A First Step to Evaluate and Compare Multiresolution Models. - José Ribelles; Miguel Chover; Angeles López; Joaquín Huerta (Eurographics (Short Presentations), 1999)

Multiresolution Modelling of Polygonal Surface Meshes Using Triangle Fans. - José Ribelles; Angeles López; Inmaculada Remolar; Oscar Belmonte; Miguel Chover (DGCI, 2000)

Variable Resolution Level-of-Detail of Multiresolution Ordered Meshes. - José Ribelles; Angeles López; Oscar Belmonte; Inmaculada Remolar; Miguel Chover (WSCG, 2001)

Multiresolution modeling of arbitrary polygonal surfaces: a characterization. - José Ribelles; Angeles López; Oscar Belmonte; Inmaculada Remolar; Miguel Chover (Comput. Graph., 2002)

Mosaicos Virtuales. - Alberto Denia; José Ribelles; Angeles López (CEIG, 2009)

An Improved Discrete Level of Detail Model Through an Incremental Representation. - José Ribelles; Angeles López; Oscar Belmonte (TPCG, 2010)

Low Cost Virtual Animation Effects for Sports Broadcasting: Mosaics, Flags and Big-Sized Flags. - Alberto Denia; José Ribelles; Angeles López; Oscar Belmonte (ICCSA Workshops, 2011)

Depth from a Single Image Through User Interaction. - Angeles López; Elena Garces 001; Diego Gutierrez (CEIG, 2014)

Characterising Players of a Cube Puzzle Game with a Two-level Bag of Words. - Xavier Anadón; Pablo Sanahuja; V. Javier Traver; Angeles López; José Ribelles (UMAP (Adjunct Publication), 2021)

Spherical panorama compositing through depth estimation. - Miguel Saura-Herreros; Angeles López; José Ribelles (Vis. Comput., 2021)

Modulating the Gameplay Challenge Through Simple Visual Computing Elements: A Cube Puzzle Case Study. - José Ribelles; Angeles López; V. Javier Traver (Int. J. Interact. Multim. Artif. Intell., 2024)

Improving the Assessment of Capstone Projects in the Bachelor's Degree in Computer Engineering. - Angeles López; M. Asunción Castaño; M. Victoria Ibáñez; Ismael Sanz; Lledó Museros; Reyes Grangel (ACM Trans. Comput. Educ., 2025)