Signposting for Design Process Improvement. - P. John Clarkson; Andres Melo; Andy M. Connor (AID, 2000)

Stochastic Cost Estimation and Risk Analysis in Managing Software Projects. - Andy M. Connor; Stephen G. MacDonell (IASSE, 2005)

A Framework for Contextual Information Retrieval from the WWW. - Dilip Kumar Limbu; Andy M. Connor; Stephen G. MacDonell (IASSE, 2005)

Autonomous Requirements Specification Processing using Natural Language Processing. - Stephen G. MacDonell; Kyongho Min; Andy M. Connor (IASSE, 2005)

Memory Models for Improving Tabu Search with Real Continuous Variables. - Andrew M. Connor (HIS, 2006)

Contextual relevance feedback in web information retrieval. - Dilip Kumar Limbu; Andy M. Connor; Russel Pears; Stephen G. MacDonell (IIiX, 2006)

Using Genetic Algorithms to Solve Layout Optimisation Problems in Residential Building Construction. - Andy M. Connor; Wilson Siringoringo (CAINE, 2007)

Bridging the Research-Practice Gap in Requirements Engineering through Effective Teaching and Peer Learning. - Andrew Mile Connor; Jim Buchan; Krassie Petrova (ITNG, 2009)

Improving Web Search Using Contextual Retrieval. - Dilip Kumar Limbu; Andrew M. Connor; Russel Pears; Stephen G. MacDonell (ITNG, 2009)

Mining Software Metrics from Jazz. - Jacqui Finlay; Andy M. Connor; Russel Pears (SERA, 2011)

An Automatic Architecture Reconstruction and Refactoring Framework. - Frédérik Schmidt; Stephen G. MacDonell; Andrew M. Connor (SERA (selected papers), 2011)

Requirements Engineering Current Practice and Capability in Small and Medium Software Development Enterprises in New Zealand. - Alison Talbot; Andy M. Connor (SERA, 2011)

An Intuitive Tangible Game Controller. - Jacques Foottit; Dave Brown; Stefan Marks; Andy M. Connor (IE, 2014)

Social Play Spaces for Active Community Engagement. - Jenna Gavin; Ben Kenobi; Andy M. Connor (IE, 2014)

Augmented Body: Changing Interactive Body Play. - Matthew Martin; James Charlton; Andy M. Connor (IE, 2014)

Towards the Holodeck: Fully Immersive Virtual Reality Visualisation of Scientific and Engineering Data. - Stefan Marks; Javier E. Estevez; Andy M. Connor (IVCNZ, 2014)

Synthetic Minority Over-sampling TEchnique (SMOTE) for Predicting Software Build Outcomes. - Jacqui Finlay; Russel Pears; Andy M. Connor (SEKE, 2014)

A mutli-thread tabu search algorithm. - Andrew M. Connor (CoRR, 2014)

Mining developer communication data streams. - Andy M. Connor; Jacqui Finlay; Russel Pears (CoRR, 2014)

Efficient optimisation of structures using tabu search. - Andy M. Connor; Keith A. Seffen; Geoffrey T. Parks; P. John Clarkson (CoRR, 2014)

Data stream mining for predicting software build outcomes using source code metrics. - Jacqui Finlay; Russel Pears; Andy M. Connor (Inf. Softw. Technol., 2014)

Creating Creative Technologists: Playing With(in) Education. - Andy M. Connor; Stefan Marks; Charles Walker (Creativity in the Digital Age, 2015)

Reinventing the Arcade: Computer Game Mediated Play Spaces for Physical Interaction. - Andy M. Connor; Jenna Gavin (EAI Endorsed Trans. Creative Technol., 2015)

Multi-agent evolutionary systems for the generation of complex virtual worlds. - Jan Kruse; Andy M. Connor (EAI Endorsed Trans. Creative Technol., 2015)

From STEM to STEAM: Strategies for Enhancing Engineering & Technology Education. - Andy M. Connor; Sangeeta Karmokar; Chris Whittington (Int. J. Eng. Pedagog., 2015)

Procedural urban environments for FPS games. - Jan Kruse; Ricardo Sosa; Andy M. Connor (ACSW, 2016)

Probabilistic estimation of software project duration. - Andy M. Connor (CoRR, 2016)

Resource allocation using metaheuristic search. - Andy M. Connor; Amit Shah (CoRR, 2016)

A comparison of semi-deterministic and stochastic search techniques. - Andy M. Connor; Kristina Shea (CoRR, 2016)

A wearable haptic game controller. - Jacques Foottit; Dave Brown; Stefan Marks; Andy M. Connor (CoRR, 2016)

Mainstreaming video annotation software for critical video analysis. - Matthew Martin; James Charlton; Andy M. Connor (CoRR, 2016)

Minimum cost polygon overlay with rectangular shape stock panels. - Wilson S. Siringoringo; Andy M. Connor; Nick Clements; Nick Alexander (CoRR, 2016)

A computational intuition pump to examine group creativity: building on the ideas of others. - Ricardo Sosa; Andy M. Connor (CoRR, 2016)

Development of a wearable haptic game interface. - Jacques Foottit; Dave Brown; Stefan Marks; Andy M. Connor (EAI Endorsed Trans. Creative Technol., 2016)

Evaluating the Impact of Procedurally Generated Content on Game Immersion. - Andy M. Connor; Taura J. Greig; Jan Kruse (Comput. Games J., 2017)

The A-Z of Creative Technologies. - Andy M. Connor; Ricardo Sosa (EAI Endorsed Trans. Creative Technol., 2018)

Evaluating the Quality of Drupal Software Modules. - Benjamin Denham; Russel Pears; Andy M. Connor (Int. J. Softw. Eng. Knowl. Eng., 2018)

Multi-Objective Reconstruction of Software Architecture. - Frédéric Schmidt; Stephen G. MacDonell; Andy M. Connor (Int. J. Softw. Eng. Knowl. Eng., 2018)

Activity recognition evaluation via machine learning. - A. N. A. Rameka; Andy M. Connor; Jan Kruse (EAI Endorsed Trans. Ambient Syst., 2019)

An Evaluation of the Effectiveness of Virtual Reality in Air Traffic Control. - Yemon Lee; Stefan Marks; Andy M. Connor (ICVARS, 2020)

An Interactive Multi-Agent System for Game Design. - Jan Kruse; Andy M. Connor; Stefan Marks (Comput. Games J., 2021)

Humanness lies in unpredictability: Role of Theory of Mind on anthropomorphism in human-computer interactions. - Julia Ayache; Andrew M. Connor; Stefan Marks; Alexander Sumich; Nadja Heym (HAI, 2022)

Evaluation of a Multi-agent "Human-in-the-loop" Game Design System. - Jan Kruse; Andy M. Connor; Stefan Marks (ACM Trans. Interact. Intell. Syst., 2022)

Mixed interaction: evaluating user interactions for object manipulations in virtual space. - Yemon Lee; Andy M. Connor; Stefan Marks (J. Multimodal User Interfaces, 2024)

Exploring Mixed-Interaction Mode in a Virtual Cockpit: Controller and Hand Gesture Integration. - Yemon Lee; Andy M. Connor; Stefan Marks (Virtual Worlds, 2025)