An Analysis of Motion Blending Techniques. - Andrew W. Feng; Yazhou Huang; Marcelo Kallmann; Ari Shapiro (MIG, 2012)

Automating the Transfer of a Generic Set of Behaviors onto a Virtual Character. - Andrew W. Feng; Yazhou Huang; Yuyu Xu; Ari Shapiro (MIG, 2012)

An example-based motion synthesis technique for locomotion and object manipulation. - Andrew W. Feng; Yuyu Xu; Ari Shapiro (I3D, 2012)

Towards higher quality character performance in previz. - Stacy Marsella; Ari Shapiro; Andrew W. Feng; Yuyu Xu; Margaux Lhommet; Stefan Scherer (DigiPro, 2013)

The Case for Physics Visualization in an Animator's Toolset. - Ari Shapiro; Andrew W. Feng (GRAPP/IVAPP, 2013)

A Practical and Configurable Lip Sync Method for Games. - Yuyu Xu; Andrew W. Feng; Stacy Marsella; Ari Shapiro (MIG, 2013)

Virtual character performance from speech. - Stacy Marsella; Yuyu Xu; Margaux Lhommet; Andrew W. Feng; Stefan Scherer; Ari Shapiro (Symposium on Computer Animation, 2013)

A simple method for high quality artist-driven lip syncing. - Yuyu Xu; Andrew W. Feng; Ari Shapiro (I3D, 2013)

Mobile personal healthcare mediated by virtual humans. - Anton Leuski; Rasiga Gowrisankar; Todd Richmond; Ari Shapiro; Yuyu Xu; Andrew W. Feng (IUI Companion, 2014)

Acting the part: the role of gesture on avatar identity. - Andrew W. Feng; Gale M. Lucas; Stacy Marsella; Evan A. Suma; Chung-Cheng Chiu; Dan Casas; Ari Shapiro (MIG, 2014)

Deformation, parameterization and analysis of a single locomotion cycle. - Alain Juarez-Perez; Andrew W. Feng; Marcelo Kallmann; Ari Shapiro (MIG, 2014)

Rapid avatar capture and simulation using commodity depth sensors. - Andrew W. Feng; Ari Shapiro; Ruizhe Wang 002; Mark T. Bolas; Gérard G. Medioni; Evan A. Suma (SIGGRAPH Talks, 2014)

Automatic acquisition and animation of virtual avatars. - Ari Shapiro; Andrew W. Feng; Ruizhe Wang 002; Gérard G. Medioni; Mark T. Bolas; Evan A. Suma (VR, 2014)

Fast, automatic character animation pipelines. - Andrew W. Feng; Yazhou Huang; Yuyu Xu; Ari Shapiro (Comput. Animat. Virtual Worlds, 2014)

Rapid avatar capture and simulation using commodity depth sensors. - Ari Shapiro; Andrew W. Feng; Ruizhe Wang 002; Hao Li 015; Mark T. Bolas; Gérard G. Medioni; Evan A. Suma (Comput. Animat. Virtual Worlds, 2014)

Embodied Autonomous Agents. - Andrew W. Feng; Ari Shapiro; Margaux Lhommet; Stacy Marsella (Handbook of Virtual Environments, 2nd ed., 2014)

The Effect of An Animated Virtual Character on Mobile Chat Interactions. - Sin-Hwa Kang; Andrew W. Feng; Anton Leuski; Dan Casas; Ari Shapiro (HAI, 2015)

A Platform for Building Mobile Virtual Humans. - Andrew W. Feng; Anton Leuski; Stacy Marsella; Dan Casas; Sin-Hwa Kang; Ari Shapiro (IVA, 2015)

Smart Mobile Virtual Humans: "Chat with Me!". - Sin-Hwa Kang; Andrew W. Feng; Anton Leuski; Dan Casas; Ari Shapiro (IVA, 2015)

Avatar reshaping and automatic rigging using a deformable model. - Andrew W. Feng; Dan Casas; Ari Shapiro (MIG, 2015)

Rapid photorealistic blendshapes from commodity RGB-D sensors. - Dan Casas; Oleg Alexander; Andrew W. Feng; Graham Fyffe; Ryosuke Ichikari; Paul E. Debevec; Ruizhe Wang 002; Evan A. Suma; Ari Shapiro (I3D, 2015)

Blendshapes from commodity RGB-D sensors. - Dan Casas; Oleg Alexander; Andrew W. Feng; Graham Fyffe; Ryosuke Ichikari; Paul E. Debevec; Ruizhe Wang 002; Evan A. Suma; Ari Shapiro (SIGGRAPH Talks, 2015)

A fast and robust pipeline for populating mobile AR scenes with gamified virtual characters. - Margarita Papaefthymiou; Andrew W. Feng; Ari Shapiro; George Papagiannakis (SIGGRAPH Asia Mobile Graphics and Interactive Applications, 2015)

Rapid Photorealistic Blendshape Modeling from RGB-D Sensors. - Dan Casas; Andrew W. Feng; Oleg Alexander; Graham Fyffe; Paul E. Debevec; Ryosuke Ichikari; Hao Li 015; Kyle Olszewski; Evan A. Suma; Ari Shapiro (CASA, 2016)

Smart Mobile Virtual Characters: Video Characters vs. Animated Characters. - Sin-Hwa Kang; Andrew W. Feng; Mike Seymour; Ari Shapiro (HAI, 2016)

Do Avatars that Look Like Their Users Improve Performance in a Simulation? - Gale M. Lucas; Evan Szablowski; Jonathan Gratch; Andrew W. Feng; Tiffany Huang; Jill Boberg; Ari Shapiro (IVA, 2016)

Study comparing video-based characters and 3D-based characters on mobile devices for chat. - Sin-Hwa Kang; Andrew W. Feng; Mike Seymour; Ari Shapiro (MIG, 2016)

The effect of operating a virtual doppleganger in a 3D simulation. - Gale M. Lucas; Evan Szablowski; Jonathan Gratch; Andrew W. Feng; Tiffany Huang; Jill Boberg; Ari Shapiro (MIG, 2016)

A Dynamic Speech Breathing System for Virtual Characters. - Ulysses Bernardet; Sin-Hwa Kang; Andrew W. Feng; Steve DiPaola; Ari Shapiro (IVA, 2017)

Just-in-time, viable, 3d avatars from scans. - Andrew W. Feng; Evan A. Suma; Ari Shapiro (SIGGRAPH Talks, 2017)

Just-in-time, viable, 3-D avatars from scans. - Andrew W. Feng; Evan Suma Rosenberg; Ari Shapiro (Comput. Animat. Virtual Worlds, 2017)

Motion recognition of self and others on realistic 3D avatars. - Sahil Narang; Andrew Best; Andrew W. Feng; Sin-Hwa Kang; Dinesh Manocha; Ari Shapiro (Comput. Animat. Virtual Worlds, 2017)

Analyzing the Effect of Avatar Self-Similarity on Men and Women in a Search and Rescue Game. - Helen Wauck; Gale M. Lucas; Ari Shapiro; Andrew W. Feng; Jill Boberg; Jonathan Gratch (CHI, 2018)

Learning by Explaining to a Digital Doppelganger. - Ning Wang 012; Ari Shapiro; Andrew W. Feng; Cindy Zhuang; Chirag Merchant; David Schwartz; Stephen L. Goldberg (ITS, 2018)

Addressing Sexist Attitudes on a College Campus through Virtual Role-Play with Digital Doppelgangers. - Ning Wang 012; David Schwartz; Gabrielle Lewine; Ari Shapiro; Andrew W. Feng; Cindy Zhuang (IVA, 2018)

Volumetric Video Capture using Unsynchronized, Low-cost Cameras. - Andrea Bönsch; Andrew W. Feng; Parth Patel; Ari Shapiro (VISIGRAPP (1: GRAPP), 2019)