A Fast Voxel Traversal Algorithm for Ray Tracing. - John Amanatides; Andrew Woo (Eurographics, 1987)

A survey of shadow algorithms. - Andrew Woo; Pierre Poulin; Alain Fournier (IEEE Computer Graphics and Applications, 1990)

The Shadow depth Map Revisited. - Andrew Woo (Graphics Gems III, 1992)

Efficient shadow computations in ray tracing. - Andrew Woo (IEEE Computer Graphics and Applications, 1993)

R.E versus N.H Specular Highlights. - Frederick Fisher; Andrew Woo (Graphics Gems, 1994)

It's really not a rendering bug, you see. - Andrew Woo; Andrew Pearce; Marc J. Ouellette (IEEE Computer Graphics and Applications, 1996)

Design and Implementation of the Maya Renderer. - Kelvin Sung; James Craighead; Changyaw Wang; Sanjay Bakshi; Andrew Pearce; Andrew Woo (PG, 1998)

Chordlength Texturing of Spline Surfaces. - Andrew Woo (J. Graphics, GPU, & Game Tools, 1998)

Feature-based Displacement Mapping. - Xiaohuan Corina Wang; Jérôme Maillot; Eugene Fiume; Victor Ng-Thow-Hing; Andrew Woo; Sanjay Bakshi (Rendering Techniques, 2000)