The Mobile Application Based on Augmented Reality for Learning STEM Subjects. - Tomas Valatkevicius; Andrius Paulauskas; Tomas Blazauskas; Reda Bartkute (ICIST, 2018)

Serious Game iDO: Towards Better Education in Dementia Care. - Rytis Maskeliunas; Robertas Damasevicius; Connie Lethin; Andrius Paulauskas; Anna Esposito; Mauro Catena; Vincenzo Aschettino (Inf., 2019)

Prediction of Pending Data Using Interpolation and Extrapolation Techniques for Virtual Rowing. - Cenker Canbulut; Andrius Paulauskas; Tomas Blazauskas (Int. J. Comput. Commun. Control, 2020)

A Case Study on Gaming Implementation for Social Inclusion and Civic Participation. - Afxentis Afxentiou; Peter Frühmann; Maria Kyriakidou; Maria Patsarika; Daina Gudoniene; Andrius Paulauskas; Alicia García-Holgado; Francisco José García-Peñalvo (ICIST, 2022)

Rationale, Design and Validity of Immersive Virtual Reality Exercises in Cognitive Rehabilitation. - Jovita Janaviciute; Andrius Paulauskas; Liuda Sinkariova; Tomas Blazauskas; Eligijus Kiudys; Airidas Janonis; Martynas Girdziuna (ICIST, 2022)

Deep Reinforcement Learning-Based iTrain Serious Game for Caregivers Dealing with Post-Stroke Patients. - Rytis Maskeliunas; Robertas Damasevicius; Andrius Paulauskas; Maria Gabriella Ceravolo; Marina Charalambous; Maria Kambanaros; Eliada Pampoulou; Francesco Barbabella; Arianna Poli; Carlos Vaz de Carvalho (Inf., 2022)