Towards in situ visualization of extreme-scale, agent-based, worldwide disease-spreading simulations. - Andrey Krekhov; Jürgen Grüninger; Rainer Schlönvoigt; Jens H. Krüger (SIGGRAPH Asia Visualization in High Performance Computing, 2015)

Gestures From the Point of View of an Audience: Towards Anticipatable Interaction of Presenters With 3D Content. - Andrey Krekhov; Katharina Emmerich; Maxim Babinski; Jens H. Krüger (CHI, 2017)

Self-Transforming Controllers for Virtual Reality First Person Shooters. - Andrey Krekhov; Katharina Emmerich; Philipp Bergmann; Sebastian Cmentowski; Jens H. Krüger (CHI PLAY, 2017)

GulliVR: A Walking-Oriented Technique for Navigation in Virtual Reality Games Based on Virtual Body Resizing. - Andrey Krekhov; Sebastian Cmentowski; Katharina Emmerich; Maic Masuch; Jens H. Krüger (CHI PLAY, 2018)

VR Animals: Surreal Body Ownership in Virtual Reality Games. - Andrey Krekhov; Sebastian Cmentowski; Jens H. Krüger (CHI PLAY (Companion), 2018)

Outstanding: A Perspective-Switching Technique for Covering Large Distances in VR Games. - Sebastian Cmentowski; Andrey Krekhov; Jens Harald Krüger (CHI Extended Abstracts, 2019)

Outstanding: A Multi-Perspective Travel Approach for Virtual Reality Games. - Sebastian Cmentowski; Andrey Krekhov; Jens H. Krüger (CHI PLAY, 2019)

Toward a Taxonomy of Inventory Systems for Virtual Reality Games. - Sebastian Cmentowski; Andrey Krekhov; Ann-Marie Müller; Jens H. Krüger (CHI PLAY (Companion), 2019)

Beyond Human: Animals as an Escape from Stereotype Avatars in Virtual Reality Games. - Andrey Krekhov; Sebastian Cmentowski; Katharina Emmerich; Jens H. Krüger (CHI PLAY, 2019)

The Illusion of Animal Body Ownership and Its Potential for Virtual Reality Games. - Andrey Krekhov; Sebastian Cmentowski; Jens H. Krüger (CoG, 2019)

Integrating Visualization Literacy into Computer Graphics Education Using the Example of Dear Data. - Andrey Krekhov; Michael Michalski; Jens H. Krüger (Eurographics (Education Papers), 2019)

Deadeye: A Novel Preattentive Visualization Technique Based on Dichoptic Presentation. - Andrey Krekhov; Jens H. Krüger (IEEE Trans. Vis. Comput. Graph., 2019)

How to Improve Your Virtual Experience: Exploring the Obstacles of Mainstream VR. - Andrey Krekhov (2019)

"Pls Uninstall": On the Interplay of the COVID-19 Pandemic and Toxic Player Behavior in Competitive Gaming. - Katharina Emmerich; Andrey Krekhov; Jens H. Krüger (CHI PLAY (Companion), 2020)

Silhouette Games: An Interactive One-Way Mirror Approach to Watching Players in VR. - Andrey Krekhov; Daniel Preuß; Sebastian Cmentowski; Jens H. Krüger (CHI PLAY, 2020)

A Study on Real-Time Visualizations During Sports Activities on Smartwatches. - Alexander Schiewe; Andrey Krekhov; Frederic Kerber; Florian Daiber; Jens H. Krüger (MUM, 2020)

How to Improve Your Virtual Experience - Exploring the Obstacles of Mainstream VR. - Andrey Krekhov (CoRR, 2020)

Deadeye Visualization Revisited: Investigation of Preattentiveness and Applicability in Virtual Environments. - Andrey Krekhov; Sebastian Cmentowski; Andre Waschk; Jens H. Krüger (IEEE Trans. Vis. Comput. Graph., 2020)

Streaming VR Games to the Broad Audience: A Comparison of the First-Person and Third-Person Perspectives. - Katharina Emmerich; Andrey Krekhov; Sebastian Cmentowski; Jens H. Krüger (CHI, 2021)

"I Packed My Bag and in It I Put...": A Taxonomy of Inventory Systems for Virtual Reality Games. - Sebastian Cmentowski; Andrey Krekhov; Jens H. Krüger (CoG, 2021)

Towards Sneaking as a Playful Input Modality for Virtual Environments. - Sebastian Cmentowski; Andrey Krekhov; André Zenner; Daniel Kucharski; Jens H. Krüger (VR, 2021)

Puzzles Unpuzzled: Towards a Unified Taxonomy for Analog and Digital Escape Room Games. - Andrey Krekhov; Katharina Emmerich; Ronja Rotthaler; Jens H. Krüger (Proc. ACM Hum. Comput. Interact., 2021)

Interpolating Happiness: Understanding the Intensity Gradations of Face Emojis Across Cultures. - Andrey Krekhov; Katharina Emmerich; Johannes Fuchs 001; Jens Harald Krüger (CHI, 2022)

Development and Validation of a German Version of the Player Experience Inventory (PXI). - Linda Graf; Maximilian Altmeyer; Katharina Emmerich; Marc Herrlich; Andrey Krekhov; Katta Spiel (MuC, 2022)

Clothing Sounds in Games: Generation Procedure and Impact on Player Experience. - Andrey Krekhov; Katharina Emmerich; Laurent Demay; Jens H. Krüger (NordiCHI, 2024)

Playing for a Better Future: How Animal Avatars Influence the Attitude of Players. - Katharina Emmerich; Andrey Krekhov; Jens H. Krüger (Proc. ACM Hum. Comput. Interact., 2024)

Shocking Realities: VR Horror Games as a Tool for Raising Wheelchair Accessibility Awareness. - Andrey Krekhov; Katharina Emmerich; Ozan Güler; Jens H. Krüger (Conference on Designing Interactive Systems, 2025)