An adaptive mobile casual game for practicing multiplication. - Angeliki Leonardou; Maria Rigou (PCI, 2016)

Opening User Model Data for Motivation and Learning: The Case of an Adaptive Multiplication Game. - Angeliki Leonardou; Maria Rigou; John D. Garofalakis (CSEDU (1), 2019)

Adding Social Comparison to Open Learner Modeling. - Angeliki Leonardou; Maria Rigou; John D. Garofalakis (IISA, 2019)

Techniques to Motivate Learner Improvement in Game-Based Assessment. - Angeliki Leonardou; Maria Rigou; John D. Garofalakis (Inf., 2020)

Primary school teachers' attitudes towards digital educational games: Preliminary findings from the Multiplication Game evaluation. - Angeliki Leonardou; Maria Rigou; John D. Garofalakis (IISA, 2021)

The Case of a Multiplication Skills Game: Teachers' Viewpoint on MG's Dashboard and OSLM Features. - Angeliki Leonardou; Maria Rigou; Aliki Panagiotarou; John D. Garofalakis (Comput., 2021)

Effect of OSLM features and gamification motivators on motivation in DGBL: pupils' viewpoint. - Angeliki Leonardou; Maria Rigou; Aliki Panagiotarou; John D. Garofalakis (Smart Learn. Environ., 2022)