Anh Nguyen

Affiliations:
  • Lucerne University of Applied Sciences and Arts, Switzerland
  • ETH Zurich, Switzerland (former)


According to our database1, Anh Nguyen authored at least 12 papers between 2016 and 2020.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of five.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2020
Human Following Behavior In Virtual Reality.
Proceedings of the VRST '20: 26th ACM Symposium on Virtual Reality Software and Technology, 2020

Effect of Cognitive Load on Curvature Redirected Walking Thresholds.
Proceedings of the VRST '20: 26th ACM Symposium on Virtual Reality Software and Technology, 2020

Text Input Methods in Virtual Reality using Radial Layouts.
Proceedings of the VRST '20: 26th ACM Symposium on Virtual Reality Software and Technology, 2020

Effect of Sense of Embodiment on Curvature Redirected Walking Thresholds.
Proceedings of the SAP '20: ACM Symposium on Applied Perception 2020, 2020

2018
Discrete scene rotation during blinks and its effect on redirected walking algorithms.
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018

Effect of Environment Size on Curvature Redirected Walking Thresholds.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

3DUI Contest 2018 - Team NaN.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Discrete Rotation During Eye-Blink.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2018

Individual differences and impact of gender on curvature redirection thresholds.
Proceedings of the 15th ACM Symposium on Applied Perception, 2018

2017
Spontaneous alternation behavior in humans.
Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, 2017

Gain compensation in redirected walking.
Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, 2017

2016
Estimation of individual redirected walking thresholds using standard perception tests.
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, 2016


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