Strutting Hero, Sneaking Villain: Utilizing Body Motion Cues to Predict the Intentions of Others. - Hanni Kiiski; Ludovic Hoyet; Andy T. Woods; Carol O'Sullivan; Fiona N. Newell (ACM Trans. Appl. Percept., 2015)

Do VR and AR versions of an immersive cultural experience engender different user experiences? - Isabelle Verhulst; Andy T. Woods; Laryssa Whittaker; James Bennett; Polly Dalton (Comput. Hum. Behav., 2021)

The Impact of an Audience on the Appeal of Virtual Reality. - Andy T. Woods; Laryssa Whittaker; Isabelle Verhulst; James Bennett; Polly Dalton (Frontiers Virtual Real., 2021)

Immersive storytelling for pro-environmental behaviour change: The Green Planet augmented reality experience. - Marusa Levstek; Sarah Papworth; Andy T. Woods; Lucy Archer; Iqra Arshad; Klaus Dodds; Juliet S. Holdstock; James Bennett; Polly Dalton (Comput. Hum. Behav., 2024)

Story Starter: A Tool for Controlling Multiple Virtual Reality Headsets with No Active Internet Connection. - Andy T. Woods; Laryssa Whittaker; Neil Smith; Robert Ispas; Jackson Moore; Roderick D. Morgan; James Bennett (Virtual Worlds, 2024)