Keep Querying and Tag on: Collaborative Folksonomy Using Model-Based Recommendation. - Angelina de C. A. Ziesemer; João Batista S. de Oliveira (CRIWG, 2013)

Gamification aware: users perception about game elements on non-game context. - Angelina de C. A. Ziesemer; Luana Müller; Milene Selbach Silveira (IHC, 2013)

Do Gender and Age Matter? A User Study on Differences in Photo Collection Management. - Angelina de C. A. Ziesemer; Francine Bülow Bergmann; Isabel Harb Manssour; João Batista S. de Oliveira; Milene Selbach Silveira (HCI (3), 2014)

Just Rate It! Gamification as Part of Recommendation. - Angelina de C. A. Ziesemer; Luana Müller; Milene Selbach Silveira (HCI (3), 2014)

What About Document Folding? User Impressions and a Design Approach. - Rodrigo Chamun; Angelina de C. A. Ziesemer; Isabel Harb Manssour; João Batista S. de Oliveira; Milene Selbach Silveira (HCI (1), 2015)

How can i help you?: preliminary studies about user strategies and preferences during a game. - Caroline Q. Santos; Luana Müller; Angelina de C. A. Ziesemer; Luciana da Silveira Espindola; Pedro A. Pires; Milene Selbach Silveira (IHC, 2015)

Users Tagging Behavior and the Effect of Recommendation. - Angelina de C. A. Ziesemer; James Blustein; Milene Silveira (IHC, 2016)

Multilingual Tagging Behaviour: The Role of Recommender Systems. - Angelina de C. A. Ziesemer; James Blustein; Milene Selbach Silveira (UMAP (Extended Proceedings), 2016)

Help Resources in Games: Gamers' Opinions and Preliminary Design Remarks. - Luisa F. de Oliveira; Luciana da Silveira Espindola; Caroline Q. Santos; Angelina de C. A. Ziesemer; Luana Müller; Milene Selbach Silveira (IHC, 2017)

Do Not Puzzle the Puzzle Player: When Communicability Issues Influence Playability. - Mayara J. Oliveira; Luana Müller; Angelina de C. A. Ziesemer; Luciana da Silveira Espindola; Milene Selbach Silveira; Caroline Q. Santos (SBGames, 2018)