Rigblocks: player-deformable objects. - Lydia Choy; Ryan Ingram; Ocean Quigley; Brian Sharp; Andrew Willmott (SIGGRAPH Sketches, 2007)

Creating spherical worlds. - Kate Compton; James Grieve; Ed Goldman; Ocean Quigley; Christian Stratton; Eric Todd; Andrew Willmott (SIGGRAPH Sketches, 2007)

Player-driven procedural texturing. - David (grue) DeBry; Henry Goffin; Chris Hecker; Ocean Quigley; Shalin Shodhan; Andrew Willmott (SIGGRAPH Sketches, 2007)

Fast object distribution. - Andrew Willmott (SIGGRAPH Sketches, 2007)

Stylized Rendering in Spore. - Shalin Shodhan; Andrew Willmott (GPU Pro, 2010)

Rapid Simplifi cation of Multi-Attribute Meshes. - Andrew Willmott (High Performance Graphics, 2011)