What Makes Games Challenging?: Considerations on How to Determine the "Challenge" Posed by an Exergame for Balance Training. - Sandro Hardy; Angelika C. Kern; Tim Dutz; Christoph Weber; Stefan Göbel 001; Ralf Steinmetz (SeriousGames@MM, 2014)

Noise-cancelling, steps and soundscapes: the effect of auditory stimulation on presence in virtual realities while walking. - Angelika C. Kern; Wolfgang Ellermeier; Janis Wojtusch (VRST, 2016)

The influence of mood induction by music or a soundscape on presence and emotions in a virtual reality park scenario. - Angelika C. Kern; Wolfgang Ellermeier; Lina Jost (Audio Mostly Conference, 2020)

Audio in VR: Effects of a Soundscape and Movement-Triggered Step Sounds on Presence. - Angelika C. Kern; Wolfgang Ellermeier (Frontiers Robotics AI, 2020)