Object weathering simulation avoiding texture space stretching and discontinuities. - Dhana Frerichs; Andrew Vidler; Christos Gatzidis (SIGGRAPH ASIA Posters, 2014)

A survey on object deformation and decomposition in computer graphics. - Dhana Frerichs; Andrew Vidler; Christos Gatzidis (Comput. Graph., 2015)

Design Space Descriptions for Logical Generation of Content. - Thomas Smith 002; Julian A. Padget; Andrew Vidler (STAIRS, 2016)

Biologically inspired simulation of livor mortis. - Dhana Frerichs; Andrew Vidler; Christos Gatzidis (Vis. Comput., 2017)

Graph-based generation of action-adventure dungeon levels using answer set programming. - Thomas Smith 002; Julian A. Padget; Andrew Vidler (FDG, 2018)

Towards Data-Driven Sword Fighting Experiences in VR. - Javier Dehesa; Andrew Vidler; Christof Lutteroth; Julian A. Padget (CHI Extended Abstracts, 2019)

Touché: Data-Driven Interactive Sword Fighting in Virtual Reality. - Javier Dehesa; Andrew Vidler; Christof Lutteroth; Julian A. Padget (CHI, 2020)

Computer graphics simulation of natural mummification by desiccation. - Dhana Frerichs; Andrew Vidler; Christos Gatzidis (Comput. Animat. Virtual Worlds, 2020)

Grid-Functioned Neural Networks. - Javier Dehesa; Andrew Vidler; Julian A. Padget; Christof Lutteroth (ICML, 2021)