Angelina de C. A. Ziesemer

According to our database1, Angelina de C. A. Ziesemer authored at least 10 papers between 2013 and 2018.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2018
Do Not Puzzle the Puzzle Player: When Communicability Issues Influence Playability.
Proceedings of the 17th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2018, Foz do Iguaçu, Brazil, October 29, 2018

2017
Help Resources in Games: Gamers' Opinions and Preliminary Design Remarks.
Proceedings of the XVI Brazilian Symposium on Human Factors in Computing Systems, 2017

2016
Multilingual Tagging Behaviour: The Role of Recommender Systems.
Proceedings of the Late-breaking Results, 2016

Users Tagging Behavior and the Effect of Recommendation.
Proceedings of the 15th Brazilian Symposium on Human Factors in Computer Systems, 2016

2015
How can i help you?: preliminary studies about user strategies and preferences during a game.
Proceedings of the 14th Brazilian Symposium on Human Factors in Computing Systems, 2015

What About Document Folding? User Impressions and a Design Approach.
Proceedings of the Human-Computer Interaction: Design and Evaluation, 2015

2014
Just Rate It! Gamification as Part of Recommendation.
Proceedings of the Human-Computer Interaction. Applications and Services, 2014

Do Gender and Age Matter? A User Study on Differences in Photo Collection Management.
Proceedings of the Human-Computer Interaction. Applications and Services, 2014

2013
Gamification aware: users perception about game elements on non-game context.
Proceedings of the Simpósio Brasileiro sobre Fatores Humanos em Sistemas Computacionais, 2013

Keep Querying and Tag on: Collaborative Folksonomy Using Model-Based Recommendation.
Proceedings of the Collaboration and Technology - 19th International Conference, 2013


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