Recycling process through 3D videogame technologies for web platforms in Latin-American context. - Angel Torres-Toukoumidis; Vladimir Robles-Bykbaev; Mario Cajamarca-Llivipuma (ISTAS, 2020)

Gamification in MOOC Context. Documentary Analysis. - Angel Torres-Toukoumidis; Sonia Esther González-Moreno; Jesús Manuel Palma-Ruiz (WorldCIST (4), 2021)

Microcosmos® 3.0 Perception of Teachers in Outdoor Hybrid Playing Based on Mobile Learning for Natural Sciences. - Roberto Vallejo-Imbaquingo; Silvia Ortiz; Angel Torres-Toukoumidis (GALA, 2022)

Gamification and Artificial Intelligence in the Educational Context: Analysis of Scientific Literature. - Angel Torres-Toukoumidis; María Mercedes Fernández Jiménez; Julio Merchán-Romero; Javier Feliciano Arnaldo Vega-Ramírez (GALA, 2024)

Smartphones and Syntax: A Quantitative Study on Harnessing the Role of Mobile-Assisted Language Learning in the Digital Classroom and Applications for Language Learning. - Frenz Djaxxas D. Clorion; Justine O. Fuentes; Dinnesse Joi B. Suicano; Edison B. Estigoy; Jay Rodel C. Serdenia; Paul Alejandrino; Salman E. Albani; Dyna Lapada Idris; Dexter T. Paclibar; Angel Torres-Toukoumidis; Ericson O. Alieto (ANT/EDI40, 2025)