Virtual Reality Aided Training of Combined Arm and Leg Movements of Children with CP. - Robert Riener; Evangelia Dislaki; Urs Keller; Alexander Koenig; Hubertus J. A. van Hedel; Aniket Nagle (MMVR, 2013)

Can two-player games increase motivation in rehabilitation robotics? - Domen Novak; Aniket Nagle; Robert Riener (HRI, 2014)

The effect of different difficulty adaptation strategies on enjoyment and performance in a serious game for memory training. - Aniket Nagle; Domen Novak; Peter Wolf 001; Robert Riener (SeGAH, 2014)

The Use of Player-centered Positive Reinforcement to Schedule In-game Rewards Increases Enjoyment and Performance in a Serious Game. - Aniket Nagle; Peter Wolf 001; Robert Riener; Domen Novak (Int. J. Serious Games, 2014)

Linking Recognition Accuracy and User Experience in an Affective Feedback Loop. - Domen Novak; Aniket Nagle; Robert Riener (IEEE Trans. Affect. Comput., 2014)

How would you like to be rewarded? Relating the Big-Five personality traits with reward contingency in a cognitive training puzzle game. - Aniket Nagle; Robert Riener; Peter Wolf 001 (SeGAH, 2016)

Towards a system of customized video game mechanics based on player personality: Relating the Big Five personality traits with difficulty adaptation in a first-person shooter game. - Aniket Nagle; Peter Wolf 001; Robert Riener (Entertain. Comput., 2016)

Enjoyment-increasing game components in cognitive training games. - Aniket Nagle (2016)