tools Appl., 2024)

A Structured Approach to the Development and Evaluation of a Virtual Reality Eye Examination Simulation. - Abhishek Rao; Sara Hassan; Deborah Evans; Rasheed Nassr; David Carruthers; Andrew Sean Wilson (Int. J. Hum. Comput. Interact., 2025)