User Experiences of Mobile Controlled Games for Activation, Rehabilitation and Recreation of Elderly and Physically Impaired. - Andrew Sirkka; Sari Merilampi; Antti Koivisto; Markus Leinonen; Mirka Leino (pHealth, 2012)

Education in care and technology, a facilitator of interdisciplinary research and development. - Charles G. Willems; Anne-mie A. G. Sponselee; Margreet B. Michel-Verkerke; Andrew Sirkka; Lea Saarni; Miguel Castello Branco; Luc P. de Witte (AAATE Conf., 2015)

Mobile Games Individualise and Motivate Rehabilitation in Different User Groups. - Antti Koivisto; Sari Merilampi; Andrew Sirkka (Int. J. Game Based Learn., 2015)

Living Lab as an Agile Approach in Developing User-Friendly Welfare Technology. - Niina Holappa; Andrew Sirkka (AAATE Conf., 2017)

Embracing Technological Development and Salutogenic Health Promotion in the Provision of Assistive Technologies. - Kyle Mulholland; Andrew Sirkka (AAATE Conf., 2017)

"Design for Somebody" - Approach Enabling Mobile Technology Development. - Andrew Sirkka; Sari Merilampi; Antti Koivisto; Janika Tommiska; Tatu-Pekka Saarinen (AAATE Conf., 2017)

Serious games education for working life needs - a pilot study. - Heli Tolonen; Teija Ravelin; Teija Lehto; Pauliina Tuomi; Sari Merilampi; Andrew Sirkka (GamiFIN, 2017)

The cognitive mobile games for older adults - a Chinese user experience study. - Sari Merilampi; Antti Koivisto; Andrew Sirkka; Pasi Raumonen; Johanna Virkki; Xu Xiao; Yan Min; Lin Ye; Xiao Chujun; Jiani Chen (SeGAH, 2017)

Designing serious games for special user groups - design for somebody approach. - Sari Merilampi; Antti Koivisto; Andrew Sirkka (Br. J. Educ. Technol., 2018)